Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
51 lines
615 B
Scheme
51 lines
615 B
Scheme
[LAB_ONLY]
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[volume 0]
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TypeNumber=6
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TypeName=RampFacingPositiveZType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=-5.14844
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extmaxX=5.14844
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extminY=0
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extmaxY=20
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extminZ=-55
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extmaxZ=50
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slcminX=-5.14844
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slcmaxX=5.14844
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slcminY=0
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slcmaxY=20
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slcminZ=-55
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slcmaxZ=50
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[volume 1]
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TypeNumber=0
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TypeName=BlockType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=-6
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extmaxX=6
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extminY=0
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extmaxY=20
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extminZ=50
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extmaxZ=55
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slcminX=-6
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slcmaxX=6
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slcminY=0
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slcmaxY=20
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slcminZ=50
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slcmaxZ=55
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[COLLISION]
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name=rp2_cv.sld
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count=2
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extentcount=0
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evilextentcount=0
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