Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
41 lines
582 B
Plaintext
41 lines
582 B
Plaintext
DIV-VIZ2
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HEADER
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(
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VERSION=2:02;
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DATE=22:9:94;
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TIME=16:59;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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MATERIAL(NAME=foliage_mtl)
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{
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TEXTURE {redrock_tex}
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// AMBIENT {0.3, 0.3, 0.3}
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// DIFFUSE {0.5, 0.65, 0.53}
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OPACITY {1.0, 1.8, -0.1}
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// RAMP {grassy}
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} // End of material
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OBJECT
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(
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)
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{
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PATCH
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(
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F_MATERIAL=foliage_mtl;
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)
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{
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SPHERELIST {
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{ 0, 0, 0, 3.0 }
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{ 0, 3, 1, 2.0 }
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{ 0, 2, 4, 1.5 }
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{ 1, 3, 2, 1.0 }
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}// End of spherelist
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}// End of patch
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}// End of object
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