The tlink32 campaign after the checkpoint: eleven engine bodies back-dated from BT412 (rotation player team explode dropzone terrain cultural receiver subsystm app l4gauge - the Application core included), the WinTesla-ectomy handled by backdate.py's new unwrap rules (accessor-fn statics -> 1995 static objects, decl rewrites, pointer->reference Derivation ctor, 2007 windowed- gauge/console-marshal/idle-pump excisions), staged statics TUs opened for the game classes (MECH/BTPLAYER/BTDIRECT/PROJTILE/MISSILE/BTL4MPPR .CPP + L4APP/ NETWORK engine statics). State: every compiled symbol short of the shallow graph RESOLVED (the 52- and 17-symbol ledgers burned to zero); with 32stub.exe in place the linker reaches full vtable closure and emits the deep ledger (~210 symbols, UNRESOLVED- LEDGER.txt): remaining engine bodies (objstrm cstr gauge/gaugrend graphics pixelmap palette resfile ray scnrole explosion-table), the DOS driver extern layer (_SVGA*/_PCSerial*/_PCSPAK*/joystick/netnub/sosMIDI), the full L4App body, and the real game-TU frontier (Mech::Make et al.). Recipe proven for every category. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
206 lines
4.5 KiB
C++
206 lines
4.5 KiB
C++
# if !defined(MUNGA_HPP)
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# include <munga.hpp>
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# endif
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#pragma hdrstop
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# if !defined(TEAM_HPP)
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# include <team.hpp>
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# endif
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# if !defined(APP_HPP)
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# include <app.hpp>
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# endif
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# if !defined(NTTMGR_HPP)
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# include <nttmgr.hpp>
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# endif
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//#############################################################################
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//############################### Team #################################
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//#############################################################################
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//#############################################################################
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// Shared Data Support
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//
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Derivation
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Team::ClassDerivations(Entity::ClassDerivations, "Team");
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Team::SharedData
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Team::DefaultData(
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Team::ClassDerivations,
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Team::MessageHandlers,
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Team::AttributeIndex,
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Team::StateCount,
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(Team::MakeHandler)Team::Make
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);
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//#############################################################################
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// Attribute Support
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//
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const Team::IndexEntry
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Team::AttributePointers[]=
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{
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ATTRIBUTE_ENTRY(Team, TeamName, teamName),
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ATTRIBUTE_ENTRY(Team, TeamScore, teamScore)
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};
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Team::AttributeIndexSet
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Team::AttributeIndex(ELEMENTS(Team::AttributePointers),
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Team::AttributePointers,
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Entity::AttributeIndex
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);
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//#############################################################################
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// Message Support
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//
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const Receiver::HandlerEntry
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Team::MessageHandlerEntries[]=
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{
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MESSAGE_ENTRY(Team, Score)
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};
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Receiver::MessageHandlerSet
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Team::MessageHandlers(
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ELEMENTS(Team::MessageHandlerEntries),
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Team::MessageHandlerEntries,
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Entity::MessageHandlers
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Team::ScoreMessageHandler(ScoreMessage *score_message)
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{
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Check(this);
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Check(score_message);
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teamScore += score_message->scoreAward;
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Team::TeamSimulation(
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Scalar // time_slice
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)
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{
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Check(this);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Team::Team(
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MakeMessage *creation_message,
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SharedData &shared_data
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) :
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Entity (creation_message, shared_data)
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{
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Str_Copy(teamName, creation_message->teamName, sizeof(teamName));
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teamScore = creation_message->initialScore;
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Add this to the Entity Group of Teams
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Check(application);
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EntityManager *entity_manager = application->GetEntityManager();
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Check(entity_manager);
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EntityGroup *team_group = entity_manager->UseGroup("Teams");
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Check(team_group);
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team_group->Add(this);
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SetValidFlag();
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Team::~Team()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Team*
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Team::Make(MakeMessage *creation_message)
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{
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Check_Fpu();
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return new Team(creation_message);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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Team::CreateMakeMessage(
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MakeMessage *creation_message,
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NotationFile *model_file,
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const ResourceDirectories *directories
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)
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{
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Check(creation_message);
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Check(model_file);
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Check_Pointer(directories);
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if (!Entity::CreateMakeMessage(creation_message, model_file, directories))
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{
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return False;
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}
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creation_message->messageLength = sizeof(Team::MakeMessage);
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creation_message->classToCreate = TeamClassID;
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creation_message->instanceFlags = MasterInstance | TrappedFlag | MapFlag;
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Str_Copy(creation_message->teamName, "DEFUALT", sizeof(creation_message->teamName));
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char *p;
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#if 0
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//
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//~~~~~~~~~~~~~~~
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// Get the TeamID
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//~~~~~~~~~~~~~~~
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//
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if ((p = strtok(NULL, " ")) == NULL)
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{
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cerr << "teamID missing!\n";
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return False;
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}
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creation_message->teamID = atoi(p);
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#endif
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//
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//~~~~~~~~~~~~~~~~~~~~~~
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// Get the Initial Score
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//~~~~~~~~~~~~~~~~~~~~~~
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//
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if ((p = strtok(NULL, " ")) == NULL)
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{
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cerr << "InitialScore missing!\n";
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return False;
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}
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creation_message->initialScore = atoi(p);
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//
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//~~~~~~~~~~~~~~~
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// Get the TeamName
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//~~~~~~~~~~~~~~~
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//
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if ((p = strtok(NULL, ",")) == NULL)
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{
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cerr << "teamName missing!\n";
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return False;
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}
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Str_Copy(creation_message->teamName,p, sizeof(creation_message->teamName));
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return True;
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}
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Logical
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Team::TestInstance() const
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{
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return IsDerivedFrom(ClassDerivations);
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}
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