Files
TeslaRel410/CONTENT/BT/VIDEO/MAT/GRASS.VMF
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

69 lines
978 B
Plaintext

DIV-VIZ2
HEADER
(
VERSION=2:08;
DATE=5:3:97;
TIME=23:48;
FILETYPE=MATERIAL
)
{
}
TEXTURE(NAME="grassc_tex")
{
MAP {"grassc"}
MAGNIFY {BILINEAR}
}
TEXTURE(NAME="tree9_tex")
{
MAP {"tree"}
BITSLICE { 8 }
}
TEXTURE(NAME="bintA_tex")
{
MAP {"bintA"}
MAGNIFY {BILINEAR}
}
RAMP(NAME="grass")
{
DATA {0.1, 0.17, 0.1, 0.54, 0.42, 0.4}
}
MATERIAL(NAME="grass_mtl")
{
TEXTURE {"grassc_tex"}
RAMP {"grass"}
}
MATERIAL(NAME="tree_mtl")
{
TEXTURE {"tree9_tex"}
AMBIENT {1, 0.15, 0.131}
DIFFUSE {1, 0.15, 0.131}
}
MATERIAL(NAME="trunk_mtl")
{
TEXTURE {"bintA_tex"}
AMBIENT {0.1898, 0.088563, 0}
DIFFUSE {0.1898, 0.064105, 0}
}
MATERIAL(NAME="rings_mtl")
{
TEXTURE {"bintA_tex"}
AMBIENT {0.3898, 0.188563, 0.051}
DIFFUSE {0.3898, 0.164105, 0.051}
}
MATERIAL(NAME="leaves_mtl")
{
TEXTURE {"tree9_tex"}
AMBIENT {1, 0.651, 0.531}
DIFFUSE {1, 0.651, 0.531}
}