Files
TeslaRel410/restoration/source410/UNRESOLVED-LEDGER.txt
T
CydandClaude Fable 5 af80d52e22 source410: engine COMPLETE (165/165) - link reaches PE emission; deep ledger cut
The tlink32 campaign after the checkpoint: eleven engine bodies back-dated
from BT412 (rotation player team explode dropzone terrain cultural receiver
subsystm app l4gauge - the Application core included), the WinTesla-ectomy
handled by backdate.py's new unwrap rules (accessor-fn statics -> 1995 static
objects, decl rewrites, pointer->reference Derivation ctor, 2007 windowed-
gauge/console-marshal/idle-pump excisions), staged statics TUs opened for the
game classes (MECH/BTPLAYER/BTDIRECT/PROJTILE/MISSILE/BTL4MPPR .CPP + L4APP/
NETWORK engine statics).

State: every compiled symbol short of the shallow graph RESOLVED (the 52- and
17-symbol ledgers burned to zero); with 32stub.exe in place the linker reaches
full vtable closure and emits the deep ledger (~210 symbols, UNRESOLVED-
LEDGER.txt): remaining engine bodies (objstrm cstr gauge/gaugrend graphics
pixelmap palette resfile ray scnrole explosion-table), the DOS driver extern
layer (_SVGA*/_PCSerial*/_PCSPAK*/joystick/netnub/sosMIDI), the full L4App
body, and the real game-TU frontier (Mech::Make et al.). Recipe proven for
every category.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 11:25:49 -05:00

220 lines
9.4 KiB
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AudioControlMixer::AudioControlMixer(PlugStream*,Entity*)
AudioControlMixer::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
AudioControlMultiplier::AudioControlMultiplier(PlugStream*,Entity*)
AudioControlMultiplier::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
AudioControlSend::AudioControlSend(PlugStream*,Entity*)
AudioControlSend::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
AudioControlSmoother::AudioControlSmoother(PlugStream*,Entity*)
AudioControlSmoother::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
AudioControlSplitter::AudioControlSplitter(PlugStream*,Entity*)
AudioControlSplitter::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
AudioControlsButtonMessageWatcher::AudioControlsButtonMessageWatcher(PlugStream*,Entity*)
AudioLFO::AudioLFO(PlugStream*,Entity*)
AudioLFO::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
AudioMessageWatcher::AudioMessageWatcher(PlugStream*,Entity*)
AudioMessageWatcher::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
AudioRenderer::AudioRenderer(float)
AudioRenderer::ExecuteImplementation(float,RendererOrigin__InterestingEntityIterator*)
AudioRenderer::FlushAudioMessages(AudioSource*)
AudioRenderer::Initialize()
AudioRenderer::LinkToEntity(Entity*)
AudioRenderer::MakeAudioHead()
AudioRenderer::PostAudioRequestMessage(AudioSource*,AudioSource__RequestMessage*)
AudioRenderer::ProcessAudioRequestMessage()
AudioRenderer::StartEntityEffectImplementation(Entity*,DamageZone*,int)
AudioRenderer::TestInstance() const
AudioRenderer::~AudioRenderer()
AudioResourceSelector::AudioResourceSelector(PlugStream*,Entity*)
AudioResourceSelector::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
AudioSampleAndHold::AudioSampleAndHold(PlugStream*,Entity*)
AudioSampleAndHold::BuildFromPage(PlugStream*,NameList*,RegisteredClass::ClassID,long)
BTCameraDirector::BTCameraDirector(Player__MakeMessage*,Entity__SharedData&)
BTCameraDirector::Make(Player__MakeMessage*)
BTL4GaugeRenderer::BTL4GaugeRenderer()
BTL4Mission::BTL4Mission(NotationFile*,ResourceFile*)
BTL4VideoRenderer::BTL4VideoRenderer(float,float,RendererPriority,InterestType,int)
BTPlayer::BTPlayer(BTPlayer__MakeMessage*,Entity__SharedData&)
