Files
TeslaRel410/CONTENT/RP/GAUGE/GAUGE.BAK
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

63 lines
892 B
Plaintext

;
; gauge.gat - gauge attribute file
;
[colors]
; special meaning colors
default=0
colorteam1=1
colorteam2=2
colorteam3=3
colorteam4=4
colorteam5=5
colorteam6=6
colorteam7=7
colorteam8=8
; pallet index colors
blue=58
red=57
yellow=56
gray=55
lightgray=51
darkgray=60
white=54
cyan=50
brightred=49
green=41
; additional colors based on pallet indexes
;canaledge=31
canaledge=51
redpipe=30
;concrete=29
concrete=51
machine=28
;tunnel=27
tunnel=51
door=26
drop=25
warning=24
mine=23
police=22
[attributes]
unscaled = 1 ; shape will not be scaled: 1 meter = 1 pixel
[groups]
a_body=red
a_wings=yellow
a_cab=white
a_rock=canaledge
a_pipe=redpipe
a_concrete=concrete
a_machine=machine
a_tunnel=tunnel
a_redrock=canaledge
a_door=door
a_drop=drop
a_warning=warning
a_mine=mine
a_demo=yellow
a_police=police
a_vtv=default
a_sting=green