Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
26 lines
358 B
Plaintext
26 lines
358 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=10000
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[vertices]
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v0=50, 0, -150
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v1=150, 0, -50
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v2=250, 0, -50
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v3=250, 0, 50
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v4=150, 0, 50
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v5=50, 0, 150
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v6=50, 0, 250
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v7=-50, 0, 250
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v8=-50, 0, 150
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v9=-150, 0, 50
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v10=-250, 0, 50
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v11=-250, 0, -50
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v12=-150, 0, -50
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v13=-50, 0, -150
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[level0]
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linelist=a_concrete v0 v1 v4 v5 v8 v9 v12 v13 v0
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