BTPlayer::Make(BTPlayer__MakeMessage*)
BitMap::Make(const char*)
BitMap::Make(int)
BoundingBoxTreeNode::GetAllocatedMemory()
CString::operator =(const CString&)
CString::operator =(const char*)
CStringRepresentation::CStringRepresentation()
CStringRepresentation::CStringRepresentation(const char*)
CStringRepresentation::Compare(const CStringRepresentation&) const
CStringRepresentation::GetNthToken(unsigned int,char*) const
CStringRepresentation::~CStringRepresentation()
Convert_From_Ascii(const char*,CString*)
Exit(int)
ExplosionTable::CreateStreamedExplosionTable(ResourceFile*,CString,NotationFile*,CString,MemoryStream*)
ExplosionTable::ExplosionTable(MemoryStream*)
Fail_To_Debugger(char*,char*,int)
Gauge::AddConnection(GaugeConnection*)
Gauge::DiscernTier()
Gauge::RemoveAllConnections()
Gauge::RemoveConnection(int)
Gauge::ReportProfile()
Gauge::ShowInstance(char*)
Gauge::Update(unsigned int)
Gauge::UpdateProfile(float)
GaugeBackground::GaugeBackground(unsigned long,GaugeRenderer*,unsigned int,const char*)
GaugeBase::BecameInactive()
GaugeBase::DiscernTier()
GaugeBase::Inactivate()
GaugeBase::LinkToEntity(Entity*)
GaugeBase::NotifyOfBecomingUninterestingEntity(Entity*)
GaugeBase::NotifyOfNewInterestingEntity(Entity*)
GaugeBase::ReportProfile()
GaugeBase::TestInstance() const
GaugeBase::Update(unsigned int)
GaugeBase::UpdateProfile(float)
GaugeBase::~GaugeBase()
GaugeConnection::GaugeConnection(int)
GaugeConnection::ShowInstance(char*)
GaugeConnection::~GaugeConnection()
GaugeRenderer::Configure(const char*,Entity*)
GaugeRenderer::ExecuteBackground()
GaugeRenderer::ExecuteForeground()
GaugeRenderer::ExecuteImplementation(float,RendererOrigin__InterestingEntityIterator*)
GaugeRenderer::GaugeRenderer()
GaugeRenderer::GetGraphicsPort(int)
GaugeRenderer::LinkToEntity(Entity*)
GaugeRenderer::LoadMissionImplementation(Mission*)
GaugeRenderer::LocalEmergencyShutdown()
GaugeRenderer::NotifyOfBecomingUninterestingEntity(Entity*)
GaugeRenderer::NotifyOfNewInterestingEntity(Entity*)
GaugeRenderer::Remove(unsigned int)
GaugeRenderer::ResumeImplementation()
GaugeRenderer::ShutdownImplementation()
GaugeRenderer::StartEntityAlarmImplementation(Entity*,Subsystem*,int,int)
GaugeRenderer::StopEntityAlarmImplementation(Entity*,Subsystem*,int)
GaugeRenderer::SuspendImplementation()
GaugeRenderer::TestInstance() const
GaugeRenderer::~GaugeRenderer()
GraphicGauge::GraphicGauge(unsigned int,unsigned long,GaugeRenderer*,unsigned int,int,const char*)
GraphicGauge::ShowInstance(char*)
GraphicGauge::TestInstance() const
GraphicGauge::~GraphicGauge()
GraphicGaugeBackground::GraphicGaugeBackground(unsigned long,GaugeRenderer*,unsigned int,int,const char*)
GraphicsDisplay::GraphicsDisplay(int,int)
GraphicsDisplay::ShowInstance(char*)
GraphicsDisplay::TextBounds(int,int,GraphicsDisplay::Justification,char)
GraphicsDisplay::Update(int)
GraphicsDisplay::WaitForUpdate()
GraphicsDisplay::~GraphicsDisplay()
GraphicsPort::GraphicsPort(GraphicsDisplay*,const char*)
GraphicsPort::SetColor(PaletteTriplet*,int)
GraphicsPort::ShowInstance(char*)
GraphicsPort::TextBounds(int,int,GraphicsDisplay::Justification,char)
GraphicsPort::~GraphicsPort()
GraphicsView::GraphicsView(GraphicsPort*)
GraphicsView::~GraphicsView()
L4Application::Initialize()
L4Application::KeyCommandMessageHandler(ReceiverDataMessageOf<int>*)
L4Application::L4Application(ResourceFile*,ApplicationID,RegisteredClass::ClassID,Receiver__SharedData)
L4Application::LightsOutMessageHandler(Receiver__Message*)
L4Application::MakeAndLinkViewpointEntity(Entity__MakeMessage*)
L4Application::MakeIntercomManager()
L4Application::MakeNetworkManager()
