Files
TeslaRel410/BORLAND/BC45/SOURCE/CLASSLIB/TIMER.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

111 lines
2.6 KiB
C++

/*------------------------------------------------------------------------*/
/* */
/* TIMER.CPP */
/* */
/* Copyright (c) 1991, 1994 Borland International */
/* All Rights Reserved */
/* */
/*------------------------------------------------------------------------*/
#if !defined( __DOS_H )
#include <dos.h>
#endif
#define BUILDBIDSTIMER
#if !defined( CLASSLIB_TIMER_H )
#include <classlib/timer.h>
#endif
const unsigned long far * const dosTime =
(const unsigned long far * const)MK_FP( 0x40, 0x6C );
unsigned TTimer::Adjust = Calibrate();
TTimer::TTimer() : Time_(0), Running(0)
{
}
void TTimer::Start()
{
if( !Running )
{
outportb( 0x43, 0x34 );
asm jmp __1;
__1:
outportb( 0x40, 0 );
asm jmp __2;
__2:
outportb( 0x40, 0 );
StartTime.DosCount = *dosTime;
StartTime.TimerCount = 0;
Running = 1;
}
}
void TTimer::Stop()
{
outportb( 0x43, 0 );
unsigned char temp = inportb( 0x40 );
TIME stopTime;
stopTime.TimerCount = (inportb( 0x40 ) << 8) + temp;
stopTime.DosCount = *dosTime;
TIME elapsedTime;
elapsedTime.DosCount = stopTime.DosCount - StartTime.DosCount;
elapsedTime.TimerCount = -( stopTime.TimerCount - Adjust );
const double fudge = 83810.0/100000.0;
Time_ += ((elapsedTime.DosCount << 16) + elapsedTime.TimerCount)*fudge;
Running = 0;
}
void TTimer::Reset()
{
Time_ = 0;
if( Running )
Start();
}
unsigned TTimer::Calibrate()
{
Adjust = 0;
unsigned long sum = 0;
TTimer w;
for( int i = 0; i < 100; i++ )
{
w.Start();
w.Stop();
sum += w.Time();
w.Reset();
}
return (unsigned)((sum+5)/100);
}
#if defined( TEST_TIMER )
#include <iostream.h>
#include <stdio.h>
int main( void )
{
delay( 0 );
cout << "Resolution: " << Timer::Resolution() << endl;
TTimer w;
for( unsigned del = 0; del < 10; del++ )
{
unsigned d1 = del*100;
w.Start();
delay( d1 );
w.Stop();
printf( "%4u ms., actual time = %6f seconds.\n", d1, w.Time() );
w.Reset();
}
return 0;
}
#endif