Files
TeslaRel410/emulator/render-bridge/podlog.txt
T
CydandClaude Fable 5 e846717283 BT410 5.3.65: THE MECH STANDS -- wire matrix convention proven from engine source
pose_chase.png: the MadCat assembled from its 19 parts, standing in the arena
at its live articulated position.  Feet, legs, torso, weapon pods, canopy
plate.  Not a collapsed stack at the origin, which is what every prior frame
actually showed.

The convention is no longer inferred -- it is read from the engine.
RootRenderable's ctor writes an entity pose into a DCS with
*(Matrix4x4*)dpl_GetDCSMatrix(myDCS) = localToWorld, so
Matrix4x4::operator=(const AffineMatrix&) IS the wire layout: row-major,
rotation in rows 0-2, zeros in column 3, translation in ROW 3 (entries
12/13/14).

The old 3/7/11 choice rested on two errors, both corrected in the code
comments: AffineMatrix does keep translation at 3/7/11, but because it is
COLUMN-major -- citing it as precedent for a row-major layout read the storage
and ignored the indexer (AFFNMTRX.HPP:99).  And 'the last row made the maths
blow up' came from the contaminated bisect; those crashes were the RIO fault.

Rotation now composes through the engine's own Matrix4x4::operator=(const
EulerAngles&) from the page's pitch/yaw/roll, and the node write uses the
RootRenderable idiom (dpl_GetDCSMatrix + assign).

Also banked: the chase-frame fifobridge variant -- camera framed on the
articulated root instead of the arena bounds -- as the offline proof harness
for any future pose question.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 10:02:06 -05:00

574 lines
24 KiB
Plaintext

BattleTech v4.10
BTL4Application::BTL4Application
RIO never came back from check request!
GaugeInterpreter: undefined label 'Initialization'
[exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1
[role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1
[torso] horizJoint 'jointtorso' -> 0x00a559b4 type=1 enabled=1
[weap] 'AFC100' seg=13 mount=sitelgunport rear=0
[proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20)
[weap] 'ERLLaser' seg=7 mount=siterugunport rear=0
[weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0
[weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0
[weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0
[proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16)
[weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0
[proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16)
[mech] segment walk done: subsystemCount=32 weaponCount=6
[skel] jointSubsystem=0x009eb3c4 jointCount=25
[mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale)
[mech] look angles: L=50 R=-50 F=-15 B=0 (deg)
[mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso]
[cyl] table 'madcat' LOADED rows=7
[valve] 'Condenser1' valve=1 flow=0.166667
[valve] 'Condenser2' valve=1 flow=0.166667
[valve] 'Condenser3' valve=1 flow=0.166667
[valve] 'Condenser4' valve=1 flow=0.166667
[valve] 'Condenser5' valve=1 flow=0.166667
[valve] 'Condenser6' valve=1 flow=0.166667
[mapper] ctor id=0 throttleAttr=0x0096b248 controlModeAttr=0x0096b284
[gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics
[gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers
[gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100
[gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser
[gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1
[gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2
[gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1
[gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_lmissle not found
ColorMapperArmor warning: damage zone dz_rmissle not found
ColorMapperArmor warning: damage zone dz_ftorso not found
ColorMapperArmor warning: damage zone dz_btorso not found
[link] InitializePlayerLink -> vehicle playerLink=0x00adc2c0
[launch] state=11 minPriorityEmpty=0 ticks=14713
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=416
[launch] state=11 minPriorityEmpty=0 ticks=15726
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=502
[launch] state=11 minPriorityEmpty=0 ticks=16736
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=17745
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=18754
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 1 class=3035 view=0 res=0
[mer] 2 class=42 view=0 res=1
[mer] 3 class=42 view=0 res=1
[mer] 4 class=42 view=0 res=1
[mer] 5 class=42 view=0 res=1
[mer] 6 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=19831
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 7 class=42 view=0 res=1
[mer] 8 class=42 view=0 res=1
[mer] 9 class=42 view=0 res=1
[mer] 10 class=42 view=0 res=1
[mer] 11 class=42 view=0 res=1
[mer] 12 class=42 view=0 res=1
[mer] 13 class=42 view=0 res=1
[mer] 14 class=42 view=0 res=1
[mer] 15 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=20940
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 16 class=42 view=0 res=1
[mer] 17 class=42 view=0 res=1
[mer] 18 class=42 view=0 res=1
[mer] 19 class=42 view=0 res=1
[mer] 20 class=42 view=0 res=1
[mer] 21 class=42 view=0 res=1
[mer] 22 class=42 view=0 res=1
