emulator/render-bridge/first_mission_frame.png -- arena city, textured buildings, horizon, 28fps, captured from the GL bridge while our build ran a live mission with the mech walking. The skeleton went in with it: [skl] video\mad.skl -> 26 nodes, 19 objects. Corrects yesterday's RIO framing. I called serial1 an unplugged cable. Wrong twice: VRio.App is running on this rig (the dev-rig default since 7/17), and the emulator log recorded real byte counts on that port -- RX overruns of 471, 503, 528 -- which an unconnected pipe cannot produce. The port was LIVE and streaming during every crashing run. So the defect is not that we mishandle a disconnected port, it is that we mishandle a live RIO stream, which is worse: every production pod has a real RIO. The shipped binary on the same rig logs 'lost RIO analog request', keeps sending characters, and runs the mission; ours logs 'RIO never came back from test mode!' and dies partway through the load. The overrun counts say the guest is not draining the port fast enough. L4RIO.CPP's handshake is authentic archive code, but MechRIOMapper (BT/MECHMPPR.CPP) is ours -- that is the thread. pod_render_norio.conf stays the way to get a running mission today, but it is a workaround: it disables the cockpit's primary input device. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
326 lines
17 KiB
Plaintext
326 lines
17 KiB
Plaintext
BattleTech v4.10
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BTL4Application::BTL4Application
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RIO never came back from check request!
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GaugeInterpreter: undefined label 'Initialization'
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[exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1
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[role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1
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[torso] horizJoint 'jointtorso' -> 0x00a3d170 type=1 enabled=1
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[weap] 'AFC100' seg=13 mount=sitelgunport rear=0
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[proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20)
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[weap] 'ERLLaser' seg=7 mount=siterugunport rear=0
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[weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0
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[weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0
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[weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0
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[proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16)
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[weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0
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[proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16)
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[mech] segment walk done: subsystemCount=32 weaponCount=6
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[skel] jointSubsystem=0x009e6d84 jointCount=25
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[mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale)
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[mech] look angles: L=50 R=-50 F=-15 B=0 (deg)
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[mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso]
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[cyl] table 'madcat' LOADED rows=7
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[valve] 'Condenser1' valve=1 flow=0.166667
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[valve] 'Condenser2' valve=1 flow=0.166667
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[valve] 'Condenser3' valve=1 flow=0.166667
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[valve] 'Condenser4' valve=1 flow=0.166667
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[valve] 'Condenser5' valve=1 flow=0.166667
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[valve] 'Condenser6' valve=1 flow=0.166667
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[mapper] ctor id=0 throttleAttr=0x009f4320 controlModeAttr=0x009f435c
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[gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics
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[gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers
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[gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100
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[gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser
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[gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1
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[gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2
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[gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1
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[gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2
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ColorMapperArmor warning: damage zone dz_missle not found
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ColorMapperArmor warning: damage zone dz_missle not found
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ColorMapperArmor warning: damage zone dz_lmissle not found
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ColorMapperArmor warning: damage zone dz_rmissle not found
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ColorMapperArmor warning: damage zone dz_ftorso not found
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ColorMapperArmor warning: damage zone dz_btorso not found
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[link] InitializePlayerLink -> vehicle playerLink=0x00ac513c
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[launch] state=11 minPriorityEmpty=0 ticks=14713
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[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
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[posts] id3=416
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[launch] state=11 minPriorityEmpty=0 ticks=15726
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[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
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[posts] id3=502
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[launch] state=11 minPriorityEmpty=0 ticks=16736
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=11 minPriorityEmpty=0 ticks=17745
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=11 minPriorityEmpty=0 ticks=18754
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=19831
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=20940
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=22051
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=23160
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=24269
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=25380
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=26489
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=27598
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=28077 pump=352/1499
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[launch] state=2 minPriorityEmpty=0 ticks=28710
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=29819
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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LBE4ControlsManager::Execute, lost RIO analog request
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iThinkIRQIsOn =1, actual state =1, characters sent =40
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[launch] state=2 minPriorityEmpty=0 ticks=30929
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=32040
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=33149
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=34258
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=35369
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=36478
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=37587
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=38700
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=39809
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=40918
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=42029
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=43138
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[stack] frame at 0x12dee7 drift=0 over 2002 frames ticks=43949 pump=495/2643
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[launch] state=2 minPriorityEmpty=0 ticks=44248
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[skl] video\mad.skl -> 26 nodes, 19 objects
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LBE4ControlsManager::Execute, lost RIO analog request
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iThinkIRQIsOn =1, actual state =1, characters sent =41
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[launch] state=2 minPriorityEmpty=0 ticks=45360
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=46469
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=47578
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=48689
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=49798
