Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
//===========================================================================//
|
|
// File: btmssn.hpp //
|
|
// Project: BattleTech //
|
|
// Contents: Implementation Details for missions //
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// 04/07/95 ECH Initial coding. //
|
|
// 09/12/95 JM added scenario //
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
|
|
// All Rights reserved worldwide //
|
|
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
|
//===========================================================================//
|
|
|
|
#if !defined(BTMSSN_HPP)
|
|
# define BTMSSN_HPP
|
|
|
|
# if !defined(MISSION_HPP)
|
|
# include <mission.hpp>
|
|
# endif
|
|
|
|
//##########################################################################
|
|
//########################### BTMission ################################
|
|
//##########################################################################
|
|
|
|
|
|
class BTMission :
|
|
public Mission
|
|
{
|
|
|
|
public:
|
|
enum {
|
|
NoviceMode = 0,
|
|
StandardMode,
|
|
VeteranMode,
|
|
ExpertMode,
|
|
ExperienceLevelModeCount
|
|
};
|
|
|
|
protected:
|
|
|
|
Enumeration experienceLevel;
|
|
|
|
CString
|
|
roleName;
|
|
CString
|
|
teamName;
|
|
|
|
Logical
|
|
advancedDamageOn;
|
|
|
|
Scalar
|
|
missionTemperature;
|
|
|
|
CString
|
|
patchName;
|
|
|
|
public:
|
|
|
|
BTMission(
|
|
NotationFile *notation_file,
|
|
ResourceFile *resources
|
|
);
|
|
|
|
~BTMission();
|
|
|
|
void
|
|
SetPlayerData(NotationFile *notation_file);
|
|
|
|
CString
|
|
GetRoleName() const
|
|
{ Check(this); return roleName; }
|
|
|
|
CString
|
|
GetTeamName() const
|
|
{ Check(this); return teamName; }
|
|
|
|
const CString
|
|
GetPatchName()
|
|
{Check(this); return patchName;}
|
|
|
|
const Scalar
|
|
GetMissionTemperature()
|
|
{Check(this); return missionTemperature;}
|
|
|
|
const Enumeration
|
|
ExperienceLevel()
|
|
{Check(this); return experienceLevel;}
|
|
|
|
const Logical
|
|
AdvancedDamageOn()
|
|
{Check(this); return advancedDamageOn;}
|
|
|
|
};
|
|
#endif
|