Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
69 lines
982 B
Plaintext
69 lines
982 B
Plaintext
DIV-VIZ2
|
|
HEADER
|
|
(
|
|
VERSION=2:08;
|
|
DATE=5:3:97;
|
|
TIME=23:48;
|
|
FILETYPE=MATERIAL
|
|
)
|
|
{
|
|
}
|
|
|
|
TEXTURE(NAME="grassc_tex")
|
|
{
|
|
MAP {"grassc"}
|
|
MAGNIFY {BILINEAR}
|
|
}
|
|
|
|
TEXTURE(NAME="tree9_tex")
|
|
{
|
|
MAP {"tree"}
|
|
BITSLICE { 8 }
|
|
}
|
|
|
|
TEXTURE(NAME="bintA_tex")
|
|
{
|
|
MAP {"bintA"}
|
|
MAGNIFY {BILINEAR}
|
|
}
|
|
|
|
RAMP(NAME="grass")
|
|
{
|
|
DATA {0.13, 0.13, 0.07, 0.38, 0.33, 0.23}
|
|
}
|
|
|
|
MATERIAL(NAME="grass_mtl")
|
|
{
|
|
TEXTURE {"grassc_tex"}
|
|
RAMP {"grass"}
|
|
}
|
|
|
|
MATERIAL(NAME="tree_mtl")
|
|
{
|
|
TEXTURE {"tree9_tex"}
|
|
AMBIENT {1, 0.15, 0.131}
|
|
DIFFUSE {1, 0.15, 0.131}
|
|
}
|
|
|
|
MATERIAL(NAME="trunk_mtl")
|
|
{
|
|
TEXTURE {"bintA_tex"}
|
|
AMBIENT {0.1898, 0.088563, 0}
|
|
DIFFUSE {0.1898, 0.064105, 0}
|
|
}
|
|
|
|
MATERIAL(NAME="rings_mtl")
|
|
{
|
|
TEXTURE {"bintA_tex"}
|
|
AMBIENT {0.3898, 0.188563, 0.051}
|
|
DIFFUSE {0.3898, 0.164105, 0.051}
|
|
}
|
|
|
|
MATERIAL(NAME="leaves_mtl")
|
|
{
|
|
TEXTURE {"tree9_tex"}
|
|
AMBIENT {1, 0.651, 0.531}
|
|
DIFFUSE {1, 0.651, 0.531}
|
|
}
|
|
|
|
|