[mer] 23 class=42 view=0 res=1
[mer] 24 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=22051
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 25 class=42 view=0 res=1
[mer] 26 class=42 view=0 res=1
[mer] 27 class=42 view=0 res=1
[mer] 28 class=42 view=0 res=1
[mer] 29 class=42 view=0 res=1
[mer] 30 class=42 view=0 res=1
[mer] 31 class=42 view=0 res=1
[mer] 32 class=42 view=0 res=1
[mer] 33 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=23160
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 34 class=42 view=0 res=1
[mer] 35 class=42 view=0 res=1
[mer] 36 class=42 view=0 res=1
[mer] 37 class=42 view=0 res=1
[mer] 38 class=94 view=0 res=1
[mer] 39 class=94 view=0 res=1
[mer] 40 class=42 view=0 res=1
[mer] 41 class=94 view=0 res=1
[mer] 42 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=24269
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 43 class=94 view=0 res=1
[mer] 44 class=94 view=0 res=1
[mer] 45 class=94 view=0 res=1
[mer] 46 class=94 view=0 res=1
[mer] 47 class=94 view=0 res=1
[mer] 48 class=94 view=0 res=1
[mer] 49 class=42 view=0 res=1
[mer] 50 class=42 view=0 res=1
[mer] 51 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=25380
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 52 class=42 view=0 res=1
[mer] 53 class=42 view=0 res=1
[mer] 54 class=94 view=0 res=1
[mer] 55 class=94 view=0 res=1
[mer] 56 class=94 view=0 res=1
[mer] 57 class=94 view=0 res=1
[mer] 58 class=42 view=0 res=1
[mer] 59 class=42 view=0 res=1
[mer] 60 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=26489
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 61 class=42 view=0 res=1
[mer] 62 class=94 view=0 res=1
[mer] 63 class=94 view=0 res=1
[mer] 64 class=94 view=0 res=1
[mer] 65 class=94 view=0 res=1
[mer] 66 class=94 view=0 res=1
[mer] 67 class=94 view=0 res=1
[mer] 68 class=42 view=0 res=1
[mer] 69 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=27598
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 70 class=94 view=0 res=1
[mer] 71 class=94 view=0 res=1
[mer] 72 class=94 view=0 res=1
[mer] 73 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=28077 pump=352/1499
[mer] 74 class=94 view=0 res=1
[mer] 75 class=94 view=0 res=1
[mer] 76 class=42 view=0 res=1
[mer] 77 class=94 view=0 res=1
[mer] 78 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=28710
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 79 class=94 view=0 res=1
[mer] 80 class=94 view=0 res=1
[mer] 81 class=94 view=0 res=1
[mer] 82 class=94 view=0 res=1
[mer] 83 class=94 view=0 res=1
[mer] 84 class=94 view=0 res=1
[mer] 85 class=42 view=0 res=1
[mer] 86 class=94 view=0 res=1
[mer] 87 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=29819
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 88 class=42 view=0 res=1
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =40
[mer] 89 class=42 view=0 res=1
[mer] 90 class=42 view=0 res=1
[mer] 91 class=94 view=0 res=1
[mer] 92 class=94 view=0 res=1
[mer] 93 class=42 view=0 res=1
[mer] 94 class=94 view=0 res=1
[mer] 95 class=94 view=0 res=1
[mer] 96 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=30929
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 97 class=94 view=0 res=1
[mer] 98 class=94 view=0 res=1
[mer] 99 class=42 view=0 res=1
[mer] 100 class=42 view=0 res=1
[mer] 101 class=42 view=0 res=1
[mer] 102 class=94 view=0 res=1
[mer] 103 class=42 view=0 res=1
[mer] 104 class=42 view=0 res=1
[mer] 105 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=32040
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 106 class=42 view=0 res=1
[mer] 107 class=42 view=0 res=1
[mer] 108 class=42 view=0 res=1
[mer] 109 class=42 view=0 res=1
[mer] 110 class=42 view=0 res=1
[mer] 111 class=42 view=0 res=1
[mer] 112 class=42 view=0 res=1
[mer] 113 class=42 view=0 res=1
[mer] 114 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=33149
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 115 class=42 view=0 res=1
[mer] 116 class=42 view=0 res=1
[mer] 117 class=42 view=0 res=1
[mer] 118 class=42 view=0 res=1
[mer] 119 class=42 view=0 res=1
[mer] 120 class=94 view=0 res=1
[mer] 121 class=42 view=0 res=1
[mer] 122 class=42 view=0 res=1
[mer] 123 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=34258
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 124 class=42 view=0 res=1
[mer] 125 class=42 view=0 res=1
[mer] 126 class=42 view=0 res=1
[mer] 127 class=42 view=0 res=1
[mer] 128 class=42 view=0 res=1
[mer] 129 class=42 view=0 res=1
[mer] 130 class=42 view=0 res=1
[mer] 131 class=42 view=0 res=1
[mer] 132 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=35369
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 133 class=42 view=0 res=1
[mer] 134 class=42 view=0 res=1
[mer] 135 class=42 view=0 res=1
[mer] 136 class=42 view=0 res=1
[mer] 137 class=42 view=0 res=1
[mer] 138 class=42 view=0 res=1
[mer] 139 class=42 view=0 res=1
[mer] 140 class=42 view=0 res=1
[mer] 141 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=36478
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 142 class=42 view=0 res=1
