Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
56 lines
1.0 KiB
Plaintext
56 lines
1.0 KiB
Plaintext
[Booster1]
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Type=BoosterClassID
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BoosterCount=6
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BurnTime=8
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BoosterAcceleration=7
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[Booster2]
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Type=BoosterClassID
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BoosterCount=6
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BurnTime=8
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BoosterAcceleration=7
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[Chute]
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Type=ChuteClassID
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ChuteCount=3
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ReloadTime=3
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DragForce=0.14
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MinVelocity=20
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MaxRotation=60
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DeployTime=0.2
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SegmentPageName=sitechute
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[RivetGun]
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Type=RivetGunClassID
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SubsystemFlags=DontReplicateFlag
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AmmoCount=300
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LoadTime=0.5
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DamageLevel=20
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AmmoModelFile=hrivet
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MuzzleVelocity=0.0 6.5 350.0
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SegmentPageName=sitefrontleftport
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SiteRearName=sitebackleftport
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[LaserGun1]
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Type=LaserDrillClassID
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FullChargeDuration=4.0
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LaserDuration=0.10
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PulseDuration=0.25
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ChargePerSecond=0.10
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DrainPerSecond=0.25
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LaserLength=150.0
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ExplosionModelFile=laserexp
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AmmoModelFile=mrivet
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DamageAmount=100.0
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SegmentPageName=sitefrontrightport
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SiteRearName=sitebackrightport
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[DemopackDropper]
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Type=DemolitionPackDropperClassID
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SubsystemFlags=DontReplicateFlag
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AmmoCount=5.0
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LoadTime=5.0
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AmmoModelFile=demopack
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MuzzleVelocity=0.0 -2.0 0.0
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SegmentPageName=sitemineport
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