Files
TeslaRel410/CODE/RP/MUNGA/CAMMPPR.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

164 lines
4.3 KiB
C++

//===========================================================================//
// File: cammppr.hpp. //
// Project: MUNGA Brick: Camera Controls Mapper //
// Contents: Interface specification for camera mapper //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- -----------------------------------------------------------//
// 06/20/95 JM Initial Coding //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All rights reserved //
// PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(CAMMPPR_HPP)
# define CAMMPPR_HPP
# if !defined (SUBSYSTM_HPP)
# include <subsystm.hpp>
# endif
# if !defined (CAMSHIP_HPP)
# include <camship.hpp>
# endif
# if !defined (CONTROLS_HPP)
# include <controls.hpp>
# endif
//##########################################################################
//####################### CameraControlsMapper ########################
//##########################################################################
class CameraControlsMapper:
public Subsystem
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Messaging Support
//
public:
enum {
KeypressMessageID = Subsystem::NextMessageID,
DirectorModeMessageID,
IncrementCameraMessageID,
DecrementCameraMessageID,
CreateCameraInstanceMessageID,
DeleteCameraInstanceMessageID,
OutputCameraInstancesMessageID,
NextMessageID
};
void
KeypressMessageHandler(ReceiverDataMessageOf<ControlsKey> *message);
void
DirectorModeMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
);
void
IncrementCameraMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
);
void
DecrementCameraMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
);
void
CreateCameraInstanceMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
);
void
DeleteCameraInstanceMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
);
void
OutputCameraInstancesMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
);
protected:
static const HandlerEntry
MessageHandlerEntries[];
static MessageHandlerSet
MessageHandlers;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Attribute Support
//
public:
enum {
StickPositionAttributeID = Subsystem::NextAttributeID,
ThrottlePositionAttributeID,
PedalsPositionAttributeID,
ReverseThrustAttributeID,
DriveCameraAttributeID,
SlideOrClampAttributeID,
NextAttributeID
};
private:
static const IndexEntry AttributePointers[];
protected:
static AttributeIndexSet AttributeIndex;
//
// public attribute declarations go here
//
public:
ControlsJoystick stickPosition;
Scalar throttlePosition;
Scalar pedalsPosition;
ControlsButton
reverseThrust,
driveCamera,
slideOrClamp;
//##########################################################################
// Model support
//
public:
CameraShip*
GetEntity()
{return (CameraShip*)Subsystem::GetEntity();}
typedef void
(CameraControlsMapper::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
protected:
CameraControlsMapper(
CameraShip *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data
);
public:
~CameraControlsMapper();
Logical
TestInstance() const;
};
#endif