- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
112 lines
3.8 KiB
Makefile
112 lines
3.8 KiB
Makefile
#############################################################################
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#
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# The make process relies on the creation of DLL and library response file #
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# creation. To control the location of object modules the following should #
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# be defined: #
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# #
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# IMPOBJS - A list of object modules that should appear in the DLL #
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# import library. #
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# #
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# OBJS - If a DLL is build, this is a list of the object modules #
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# that are linked into the DLL. If building a library, this #
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# is the list of object modules that goes into the library. #
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# #
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# The building of miscellaneous object modules and libraries is controlled #
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# by the list of files in the MISC variable. #
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# #
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#############################################################################
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#############################################################################
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# In order to build the object module lists for 16 bit platforms, a #
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# definition of MODEL is required. #
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#############################################################################
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!if ($(OS) == DOS || $(OS) == WIN16) && !$d(MODEL)
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! error MODEL is required
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!endif
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#############################################################################
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# Build the object module lists. #
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#############################################################################
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!if $(MODEL) != t || !$d(MODEL)
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OBJS = \
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xalloc.obj \
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xmsg.obj \
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xx.obj
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! if $(OS) != DOS && $(OS) != WIN16
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OBJS = $(OBJS) \
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xxa.obj \
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xxv.obj
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IMPOBJS = \
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xxa.obj \
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xxv.obj
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! else
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! if !$d(DLL) && $(MODEL) != t
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MISC = noxx.obj
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! endif
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AUXOBJS = \
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xxa.obj \
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xxv.obj
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! if $d(DLL)
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IMPOBJS = $(AUXOBJS)
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! else
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OBJS = $(AUXOBJS) $(OBJS)
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! endif
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! endif
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! if $(OS) != WIN16
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OBJS = $(OBJS) \
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dtrcount.obj
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! endif
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!endif
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#############################################################################
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# Configure the environment appropriately. #
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#############################################################################
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TASMCFG = 1 # Force tasm.cfg creation
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!include rules.mak
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#############################################################################
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# Miscellaneous explicit rules. #
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#############################################################################
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!if $(OS) == WIN16
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!if $(MODEL) == c || $(MODEL) == l
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xalloc.obj: xalloc.cpp
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$(CC) -m$(MODEL) -WDE -n$(OBJDIR) $?
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xmsg.obj: xmsg.cpp
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$(CC) -m$(MODEL) -WDE -n$(OBJDIR) $?
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!endif
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!endif
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!if $(OS) == WIN16
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!if $(MODEL) == l
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noxx.obj: noxx.cpp
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$(CC) -m$(MODEL) -WE -n$(OBJDIR) -zC_TEXTB $?
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!elif $(MODEL) == c
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noxx.obj: noxx.cpp
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$(CC) -m$(MODEL) -WE -n$(OBJDIR) $?
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!elif $(MODEL) == m
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noxx.obj: noxx.cpp
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$(CC) -m$(MODEL)! -WE -n$(OBJDIR) -zC_TEXTB $?
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!else
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noxx.obj: noxx.cpp
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$(CC) -m$(MODEL)! -WE -n$(OBJDIR) $?
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!endif
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!else
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!if $(MODEL) == s || $(MODEL) == m
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noxx.obj: noxx.cpp
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$(CC) -m$(MODEL)! -n$(OBJDIR) $?
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!endif
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!endif
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