Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
50 lines
738 B
Plaintext
50 lines
738 B
Plaintext
DIV-VIZ2
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HEADER
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(
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VERSION=2:08;
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DATE=8:2:97;
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TIME=1:39;
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FILETYPE=MATERIAL
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)
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{
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}
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TEXTURE(NAME="bdinta_tex")
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{
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MAP {"bdinta"}
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MAGNIFY {BILINEAR}
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}
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TEXTURE(NAME="bdintb_tex")
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{
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MAP {"bdintb"}
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MAGNIFY {BILINEAR}
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}
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RAMP(NAME="dust")
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{
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DATA {0.285, 0.21, 0.2, 0.73, 0.68, 0.72}
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}
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RAMP(NAME="rock")
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{
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DATA {0.25, 0.21, 0.21, 0.8, 0.75, 0.75}
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}
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MATERIAL(NAME="ravinerock_mtl")
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{
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TEXTURE {"bdinta_tex"}
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AMBIENT {0.78102, 0.52455, 0.353209}
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DIFFUSE {0.78102, 0.524312, 0.353209}
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RAMP {"rock"}
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}
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MATERIAL(NAME="ravinerubble_mtl")
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{
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TEXTURE {"bdintb_tex"}
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AMBIENT {0.878102, 0.643055, 0.375321}
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DIFFUSE {0.878102, 0.643052, 0.375321}
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RAMP {"dust"}
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}
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