Files
TeslaRel410/sda4/CONVERT/BTECH/EXP/ELM.V2Z
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

125 lines
3.3 KiB
Plaintext

DIV-VIZ2
// file: elm.v2z
// generated: Sun Mar 5 02:12:29 1995
// from: Wavefront Object File "elm.obj", and
// Material Library File "veggie.mtl"
// by: OBJ2VIZ (ver 0.79.10)
// written: by Ken Olsen
HEADER(
VERSION=02:02;
UNIT=MM;
SCALE=1000.0;
FILETYPE=GEOMETRY
)
{
}
RAMP(NAME=FOLIAGE)
{
DATA { 0.0624, 0.0624, 0.0624, 0.6, 0.55, 0.4 }
}
TEXTURE(NAME=mtreeb_tex)
{
MAP {"treetex"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
} // End of texture
TEXTURE(NAME=mtreeg_tex)
{
MAP {"treetex"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
} // End of texture
MATERIAL(NAME=mtreeb_mtl)
{
TEXTURE {mtreeb_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.5, 0.2, 0.2}
SPECULAR {0.45, 0.2, 0.2, 10}
} // End of material
MATERIAL(NAME=mtreeg_mtl)
{
TEXTURE {mtreeg_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.99, 0.99, 0.99}
SPECULAR {0.3, 0.3, 0.3, 10}
RAMP {FOLIAGE}
} // End of material
OBJECT(
)
{
PATCH(
F_MATERIAL=mtreeb_mtl;
VERTEX=2D_TEXTURE;
)
{
PMESH {
VERTEX_POOL {
{-0.499984, -5.7, 0.2, 0.43263, 0.042251}
{0.300016, -5.58, 0.2, 0.518109, 0.053631}
{0.380016, -5.87, 0.2, 0.526657, 0.026129}
{-0.569984, -5.88, 0.2, 0.425151, 0.025181}
{0.500016, -6, 0.2, 0.539479, 0.013801}
{-0.699984, -6, 0.2, 0.41126, 0.013801}
{0.400016, -4.2, 0.2, 0.528794, 0.184504}
{-0.399984, -4.3, 0.2, 0.443315, 0.175021}
{0.550016, -3.65, 0.2, 0.544822, 0.236664}
{-0.449984, -3.8, 0.2, 0.437972, 0.222438}
{-0.599984, -2.8, 0.2, 0.421945, 0.317274}
{1.40002, -2.4, 0.2, 0.635643, 0.355208}
}
CONNECTION_LIST (PCOUNT=4) {
{0, 1, 2, 3}
{3, 2, 4, 5}
{6, 1, 0, 7}
{8, 9, 10, 11}
{6, 7, 9, 8}
}
} // End of pmesh
} // End of patch
PATCH(
F_MATERIAL=mtreeg_mtl;
VERTEX=RGB 2D_TEXTURE;
)
{
PMESH {
VERTEX_POOL {
{-5.25173, 3.33037, 0, 1, 1, 1, -1.5, 0.105243, 0.817939}
{-2.68991, 5.25173, 0, 1, 1, 1, -1.3, 0.285027, 0.937617}
{0, 0, 0, 1, 1, 1, 5, 0.473801, 0.610498}
{4.22701, 3.97082, 0, 1, 1, 1, -1.2, 0.770445, 0.857832}
{4.99555, 1.66518, 0, 1, 1, 1, -1.3, 0.82438, 0.714219}
{-5.63601, 0.896638, 0, 1, 1, 1, -2.0, 0.078275, 0.666348}
{1.79327, 5.25173, 0, 1, 1, 1, -1.2, 0.59965, 0.937617}
{4.99555, -1.28091, 0, 1, 1, 1, -1.3, 0.82438, 0.530713}
{-2.17755, -3.84273, 0, 1, 1, 1, -1.5, 0.320984, 0.371143}
{-3.58655, -2.43373, 0, 1, 1, 1, -1.1, 0.222102, 0.458907}
{3.20228, -3.58655, 0, 1, 1, 1, -1.5, 0.698531, 0.3871}
{1.53709, -3.97082, 0, 1, 1, 1, -1.0, 0.581671, 0.363165}
{-0.640455, -4.098, 0, 1, 1, 1, -1.1, 0.428854, 0.355186}
}
CONNECTION_LIST (PCOUNT=3) {
{0, 1, 2}
{2, 3, 4}
{2, 5, 0}
{2, 1, 6}
{2, 4, 7}
{2, 8, 9}
{2, 9, 5}
{2, 6, 3}
{10, 2, 7}
{11, 2, 10}
{12, 2, 11}
{8, 2, 12}
}
} // End of pmesh
} // End of patch
} // End of object