[mer] 143 class=94 view=0 res=1
[mer] 144 class=94 view=0 res=1
[mer] 145 class=94 view=0 res=1
[mer] 146 class=42 view=0 res=1
[mer] 147 class=94 view=0 res=1
[mer] 148 class=42 view=0 res=1
[mer] 149 class=94 view=0 res=1
[mer] 150 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=37587
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 151 class=94 view=0 res=1
[mer] 152 class=42 view=0 res=1
[mer] 153 class=42 view=0 res=1
[mer] 154 class=42 view=0 res=1
[mer] 155 class=94 view=0 res=1
[mer] 156 class=42 view=0 res=1
[mer] 157 class=42 view=0 res=1
[mer] 158 class=94 view=0 res=1
[mer] 159 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=38700
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 160 class=42 view=0 res=1
[mer] 161 class=42 view=0 res=1
[mer] 162 class=42 view=0 res=1
[mer] 163 class=42 view=0 res=1
[mer] 164 class=94 view=0 res=1
[mer] 165 class=94 view=0 res=1
[mer] 166 class=42 view=0 res=1
[mer] 167 class=94 view=0 res=1
[mer] 168 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=39809
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 169 class=94 view=0 res=1
[mer] 170 class=94 view=0 res=1
[mer] 171 class=42 view=0 res=1
[mer] 172 class=42 view=0 res=1
[mer] 173 class=42 view=0 res=1
[mer] 174 class=94 view=0 res=1
[mer] 175 class=42 view=0 res=1
[mer] 176 class=42 view=0 res=1
[mer] 177 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=40918
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 178 class=94 view=0 res=1
[mer] 179 class=94 view=0 res=1
[mer] 180 class=42 view=0 res=1
[mer] 181 class=42 view=0 res=1
[mer] 182 class=42 view=0 res=1
[mer] 183 class=94 view=0 res=1
[mer] 184 class=94 view=0 res=1
[mer] 185 class=42 view=0 res=1
[mer] 186 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=42029
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 187 class=94 view=0 res=1
[mer] 188 class=94 view=0 res=1
[mer] 189 class=42 view=0 res=1
[mer] 190 class=42 view=0 res=1
[mer] 191 class=94 view=0 res=1
[mer] 192 class=94 view=0 res=1
[mer] 193 class=42 view=0 res=1
[mer] 194 class=42 view=0 res=1
[mer] 195 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=43138
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 196 class=42 view=0 res=1
[mer] 197 class=94 view=0 res=1
[mer] 198 class=94 view=0 res=1
[mer] 199 class=94 view=0 res=1
[mer] 200 class=94 view=0 res=1
[mer] 201 class=94 view=0 res=1
[mer] 202 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 2002 frames ticks=43949 pump=495/2643
[mer] 203 class=94 view=0 res=1
[mer] 204 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=44248
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 205 class=94 view=0 res=1
[mer] 206 class=94 view=0 res=1
[mer] 207 class=48 view=0 res=0
[mer] 208 class=3001 view=1 res=1
[vid] type=1 file='mad.skl'
[skl] video\mad.skl -> 26 nodes, 19 objects
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =41
[launch] state=2 minPriorityEmpty=0 ticks=45360
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=46469
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=47578
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=48689
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=49798
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=50907
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=52018
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=53127
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=54236
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=55349
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=56458
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=57567
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=58678
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=59787
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[stack] frame at 0x12dee7 drift=0 over 3003 frames ticks=59824 pump=638/3787
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =42
[launch] state=2 minPriorityEmpty=0 ticks=60898
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=62009
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=63118
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=64227
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=65338
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=66447
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=67556
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=68667
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=69776
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 209 class=48 view=0 res=0
[mer] 210 class=48 view=0 res=0
[launch] state=2 minPriorityEmpty=0 ticks=70885
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 211 class=48 view=0 res=0
[mer] 212 class=48 view=0 res=0
[mer] 213 class=48 view=0 res=0
[mer] 214 class=48 view=0 res=0
[mer] 215 class=48 view=0 res=0
[launch] state=2 minPriorityEmpty=0 ticks=71996
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 216 class=48 view=0 res=0
[mer] 217 class=94 view=0 res=1
[mer] 218 class=94 view=0 res=1
[mer] 219 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=73107
