Files
TeslaRel410/CONTENT/RP/SOLIDS/RL2_CV.SLD
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

51 lines
623 B
Scheme

[LAB_ONLY]
[volume 0]
TypeNumber=6
TypeName=RampFacingPositiveZType
MaterialNumber=2
MaterialName=ConcreteMaterial
extminX=-5.14844
extmaxX=5.14844
extminY=0
extmaxY=20
extminZ=-82.5
extmaxZ=75
slcminX=-5.14844
slcmaxX=5.14844
slcminY=0
slcmaxY=20
slcminZ=-82.5
slcmaxZ=75
[volume 1]
TypeNumber=0
TypeName=BlockType
MaterialNumber=2
MaterialName=ConcreteMaterial
extminX=-6
extmaxX=6
extminY=0
extmaxY=20
extminZ=75
extmaxZ=82.5
slcminX=-6
slcmaxX=6
slcminY=0
slcmaxY=20
slcminZ=75
slcmaxZ=82.5
[COLLISION]
name=rl2_cv.sld
count=2
extentcount=0
evilextentcount=0