Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
18 lines
759 B
Batchfile
18 lines
759 B
Batchfile
@echo off
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rem ------------------------------------------------------------------
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rem L4EYES=x y z pitch yaw roll [relative]
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rem ------------------------------------------------------------------
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set L4EYES=0 8 50 0 180 0
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if "%1"=="choice2" set L4EYES=0 8 50 0 0 0
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if "%1"=="seventh" set L4EYES=0 8 50 0 180 0
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if "%1"=="10e" set L4EYES=0 0 60 0 180 0
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if "%1"=="dr" set L4EYES=0 8 50 0 180 0
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rem
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if "%1"=="wise" set L4EYES=0 8 50 0 180 0
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if "%1"=="yip" set L4EYES=0 8 150 0 0 0
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if "%1"=="pain" set L4EYES=0 0 60 0 180 0
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if "%1"=="blade" set L4EYES=0 8 50 0 180 0
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rem ------------------------------------------------------------------
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call rpprep.bat %1 %2 %3 %4 %5 %6 %7 %8 %9
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menu.bat short
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