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TeslaRel410/sda4/RPLIVE/AUDIO/DOOR1.SCP
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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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#
#------------------------------------------------------------------
# Door 1 Audio Script
#------------------------------------------------------------------
#
#
#------------------------------------------------------------------
# AudioRenderTypes
#
# TransientAudioRenderType = 0
# SustainedAudioRenderType = 1
#
#------------------------------------------------------------------
# AudioSourcePriority
#
# MinAudioSourcePriority = 0
# LowAudioSourcePriority = 1
# MedAudioSourcePriority = 2
# HighAudioSourcePriority = 3
# MaxAudioSourcePriority = 4
#
#------------------------------------------------------------------
# AudioSourceMixPresence
#
# ManualAudioSourceMixPresence = 0
# MaxAudioSourceMixPresence = 1
# HighAudioSourceMixPresence = 2
# MedAudioSourceMixPresence = 3
# LowAudioSourceMixPresence = 4
# MinAudioSourceMixPresence = 5
#
#------------------------------------------------------------------
# AudioControlID
#
# NullAudioControlID = 0
# StartAudioControlID = 1
# StopAudioControlID = 2
# VolumeAudioControlID = 3
# PitchAudioControlID = 4
# BrightnessAudioControlID = 5
# AttackVolumeAudioControlID = 6
# AttackTimeAudioControlID = 7
# AudioControlIDCount = 8
#
#
#------------------------------------------------------------------
# Audio locations
#------------------------------------------------------------------
#
[L4AudioLocation]
location_offset=-25.20,32.70,10.20
name=Location01
[L4AudioLocation]
location_offset=25.20,32.70,10.20
name=Location02
[L4AudioLocation]
location_offset=0.00,32.70,10.20
name=CloseLocation
#
#------------------------------------------------------------------
# Audio source components
#------------------------------------------------------------------
#
#
# Door Closing components
#
[Dynamic3DPatchSource]
location=Location01
resource=DoorOpen01
priority=1
mix_presence=2
volume_mix_level=0.9
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=1
compression_duration=0.5
name=DoorClosingComponent01
[Dynamic3DPatchSource]
location=Location02
resource=DoorOpen02
priority=1
mix_presence=2
volume_mix_level=0.9
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=1
compression_duration=0.5
name=DoorClosingComponent02
#
# Door Moving components
#
[Dynamic3DPatchSource]
location=Location01
resource=DoorMove01
priority=1
mix_presence=3
volume_mix_level=0.9
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=DoorMovingComponent01
[Dynamic3DPatchSource]
location=Location02
resource=DoorMove02
priority=1
mix_presence=3
volume_mix_level=0.9
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=DoorMovingComponent02
#
# Door Closed component
#
[Dynamic3DPatchSource]
location=CloseLocation
resource=DoorClose01
priority=1
mix_presence=2
volume_mix_level=0.9
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=1
compression_duration=0.5
name=DoorClosedComponent
#
# Door Opening component
#
[Dynamic3DPatchSource]
location=CloseLocation
resource=DoorOpen01
priority=1
mix_presence=2
volume_mix_level=0.9
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=1
compression_duration=0.5
name=DoorOpeningComponent
#
# Door Opened components
#
[Dynamic3DPatchSource]
location=Location01
resource=DoorClose01
priority=1
mix_presence=2
volume_mix_level=0.9
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=1
compression_duration=0.5
name=DoorOpenedComponent01
[Dynamic3DPatchSource]
location=Location02
resource=DoorClose02
priority=1
mix_presence=2
volume_mix_level=0.9
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=1
compression_duration=0.5
name=DoorOpenedComponent02
#
#------------------------------------------------------------------
# Non-trigger watchers
#------------------------------------------------------------------
#
#
#------------------------------------------------------------------
# Trigger watchers
#------------------------------------------------------------------
#
#
# Door closing triggers
#
[AudioStateTrigger]
subsystem=door1
attribute=SimulationState
audio_component=DoorClosingComponent01
trigger_state=3
inverse_trigger=0
control_ID=1
control_value=4.0
dump_value=0
[AudioStateTrigger]
subsystem=door2
attribute=SimulationState
audio_component=DoorClosingComponent02
trigger_state=3
inverse_trigger=0
control_ID=1
control_value=4.0
dump_value=0
[AudioStateTrigger]
subsystem=door1
attribute=SimulationState
audio_component=DoorMovingComponent01
trigger_state=3
inverse_trigger=0
control_ID=1
control_value=0.0
dump_value=0
[AudioStateTrigger]
subsystem=door2
attribute=SimulationState
audio_component=DoorMovingComponent02
trigger_state=3
inverse_trigger=0
control_ID=1
control_value=0.0
dump_value=0
#
# Door Closed triggers
#
[AudioStateTrigger]
subsystem=door1
attribute=SimulationState
audio_component=DoorMovingComponent01
trigger_state=4
inverse_trigger=0
control_ID=2
control_value=0.0
dump_value=0
[AudioStateTrigger]
subsystem=door2
attribute=SimulationState
audio_component=DoorMovingComponent02
trigger_state=4
inverse_trigger=0
control_ID=2
control_value=0.0
dump_value=0
[AudioStateTrigger]
subsystem=door1
attribute=SimulationState
audio_component=DoorClosedComponent
trigger_state=4
inverse_trigger=0
control_ID=1
control_value=4.0
dump_value=0
#
# Door Opening triggers
#
[AudioStateTrigger]
subsystem=door1
attribute=SimulationState
audio_component=DoorOpeningComponent
trigger_state=1
inverse_trigger=0
control_ID=1
control_value=4.0
dump_value=0
[AudioStateTrigger]
subsystem=door1
attribute=SimulationState
audio_component=DoorMovingComponent01
trigger_state=1
inverse_trigger=0
control_ID=1
control_value=0.0
dump_value=0
[AudioStateTrigger]
subsystem=door2
attribute=SimulationState
audio_component=DoorMovingComponent02
trigger_state=1
inverse_trigger=0
control_ID=1
control_value=0.0
dump_value=0
#
# Door Opened triggers
#
[AudioStateTrigger]
subsystem=door1
attribute=SimulationState
audio_component=DoorMovingComponent01
trigger_state=2
inverse_trigger=0
control_ID=2
control_value=0.0
dump_value=0
[AudioStateTrigger]
subsystem=door2
attribute=SimulationState
audio_component=DoorMovingComponent02
trigger_state=2
inverse_trigger=0
control_ID=2
control_value=0.0
dump_value=0
[AudioStateTrigger]
subsystem=door1
attribute=SimulationState
audio_component=DoorOpenedComponent01
trigger_state=2
inverse_trigger=0
control_ID=1
control_value=4.0
dump_value=0
[AudioStateTrigger]
subsystem=door2
attribute=SimulationState
audio_component=DoorOpenedComponent02
trigger_state=2
inverse_trigger=0
control_ID=1
control_value=4.0
dump_value=0