Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
125 lines
3.3 KiB
Plaintext
125 lines
3.3 KiB
Plaintext
DIV-VIZ2
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// file: elm.v2z
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// generated: Sun Mar 5 02:12:29 1995
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// from: Wavefront Object File "elm.obj", and
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// Material Library File "veggie.mtl"
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// by: OBJ2VIZ (ver 0.79.10)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:02;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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RAMP(NAME=FOLIAGE)
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{
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DATA { 0.0624, 0.0624, 0.0624, 0.6, 0.55, 0.4 }
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}
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TEXTURE(NAME=mtreeb_tex)
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{
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MAP {"treetex"}
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MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
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MAGNIFY {BILINEAR}
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} // End of texture
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TEXTURE(NAME=mtreeg_tex)
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{
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MAP {"treetex"}
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MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
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MAGNIFY {BILINEAR}
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} // End of texture
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MATERIAL(NAME=mtreeb_mtl)
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{
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TEXTURE {mtreeb_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.5, 0.2, 0.2}
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SPECULAR {0.45, 0.2, 0.2, 10}
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} // End of material
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MATERIAL(NAME=mtreeg_mtl)
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{
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TEXTURE {mtreeg_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.99, 0.99, 0.99}
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SPECULAR {0.3, 0.3, 0.3, 10}
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RAMP {FOLIAGE}
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} // End of material
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OBJECT(
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)
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{
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PATCH(
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F_MATERIAL=mtreeb_mtl;
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VERTEX=2D_TEXTURE;
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)
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{
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PMESH {
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VERTEX_POOL {
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{-0.499984, -5.7, 0.2, 0.43263, 0.042251}
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{0.300016, -5.58, 0.2, 0.518109, 0.053631}
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{0.380016, -5.87, 0.2, 0.526657, 0.026129}
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{-0.569984, -5.88, 0.2, 0.425151, 0.025181}
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{0.500016, -6, 0.2, 0.539479, 0.013801}
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{-0.699984, -6, 0.2, 0.41126, 0.013801}
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{0.400016, -4.2, 0.2, 0.528794, 0.184504}
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{-0.399984, -4.3, 0.2, 0.443315, 0.175021}
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{0.550016, -3.65, 0.2, 0.544822, 0.236664}
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{-0.449984, -3.8, 0.2, 0.437972, 0.222438}
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{-0.599984, -2.8, 0.2, 0.421945, 0.317274}
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{1.40002, -2.4, 0.2, 0.635643, 0.355208}
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3}
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{3, 2, 4, 5}
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{6, 1, 0, 7}
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{8, 9, 10, 11}
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{6, 7, 9, 8}
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}
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} // End of pmesh
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} // End of patch
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PATCH(
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F_MATERIAL=mtreeg_mtl;
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VERTEX=RGB 2D_TEXTURE;
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)
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{
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PMESH {
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VERTEX_POOL {
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{-5.25173, 3.33037, 0, 1, 1, 1, -1.5, 0.105243, 0.817939}
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{-2.68991, 5.25173, 0, 1, 1, 1, -1.3, 0.285027, 0.937617}
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{0, 0, 0, 1, 1, 1, 5, 0.473801, 0.610498}
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{4.22701, 3.97082, 0, 1, 1, 1, -1.2, 0.770445, 0.857832}
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{4.99555, 1.66518, 0, 1, 1, 1, -1.3, 0.82438, 0.714219}
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{-5.63601, 0.896638, 0, 1, 1, 1, -2.0, 0.078275, 0.666348}
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{1.79327, 5.25173, 0, 1, 1, 1, -1.2, 0.59965, 0.937617}
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{4.99555, -1.28091, 0, 1, 1, 1, -1.3, 0.82438, 0.530713}
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{-2.17755, -3.84273, 0, 1, 1, 1, -1.5, 0.320984, 0.371143}
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{-3.58655, -2.43373, 0, 1, 1, 1, -1.1, 0.222102, 0.458907}
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{3.20228, -3.58655, 0, 1, 1, 1, -1.5, 0.698531, 0.3871}
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{1.53709, -3.97082, 0, 1, 1, 1, -1.0, 0.581671, 0.363165}
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{-0.640455, -4.098, 0, 1, 1, 1, -1.1, 0.428854, 0.355186}
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}
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CONNECTION_LIST (PCOUNT=3) {
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{0, 1, 2}
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{2, 3, 4}
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{2, 5, 0}
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{2, 1, 6}
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{2, 4, 7}
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{2, 8, 9}
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{2, 9, 5}
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{2, 6, 3}
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{10, 2, 7}
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{11, 2, 10}
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{12, 2, 11}
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{8, 2, 12}
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}
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} // End of pmesh
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} // End of patch
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} // End of object
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