Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
170 lines
4.5 KiB
C++
170 lines
4.5 KiB
C++
//===========================================================================//
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// File: sfeskt.cc //
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// Project: MUNGA Brick: Connection Engine //
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// Contents: Implementation details for safe socket class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 09/29/94 ECH Initial coding. //
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// 10/28/94 JMA Made compatible with SGI CC and merged with iterator //
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// 11/03/94 ECH Made compatible with BC4.0 //
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// 12/12/94 ECH Changed release mechanism //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#include <munga.hpp>
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#pragma hdrstop
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#if !defined(SFESKT_HPP)
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#include <sfeskt.hpp>
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#endif
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//
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//###########################################################################
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// SafeSocket
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//###########################################################################
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//
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SafeSocket::SafeSocket(Node *node):
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Socket(node)
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{
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iteratorHead = NULL;
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}
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//
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//###########################################################################
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// ~SafeSocket
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//###########################################################################
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//
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SafeSocket::~SafeSocket()
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{
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Verify(iteratorHead == NULL);
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}
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//
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//###########################################################################
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// TestInstance
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//###########################################################################
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//
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Logical
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SafeSocket::TestInstance() const
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{
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Socket::TestInstance();
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if (iteratorHead != NULL)
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{
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Check_Signature(iteratorHead);
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}
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return True;
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}
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//
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//###########################################################################
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// SendIteratorMemo
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//###########################################################################
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//
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void
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SafeSocket::SendIteratorMemo(
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IteratorMemo memo,
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void *content
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)
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{
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SafeIterator *iterator;
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for (
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iterator = iteratorHead;
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iterator != NULL;
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iterator = iterator->nextIterator
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) {
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Check(iterator);
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iterator->ReceiveMemo(memo, content);
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}
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}
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//
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//###########################################################################
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// SafeIterator
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//###########################################################################
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//
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SafeIterator::SafeIterator(SafeSocket *safeSocket):
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SocketIterator(safeSocket)
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{
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//
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// Link iterator into sockets set of iterators
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//
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Check(safeSocket);
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if ((nextIterator = safeSocket->iteratorHead) != NULL)
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{
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Check(nextIterator);
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nextIterator->prevIterator = this;
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}
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prevIterator = NULL;
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safeSocket->iteratorHead = this;
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}
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//
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//###########################################################################
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// ~SafeIterator
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//###########################################################################
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//
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SafeIterator::~SafeIterator()
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{
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SafeSocket *safeSocket = Cast_Object(SafeSocket*, socket);
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//
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// Remove iterator from sockets set of iterators
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//
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Check(safeSocket);
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if (safeSocket->iteratorHead == this)
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{
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safeSocket->iteratorHead = nextIterator;
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}
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if (prevIterator != NULL)
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{
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Check(prevIterator);
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prevIterator->nextIterator = nextIterator;
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}
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if (nextIterator != NULL)
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{
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Check(nextIterator);
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nextIterator->prevIterator = prevIterator;
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}
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}
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//
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//###########################################################################
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// TestInstance
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//###########################################################################
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//
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Logical
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SafeIterator::TestInstance() const
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{
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SocketIterator::TestInstance();
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if (prevIterator != NULL)
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{
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Check_Signature(prevIterator);
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}
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if (nextIterator != NULL)
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{
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Check_Signature(nextIterator);
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}
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return True;
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}
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//
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//###########################################################################
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// ReceiveMemo
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//###########################################################################
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//
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void
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SafeIterator::ReceiveMemo(
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IteratorMemo,
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void*
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)
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{
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Fail("SafeIterator::ReceiveMemo - Should never reach here");
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}
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