Device raycast/scene parser (vpxlog.cpp): - Connection lists: accumulate the WHOLE batch before slicing (records straddling burst boundaries were dropped + misaligned the rest), do not wipe polys per batch header (floor ships tri batch + quad batch; only the last survived), keep every loop index (closing-dup drop halved each quad). Together these were the "holey ground" the range-finder fell through. - Own-mech exclusion by minimum pick range (15) instead of the dcs_parent ancestry walk: sibling link edges made the FLOOR and SKY read as the player's subtree, so ground/sky aims never resolved. Measured: own barrels/flash live within ~8 of the eye; sky/ground are real pickable entities (sky.mod, afloor) -- firing into them fires and misses, per the operator's arcade experience. EMU8000 core (emu8k.cpp): clamp the oscillator output after cubic interpolation. Crest overshoot on UNFILTERED voices overflowed int32 in the volume multiply and wrapped the crest negative for 1-3 samples -- the speech/effects crackle (recorded signature: +0.7 flipping to -0.7 at crests, random phase vs the chunk grid). Filter paths already clamped; the bypass path now matches. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
VPX + AWE32 devices — DOSBox-X integration
Our original source for the emulated pod hardware. Kept here under
version control because the DOSBox-X source tree itself
(emulator/src/, ~490 MB) is git-ignored.
vpxlog.cpp— the Division VPX link adapter (INMOS C012 at I/O base0x150), grown through Phase 3: iserver handshake responder, FIFO scene decode, GL Division renderer (gallery shading model), VDB video-head splitter windows.vweawe.cpp— the dual-AWE32 sound device: two vendored EMU8000 cores at 0x620/0x640 (+0x400/+0x800 triplets), rear-card DSP/mixer stub at 0x240, autonomous render thread with direct winmm output. Needs the GM ROM (emulator/roms/awe32.raw) viaVWE_AWE_ROMor SoundFont uploads are refused (banks declareirom=1MGM). Seeemulator/SOUND-NOTES.md.emu8k.cpp/emu8k.h/emu8k_shim.h— EMU8000 wavetable core vendored from 86Box (GPL-2.0-or-later, same license as DOSBox-X), with a minimal shim; local changes are listed in the emu8k.cpp header.
Applying to a DOSBox-X source checkout
Tested against DOSBox-X v2026.06.02, MSYS2 mingw64.
- Copy the devices in:
cp emulator/vpx-device/vpxlog.cpp emulator/src/src/hardware/ cp emulator/vpx-device/emu8k.cpp emulator/src/src/hardware/ cp emulator/vpx-device/emu8k.h emulator/src/src/hardware/ cp emulator/vpx-device/emu8k_shim.h emulator/src/src/hardware/ cp emulator/vpx-device/vweawe.cpp emulator/src/src/hardware/ - Add them to the hardware build — in
src/src/hardware/Makefile.am, appendvpxlog.cpp emu8k.cpp vweawe.cpptolibhardware_a_SOURCES(we inserted them afterglide.cpp; if you edit the generatedMakefile/Makefile.inby hand instead of re-running automake, also mirror the$(OBJEXT)list, the.Podepfile list, and the depfile include markers — grep for howvpxlogappears and copy the pattern). - Call the inits — in
src/src/gui/sdlmain.cpp, declarevoid VPXLOG_Init();andvoid VWEAWE_Init();next to the other*_Init()prototypes; callVPXLOG_Init();right afterGLIDE_Init();andVWEAWE_Init();right afterSBLASTER_Init();(it needs the mixer initialized). - Build:
Output:
cd emulator/src ./build-mingw-sdl2 --enable-debug=heavysrc/src/dosbox-x.exe.
Running
set VPXLOG=C:\VWE\TeslaRel410\emulator\vpxlog.txt
emulator\src\src\dosbox-x.exe -conf emulator\capture.conf
python emulator\analyze_capture.py
With VPXLOG unset the device is inert and the build behaves like stock
DOSBox-X.