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 220 class=94 view=0 res=1
[mer] 221 class=94 view=0 res=1
[mer] 222 class=94 view=0 res=1
[mer] 223 class=94 view=0 res=1
[mer] 224 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=74216
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 225 class=94 view=0 res=1
[mer] 226 class=94 view=0 res=1
[mer] 227 class=94 view=0 res=1
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =43
[mer] 228 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=75328
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 229 class=94 view=0 res=1
[mer] 230 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 4004 frames ticks=75695 pump=781/4931
[mer] 231 class=94 view=0 res=1
[mer] 232 class=94 view=0 res=1
[mer] 233 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=76438
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 234 class=94 view=0 res=1
[mer] 235 class=94 view=0 res=1
[mer] 236 class=94 view=0 res=1
[mer] 237 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=77547
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 238 class=94 view=0 res=1
[mer] 239 class=94 view=0 res=1
[mer] 240 class=94 view=0 res=1
[mer] 241 class=94 view=0 res=1
[mer] 242 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=78658
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 243 class=94 view=0 res=1
[mer] 244 class=94 view=0 res=1
[mer] 245 class=94 view=0 res=1
[mer] 246 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=79767
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 247 class=94 view=0 res=1
[mer] 248 class=94 view=0 res=1
[mer] 249 class=94 view=0 res=1
MapDisplay: operating=1 static=7 moving=0
[mer] 250 class=94 view=0 res=1
[mer] 251 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=80876
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 252 class=94 view=0 res=1
[mer] 253 class=94 view=0 res=1
[mer] 254 class=94 view=0 res=1
[mer] 255 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=81987
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 256 class=94 view=0 res=1
[mer] 257 class=94 view=0 res=1
[mer] 258 class=94 view=0 res=1
[mer] 259 class=94 view=0 res=1
[mer] 260 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=83096
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 261 class=94 view=0 res=1
[mer] 262 class=48 view=0 res=0
[mer] 263 class=48 view=0 res=0
[mer] 264 class=48 view=0 res=0
[launch] state=2 minPriorityEmpty=0 ticks=84205
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 265 class=48 view=0 res=0
[launch] state=2 minPriorityEmpty=1 ticks=85316
[queues] p0=- p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
[tick] roster live (first Sensor frame), radarPercent=1 voltState=4
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-633.304,0,-348.383) yaw=-1.49721 spd=14.4 eyePitch=0 eyeYaw=0
[fire] 'ERSLaser_1' LOADED (level=7941.22 T=76.8855)
[fire] 'ERSLaser_2' LOADED (level=7925.96 T=76.8462)
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =48
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-618.976,0,-349.934) yaw=-1.42987 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-604.771,0,-352.449) yaw=-1.36247 spd=14.4 eyePitch=0 eyeYaw=0
[stack] frame at 0x12dee7 drift=0 over 5005 frames ticks=91705 pump=863/6075
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-590.781,0,-355.91) yaw=-1.29514 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-576.825,0,-360.388) yaw=-1.22666 spd=14.4 eyePitch=0 eyeYaw=0
[fire] 'ERLLaser' LOADED (level=7928.31 T=76.0943)
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-563.235,0,-365.798) yaw=-1.15832 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-550.046,0,-372.124) yaw=-1.08997 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-537.295,0,-379.351) yaw=-1.0215 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-525.092,0,-387.416) yaw=-0.953153 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-513.468,0,-396.296) yaw=-0.88481 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-502.457,0,-405.969) yaw=-0.816333 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-492.153,0,-416.351) yaw=-0.747989 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-482.583,0,-427.413) yaw=-0.679646 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-473.773,0,-439.127) yaw=-0.611168 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-465.8,0,-451.391) yaw=-0.542824 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-458.684,0,-464.17) yaw=-0.474481 spd=14.4 eyePitch=0 eyeYaw=0
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =49
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-452.542,0,-477.208) yaw=-0.407146 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-447.21,0,-490.86) yaw=-0.338668 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-442.832,0,-504.817) yaw=-0.270324 spd=14.4 eyePitch=0 eyeYaw=0
[stack] frame at 0x12dee7 drift=0 over 6006 frames ticks=108393 pump=863/7219
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-439.456,0,-518.857) yaw=-0.202854 spd=14.4 eyePitch=0 eyeYaw=0