The tlink32 campaign after the checkpoint: eleven engine bodies back-dated from BT412 (rotation player team explode dropzone terrain cultural receiver subsystm app l4gauge - the Application core included), the WinTesla-ectomy handled by backdate.py's new unwrap rules (accessor-fn statics -> 1995 static objects, decl rewrites, pointer->reference Derivation ctor, 2007 windowed- gauge/console-marshal/idle-pump excisions), staged statics TUs opened for the game classes (MECH/BTPLAYER/BTDIRECT/PROJTILE/MISSILE/BTL4MPPR .CPP + L4APP/ NETWORK engine statics). State: every compiled symbol short of the shallow graph RESOLVED (the 52- and 17-symbol ledgers burned to zero); with 32stub.exe in place the linker reaches full vtable closure and emits the deep ledger (~210 symbols, UNRESOLVED- LEDGER.txt): remaining engine bodies (objstrm cstr gauge/gaugrend graphics pixelmap palette resfile ray scnrole explosion-table), the DOS driver extern layer (_SVGA*/_PCSerial*/_PCSPAK*/joystick/netnub/sosMIDI), the full L4App body, and the real game-TU frontier (Mech::Make et al.). Recipe proven for every category. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#if !defined(FILESTRM_HPP)
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# define FILESTRM_HPP
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# if !defined(MEMSTRM_HPP)
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# include <memstrm.hpp>
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# endif
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class FileStream : public MemoryStream
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{
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public:
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FileStream(const char* file_name = NULL, Logical writable = False);
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~FileStream() { Close(); }
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public:
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void* GetPointer() const
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{
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Fail("No implementation possible for FileStream::GetPointer()");
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return NULL;
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}
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void SetPointer(void *new_pointer) { Fail("No implementation possible for FileStream::SetPointer(void*)"); }
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void SetPointer(size_t index);
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MemoryStream& AdvancePointer(size_t count);
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MemoryStream& RewindPointer(size_t count);
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MemoryStream& ReadBytes(void *ptr, size_t number_of_bytes);
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MemoryStream& WriteBytes(const void *ptr, size_t number_of_bytes);
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void Open(const char* file_name = NULL, Logical writable = False);
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void Close();
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Logical IsFileOpened() { return fileHandle != -1; }
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Logical TestInstance() const;
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public:
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int fileHandle;
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Logical readOnly;
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static int OpenImplementation(const char* file_name, Logical read_only);
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static void FlushImplementation(int file_handle);
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static void CloseImplementation(int file_handle);
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static size_t SeekImplementation(int file_handle, size_t where, Logical from_end = False);
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static size_t ReadImplementation(int file_handle, void *buffer, size_t length);
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static size_t WriteImplementation(int file_handle, const void* buffer, size_t length);
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};
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#endif
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