Files
TeslaRel410/CONTENT/RP/MODELS/PROTON.MOD
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

49 lines
956 B
AMPL

[video]
skeleton=lan.skl
skeletons=las.skl
skeletont=lat.skl
skeletono=lan.skl
skeletona=laa.skl
skeletonb=lab.skl
skeletonc=lac.skl
skeletond=laa.skl
[collision]
name=lu_cv.sld
[gauge]
image=sp_ga.gim
[audio]
external=vtvext.scp
internal=proton.scp
[gamedata]
class=VTVClassID
MoverMass=600.0
MomentOfInertia=2.02 3.38 2.02
PositiveLinearDragCoefficients=0.14 0.3 0.08
NegativeLinearDragCoefficients=0.14 0.3 0.052
AngularDragCoefficients=1.5 0.5 1.5
FrictionCoefficient=0.4
ElasticityCoefficient=0.2
MinimumBounceSpeed=0.2
MaxAcceleration=6.3
MaxThrusterRotationRate=4.7
GroundEffectDomainSquared=0.3
GroundEffectRange=17.0
MaxYawVelocity=70
MaxAngularAcceleration=0.0 4.7 0.0
AngularSpringFactor=17.0
BankFactor=1.5
DeathSpeed=275.0
DeathScoreLoss=250.0
MaxImpactSpeed=115.0
Subsystems=proton.sub
DamageZones=proton.dmg
BottomArmorScale=1.0
[ControlMappings]
Thrustmaster=rivetthr.ctl
L4=rivetl4.ctl