L4Application::RunMissionMessageHandler(Application__RunMissionMessage*)
L4Application::StopMissionMessageHandler(Application__StopMissionMessage*)
L4Application::Terminate()
L4Application::~L4Application()
LookupTable::Search(const char*)
MakePathedFilename(const char*,const char*)
Mech::Make(Mech__MakeMessage*)
Mech::SetMappingSubsystem(Subsystem*)
MechRIOMapper::MechRIOMapper(Mech*,int,CString,RegisteredClass::ClassID,Simulation__SharedData)
MechThrustmasterMapper::MechThrustmasterMapper(Mech*,int,CString,RegisteredClass::ClassID,Simulation__SharedData)
MemoryStream_Read(MemoryStream*,CString*)
MemoryStream_Write(MemoryStream*,const CStringRepresentation&)
Missile::Make(Mover__MakeMessage*)
NetNub::SendCommand()
NetworkClient::NetworkClient(RegisteredClass::ClassID,Receiver__SharedData,NetworkClient::ClientID)
NetworkClient::ReceiveNetworkPacket(NetworkPacket*,Receiver__Message*)
NetworkClient::~NetworkClient()
NetworkManager::Broadcast(Receiver__Message*,NetworkClient::ClientID)
NetworkManager::NetworkManager(Receiver__SharedData&)
NetworkManager::RoutePacket()
ObjectStream::BuildFromPageImplementation(NameList*,int,unsigned long)
ObjectStream::MakeObjectImplementation(int)
Palette8::BuildColorRange(int,int,PaletteTriplet,PaletteTriplet)
Palette8::Make(const char*)
Palette8::Make(int)
Palette8::Palette8()
Palette8::~Palette8()
ParameterDescription::~ParameterDescription()
PixelMap16::PixelMap16(int,int)
PixelMap16::ShowInstance(char*)
PixelMap16::~PixelMap16()
PixelMap8::Make(const char*)
PixelMap8::Make(int)
PixelMap8::PixelMap8(int,int)
PixelMap8::ShowInstance(char*)
PixelMap8::~PixelMap8()
PlugStream::AddGlobalObjectID(unsigned long,const CString&)
PlugStream::AddGlobalPlug(Plug*,unsigned long)
PlugStream::AddLocalObjectID(unsigned long,const CString&)
PlugStream::AddLocalPlug(Plug*,unsigned long)
PlugStream::BuildFromNotationFile(NotationFile*,ResourceFile*)
PlugStream::CreateObjects()
PlugStream::FindObjectID(const CString&)
PlugStream::FindPlug(unsigned long)
PlugStream::PlugStream()
PlugStream::PlugStream(ResourceDescription*)
PlugStream::TestInstance() const
PlugStream::~PlugStream()
PlugStreamManager::FindPlug(unsigned long)
PlugStreamManager::FindPlugName(const CString&)
PlugStream_FindEntryAndWriteObjectID(PlugStream*,NameList*,const CString&)
Projectile::Make(Mover__MakeMessage*)
Ray::LengthToClosestPointTo(const Point3D&)
Ray::Project(float,Point3D*)
ResourceDescription::LoadResource()
ResourceFile::AddResource(const char*,int,int,unsigned long,const void*,unsigned int,int)
ResourceFile::AddResourceList(const char*,int,int,unsigned long,const int*,int,int)
ResourceFile::AddResourceMemoryStream(const char*,int,int,unsigned long,MemoryStream*,int)
ResourceFile::FindResourceDescription(const char*,int,int)
ResourceFile::FindResourceDescription(int)
ResourceFile::ReleaseUnlockedResources()
ResourceFile::SearchList(int,const char*)
ResourceFile::SearchList(int,int)
ScenarioRole::ScenarioRole(const CString&,const CString&)
_Net_Common_Ptr
_PCSPAKActive
_PCSPAKErrors
_PCSPAKIRQState
_PCSPAKInit
_PCSPAKReceive
_PCSPAKSend
_PCSPAKSetDTR
_PCSPAKTerm
_PCSPAKTransmitCount
_PCSerialActive
_PCSerialFlowControl
_PCSerialInit
_PCSerialSend
_PCSerialTerm
_PCSerialTransmitCount
_PC_Joystick1_Raw_X
_PC_Joystick1_Raw_Y
_PC_Joystick2_Raw_Y
_PC_Joystick_Buttons
_PC_Joystick_Mask
_PC_Joystick_Update
_SVGAFunkyVideo
_SVGASetMode
_SVGASetPage
_SVGASetSplitterClock
_SVGATransfer32
_SVGATransfer32x
_SVGAWriteFullPalette
_SVGAWritePaletteMask
_SVGAZeroPalette
_iThinkIRQIsOn
_pcspakCharactersSent
_sosMIDIAWE32ReleaseSBKFiles
_sosMIDIAWE32SetSBKFile
operator +(const CStringRepresentation&,const CStringRepresentation&)