Files
TeslaRel410/CODE/RP/MUNGA/AUDTIME.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

280 lines
6.5 KiB
C++

//===========================================================================//
// File: audtime.hpp //
// Project: MUNGA Brick: Audio Renderer //
// Contents: Interface declarations for AudioTim //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 05/08/96 ECH Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
#if !defined(AUDTIME_HPP)
# define AUDTIME_HPP
# if !defined(SCALAR_HPP)
# include <scalar.hpp>
# endif
# if !defined(AUDIO_HPP)
# include <audio.hpp>
# endif
//##########################################################################
//########################## AudioTime ###############################
//##########################################################################
class AudioTime SIGNATURED
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction, Destruction, and Testing
//
public:
AudioTime();
AudioTime(const AudioTime&);
AudioTime(Scalar seconds);
AudioTime(AudioFrameCount frame_count);
~AudioTime();
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Assignment
//
public:
AudioTime&
operator=(const AudioTime&);
AudioTime&
operator=(Scalar seconds);
AudioTime&
operator=(AudioFrameCount frame_count);
operator Scalar() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Logical Operators
//
public:
Logical
operator<(const AudioTime&) const;
Logical
operator<=(const AudioTime&) const;
Logical
operator>(const AudioTime&) const;
Logical
operator>=(const AudioTime&) const;
Logical
operator==(const AudioTime&) const;
Logical
operator!=(const AudioTime&) const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Addition Operators
//
public:
operator AudioFrameCount() const;
AudioTime
operator+(const AudioTime&) const;
AudioTime
operator-(const AudioTime&) const;
AudioTime&
operator+=(const AudioTime &t);
AudioTime&
operator-=(const AudioTime &t);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Public Constants
//
public:
static const AudioTime
Null;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Current Time
//
public:
static AudioTime
Now();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Private Methods
//
private:
AudioFrameCount
Seconds_To_Frames(Scalar seconds) const;
Scalar
Frames_To_Seconds(AudioFrameCount frames) const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Private Data
//
private:
AudioFrameCount
frameCount;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AudioTime inlines ~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Construction, Destruction, and Testing
//
inline AudioTime::AudioTime():
frameCount(NullAudioFrameCount)
{
}
inline AudioTime::AudioTime(const AudioTime &audio_time):
frameCount(audio_time.frameCount)
{
}
inline AudioTime::AudioTime(Scalar seconds)
{
frameCount = Seconds_To_Frames(seconds);
}
inline AudioTime::AudioTime(AudioFrameCount frame_count):
frameCount(frame_count)
{
}
inline AudioTime::~AudioTime()
{
}
//
// Assignment
//
inline AudioTime&
AudioTime::operator=(const AudioTime &audio_time)
{
Check(this);
Check(&audio_time);
frameCount = audio_time.frameCount;
return *this;
}
inline AudioTime&
AudioTime::operator=(Scalar seconds)
{
Check(this);
frameCount = Seconds_To_Frames(seconds);
return *this;
}
inline AudioTime&
AudioTime::operator=(AudioFrameCount frame_count)
{
Check(this);
frameCount = frame_count;
return *this;
}
inline
AudioTime::operator Scalar() const
{
Check(this);
return Frames_To_Seconds(frameCount);
}
//
// Logical Operators
//
inline Logical
AudioTime::operator<(const AudioTime &audio_time) const
{
Check(this);
Check(&audio_time);
return frameCount < audio_time.frameCount;
}
inline Logical
AudioTime::operator<=(const AudioTime &audio_time) const
{
Check(this);
Check(&audio_time);
return frameCount <= audio_time.frameCount;
}
inline Logical
AudioTime::operator>(const AudioTime &audio_time) const
{
Check(this);
Check(&audio_time);
return frameCount > audio_time.frameCount;
}
inline Logical
AudioTime::operator>=(const AudioTime &audio_time) const
{
Check(this);
Check(&audio_time);
return frameCount >= audio_time.frameCount;
}
inline Logical
AudioTime::operator==(const AudioTime &audio_time) const
{
Check(this);
Check(&audio_time);
return frameCount == audio_time.frameCount;
}
inline Logical
AudioTime::operator!=(const AudioTime &audio_time) const
{
Check(this);
Check(&audio_time);
return frameCount != audio_time.frameCount;
}
//
// Addition Operators
//
inline AudioTime::operator AudioFrameCount() const
{
Check(this);
return frameCount;
}
inline AudioTime
AudioTime::operator+(const AudioTime &audio_time) const
{
Check(this);
Check(&audio_time);
return AudioTime(frameCount + audio_time.frameCount);
}
inline AudioTime
AudioTime::operator-(const AudioTime &audio_time) const
{
Check(this);
Check(&audio_time);
return AudioTime(frameCount - audio_time.frameCount);
}
inline AudioTime&
AudioTime::operator+=(const AudioTime &audio_time)
{
Check(this);
Check(&audio_time);
frameCount += audio_time.frameCount;
return *this;
}
inline AudioTime&
AudioTime::operator-=(const AudioTime &audio_time)
{
Check(this);
Check(&audio_time);
frameCount -= audio_time.frameCount;
return *this;
}
#endif