Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
27 lines
162 B
INI
27 lines
162 B
INI
[JoystickX]
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high=310
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center=210
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low=110
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[JoystickY]
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high=100
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center=0
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low=-100
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[operator]
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time=Thu Sep 07 12:20:36 2000
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