Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
22 lines
324 B
Plaintext
22 lines
324 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level10=100000
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[vertices]
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v0=-50, 0, -50
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v1=-150, 0, -150
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v2=-150, 0, -250
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v3=150, 0, -250
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v4=150, 0, -150
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v5=50, 0, -50
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v6=50, 0, -150
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v7=50, 0, -250
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v8=-50, 0, -250
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v9=-50, 0, -150
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[level10]
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linelist=a_concrete v3 v4 v5 v0 v1 v2
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linelist=a_concrete v6 v7 v8 v9 v6
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