Files
TeslaRel410/CODE/BT/BT/BTMSSN.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

97 lines
2.4 KiB
C++

//===========================================================================//
// File: btmssn.hpp //
// Project: BattleTech //
// Contents: Implementation Details for missions //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 04/07/95 ECH Initial coding. //
// 09/12/95 JM added scenario //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(BTMSSN_HPP)
# define BTMSSN_HPP
# if !defined(MISSION_HPP)
# include <mission.hpp>
# endif
//##########################################################################
//########################### BTMission ################################
//##########################################################################
class BTMission :
public Mission
{
public:
enum {
NoviceMode = 0,
StandardMode,
VeteranMode,
ExpertMode,
ExperienceLevelModeCount
};
protected:
Enumeration experienceLevel;
CString
roleName;
CString
teamName;
Logical
advancedDamageOn;
Scalar
missionTemperature;
CString
patchName;
public:
BTMission(
NotationFile *notation_file,
ResourceFile *resources
);
~BTMission();
void
SetPlayerData(NotationFile *notation_file);
CString
GetRoleName() const
{ Check(this); return roleName; }
CString
GetTeamName() const
{ Check(this); return teamName; }
const CString
GetPatchName()
{Check(this); return patchName;}
const Scalar
GetMissionTemperature()
{Check(this); return missionTemperature;}
const Enumeration
ExperienceLevel()
{Check(this); return experienceLevel;}
const Logical
AdvancedDamageOn()
{Check(this); return advancedDamageOn;}
};
#endif