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=50907
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=52018
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=53127
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=54236
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=55349
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=56458
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=57567
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=58678
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=59787
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[stack] frame at 0x12dee7 drift=0 over 3003 frames ticks=59824 pump=638/3787
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LBE4ControlsManager::Execute, lost RIO analog request
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iThinkIRQIsOn =1, actual state =1, characters sent =42
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[launch] state=2 minPriorityEmpty=0 ticks=60898
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=62009
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=63118
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=64227
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=65338
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=66447
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=67556
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=68667
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=69776
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=70885
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=71996
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=73107
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=74216
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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LBE4ControlsManager::Execute, lost RIO analog request
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iThinkIRQIsOn =1, actual state =1, characters sent =43
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[launch] state=2 minPriorityEmpty=0 ticks=75328
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[stack] frame at 0x12dee7 drift=0 over 4004 frames ticks=75695 pump=781/4931
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[launch] state=2 minPriorityEmpty=0 ticks=76438
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=77547
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=78658
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=79767
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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MapDisplay: operating=1 static=7 moving=0
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[launch] state=2 minPriorityEmpty=0 ticks=80876
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=81987
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=83096
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=84205
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=1 ticks=85316
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[queues] p0=- p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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BTL4Application::RunMissionMessageHandler
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Turning Plasma Score Display On
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BTL4Application::RunMissionMessageHandler
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Turning Plasma Score Display On
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[tick] roster live (first Sensor frame), radarPercent=1 voltState=4
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[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
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[sim] pos=(172.94,10,-401.227) yaw=-0.0736139 spd=14.4 eyePitch=0 eyeYaw=0
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[fire] 'ERSLaser_1' LOADED (level=7941.22 T=76.8855)
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[fire] 'ERSLaser_2' LOADED (level=7925.96 T=76.8462)
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LBE4ControlsManager::Execute, lost RIO analog request
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iThinkIRQIsOn =1, actual state =1, characters sent =48
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[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
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[sim] pos=(174.491,10,-386.899) yaw=-0.140905 spd=14.4 eyePitch=0 eyeYaw=0
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[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
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[sim] pos=(177.005,10,-372.693) yaw=-0.208286 spd=14.4 eyePitch=0 eyeYaw=0
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[stack] frame at 0x12dee7 drift=0 over 5005 frames ticks=91705 pump=863/6075
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[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
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[sim] pos=(180.466,10,-358.703) yaw=-0.275605 spd=14.4 eyePitch=0 eyeYaw=0
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[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
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[sim] pos=(184.942,10,-344.747) yaw=-0.344067 spd=14.4 eyePitch=0 eyeYaw=0
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[fire] 'ERLLaser' LOADED (level=7928.31 T=76.0943)
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[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
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[sim] pos=(190.352,10,-331.157) yaw=-0.412398 spd=14.4 eyePitch=0 eyeYaw=0
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[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
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[sim] pos=(196.676,10,-317.967) yaw=-0.480733 spd=14.4 eyePitch=0 eyeYaw=0
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[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
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[sim] pos=(203.902,10,-305.216) yaw=-0.549203 spd=14.4 eyePitch=0 eyeYaw=0
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[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
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[sim] pos=(211.966,10,-293.012) yaw=-0.61754 spd=14.4 eyePitch=0 eyeYaw=0
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[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
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[sim] pos=(220.845,10,-281.387) yaw=-0.685878 spd=14.4 eyePitch=0 eyeYaw=0
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[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
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|
[sim] pos=(230.517,10,-270.375) yaw=-0.754352 spd=14.4 eyePitch=0 eyeYaw=0
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|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
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|
[sim] pos=(240.898,10,-260.07) yaw=-0.822691 spd=14.4 eyePitch=0 eyeYaw=0
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|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(251.959,10,-250.498) yaw=-0.89103 spd=14.4 eyePitch=0 eyeYaw=0
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|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(263.671,10,-241.687) yaw=-0.959504 spd=14.4 eyePitch=0 eyeYaw=0
|
|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(275.934,10,-233.713) yaw=-1.02784 spd=14.4 eyePitch=0 eyeYaw=0
|
|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(288.712,10,-226.595) yaw=-1.09619 spd=14.4 eyePitch=0 eyeYaw=0
|
|
LBE4ControlsManager::Execute, lost RIO analog request
|
|
iThinkIRQIsOn =1, actual state =1, characters sent =49
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|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(301.749,10,-220.451) yaw=-1.16352 spd=14.4 eyePitch=0 eyeYaw=0
|
|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(315.4,10,-215.117) yaw=-1.23199 spd=14.4 eyePitch=0 eyeYaw=0
|
|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(329.357,10,-210.738) yaw=-1.30034 spd=14.4 eyePitch=0 eyeYaw=0
|
|
[stack] frame at 0x12dee7 drift=0 over 6006 frames ticks=108393 pump=863/7219
|
|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(343.397,10,-207.359) yaw=-1.3678 spd=14.4 eyePitch=0 eyeYaw=0
|
|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(357.817,10,-204.909) yaw=-1.43615 spd=14.4 eyePitch=0 eyeYaw=0
|
|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(372.401,10,-203.448) yaw=-1.50463 spd=14.4 eyePitch=0 eyeYaw=0
|
|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(387.021,10,-202.988) yaw=-1.5708 spd=14.4 eyePitch=0 eyeYaw=0
|
|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(401.639,10,-203.528) yaw=-1.5003 spd=14.4 eyePitch=0 eyeYaw=0
|
|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(416.214,10,-205.069) yaw=-1.43182 spd=14.4 eyePitch=0 eyeYaw=0
|
|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(430.621,10,-207.597) yaw=-1.36348 spd=14.4 eyePitch=0 eyeYaw=0
|
|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(444.822,10,-211.103) yaw=-1.29513 spd=14.4 eyePitch=0 eyeYaw=0
|
|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(458.778,10,-215.58) yaw=-1.22665 spd=14.4 eyePitch=0 eyeYaw=0
|
|
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
|
[sim] pos=(472.368,10,-220.991) yaw=-1.15831 spd=14.4 eyePitch=0 eyeYaw=0
|