Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
89 lines
2.1 KiB
Plaintext
89 lines
2.1 KiB
Plaintext
#
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###################################################################
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# BT Player audio script
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###################################################################
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#
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#
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###################################################################
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# Includes
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###################################################################
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#
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[include]
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file=audio\macros.scp
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#
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###################################################################
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# Audio locations
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###################################################################
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#
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[L4AudioLocation]
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location_offset=0.0,0.0,0.0
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name=OriginLocation
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#
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###################################################################
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# Translocation component
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###################################################################
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#
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[DirectPatchSource]
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location=OriginLocation
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resource=Translocation01
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position=FrontDirectPatchPosition
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priority=4
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mix_presence=1
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volume_mix_level=TranslocationVolume
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pitch_mix_offset=0.0
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brightness_mix_level=0.0
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use_brightness_scale=False
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use_attack_time_scale=False
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has_compression_curve=True
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compression_duration=5.0
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name=TranslocationComponent01
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[DirectPatchSource]
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location=OriginLocation
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resource=Translocation01
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position=RearDirectPatchPosition
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priority=4
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mix_presence=1
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volume_mix_level=TranslocationVolume
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pitch_mix_offset=0.0
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brightness_mix_level=0.0
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use_brightness_scale=False
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use_attack_time_scale=False
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has_compression_curve=True
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compression_duration=5.0
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name=TranslocationComponent02
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#------------------------------------------------------------------
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[AudioControlSplitter]
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audio_component=TranslocationComponent01
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audio_component=TranslocationComponent02
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name=TranslocationSplitter
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[AudioStateTrigger]
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subsystem=Entity
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attribute=SimulationState
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audio_component=TranslocationSplitter
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trigger_state=BTPlayer::MissionStartingState
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inverse_trigger=False
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control_ID=StartAudioControlID
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control_value=5.0
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dump_value=0
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[AudioStateTrigger]
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subsystem=Entity
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attribute=SimulationState
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audio_component=TranslocationSplitter
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trigger_state=BTPlayer::DropZoneAcquiredState
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inverse_trigger=False
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control_ID=StartAudioControlID
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control_value=5.0
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dump_value=0
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