Phase-5.1 crash solved + two BTPlayer bricks reconstructed. The tree now builds AND boots end-to-end with no staged Fail() reached, into the running per-frame game loop. - EMITTER.CPP: define Emitter::AttributePointers[]/AttributeIndex (ChargeLevel, chained to Subsystem::AttributeIndex) and point Emitter::DefaultData at it. EMITTER.HPP declared the index but the .cpp never defined it, so the surviving PPC.CPP (PPC::DefaultData binds inherited Emitter::AttributeIndex) and GAUSS.CPP (chains it) captured a NULL activeAttributeIndex -> GetAttributePointer faulted on the first PPC (roster slot 22). Fix clears all 33 roster slots and the control-mapping binding block. - BTPLAYER.CPP InitializePlayerLink: real body -- dispatch PlayerLinkMessage (our EntityID) to playerVehicle + replicants (mirrors engine CameraDirector::CreateCameraShip). No staging. - BTPLAYER.CPP VehicleDeadMessageHandler: non-death flavours (-2 drop-zone probe, >=0 respawn re-post) delegate to the authentic Player base handler; only the -1 death cycle stays staged (needs mech4 + scoring roles). Verified: 516-line smoke run, zero Fail/Exception/abort; boot reaches LBE4ControlsManager::Execute per-frame, waiting only on absent RIO hardware. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
125 lines
3.4 KiB
C++
125 lines
3.4 KiB
C++
//===========================================================================//
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// File: emitter.cpp //
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// Project: BattleTech Brick: Mech weapons //
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// Contents: Emitter -- the energy-weapon (beam) base //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <bt.hpp>
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#pragma hdrstop
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#if !defined(EMITTER_HPP)
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# include <emitter.hpp>
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#endif
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#if !defined(MECH_HPP)
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# include <mech.hpp>
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#endif
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Derivation
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Emitter::ClassDerivations(
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MechWeapon::ClassDerivations,
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"Emitter"
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);
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//
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//#############################################################################
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// Attribute Support. Emitter publishes the beam charge level (ChargeLevel):
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// the HUD weapon-charge gauge binds to it, and -- load-bearing -- GaussRifle's
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// AttributeIndex chains THIS index (GAUSS.CPP), and PPC::DefaultData binds it
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// via the inherited PPC::AttributeIndex. It MUST be a real defined index
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// chained to Subsystem::AttributeIndex, not the bare base (a declared-but-
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// undefined Emitter::AttributeIndex leaves activeAttributeIndex NULL and
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// faults the first GetAttributePointer on any PPC/Gauss).
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//#############################################################################
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//
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const Emitter::IndexEntry
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Emitter::AttributePointers[]=
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{
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ATTRIBUTE_ENTRY(Emitter, ChargeLevel, chargeLevel)
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};
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Emitter::AttributeIndexSet
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Emitter::AttributeIndex(
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ELEMENTS(Emitter::AttributePointers),
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Emitter::AttributePointers,
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Subsystem::AttributeIndex
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);
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Emitter::SharedData
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Emitter::DefaultData(
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Emitter::ClassDerivations,
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Subsystem::MessageHandlers,
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Emitter::AttributeIndex,
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Subsystem::StateCount
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);
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Emitter::Emitter(
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &shared_data
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):
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MechWeapon(owner, subsystem_ID, subsystem_resource, shared_data)
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{
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Check(owner);
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Check_Pointer(subsystem_resource);
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chargeLevel = 0.0f;
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dischargeTime = subsystem_resource->dischargeTime;
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Check_Fpu();
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}
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Emitter::~Emitter()
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{
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}
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Logical
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Emitter::TestClass(Mech &)
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{
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return True;
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}
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Logical
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Emitter::TestInstance() const
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{
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return IsDerivedFrom(ClassDerivations);
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}
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//
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//#############################################################################
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// FireWeapon The energy-beam discharge. Not yet reconstructed (the fire path
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// is exercised in combat, past the current ctor frontier).
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//#############################################################################
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//
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void
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Emitter::FireWeapon()
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{
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Fail("Emitter::FireWeapon -- emitter.cpp not yet reconstructed");
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}
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//
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//#############################################################################
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// CreateStreamedSubsystem Model-load-time construction. Not yet reconstructed.
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//#############################################################################
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//
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int
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Emitter::CreateStreamedSubsystem(
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ResourceFile *,
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NotationFile *,
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const char *,
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const char *,
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SubsystemResource *,
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NotationFile *,
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const ResourceDirectories *,
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int
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)
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{
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Fail("Emitter::CreateStreamedSubsystem -- emitter.cpp not yet reconstructed");
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return 0;
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}
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