Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
35 lines
1.3 KiB
Plaintext
35 lines
1.3 KiB
Plaintext
// This file is intentionally empty and MUST be read-only!
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[dz_missle]
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ExplosionTable=calpdmg.exp
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DefaultEffectSiteName=siteedz_missle
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WeaponDamagePoints=75
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VitalDamageZone=True
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LegDamageZone=RightLeg
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CriticalSubsystem=HeatSink 100 1.000000
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CriticalSubsystem=Reservoir 10 1.000000
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CriticalSubsystem=Condenser1 2 1.000000
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CriticalSubsystem=Condenser2 2 1.000000
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CriticalSubsystem=Condenser3 2 1.000000
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CriticalSubsystem=Condenser4 2 1.000000
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CriticalSubsystem=Condenser5 2 1.000000
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CriticalSubsystem=Condenser6 2 1.000000
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CriticalSubsystem=GeneratorA 10 1.000000
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CriticalSubsystem=GeneratorB 10 1.000000
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CriticalSubsystem=GeneratorC 10 1.000000
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CriticalSubsystem=GeneratorD 10 1.000000
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CriticalSubsystem=Myomers 15 1.000000
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CriticalSubsystem=Avionics 5 1.000000
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CriticalSubsystem=Gyroscope 30 1.000000
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CriticalSubsystem=HUD 15 1.000000
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CriticalSubsystem=Torso 15 1.000000
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CriticalSubsystem=Searchlight 45 1.000000
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CriticalSubsystem=ThermalSight 30 1.000000
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CriticalSubsystem=AmmoBinLRM20_1 15 1.000000
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CriticalSubsystem=LRM20_1 15 1.000000
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CriticalSubsystem=AmmoBinLRM20_2 15 1.000000
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CriticalSubsystem=LRM20_2 15 1.000000
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CriticalSubsystem=AmmoBinLRM20_3 15 1.000000
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CriticalSubsystem=LRM20_3 15 1.000000
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CriticalSubsystem=AmmoBinLRM20_4 15 1.000000
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CriticalSubsystem=LRM20_4 15 1.000000
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