Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
14 lines
286 B
Plaintext
14 lines
286 B
Plaintext
[RIOBoardErrors]
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error=missing_board@Slot=4:Address=0
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error=missing_board@Slot=5:Address=0
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[RIODeadLamps]
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lamp=TeslaRelay3
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lamp=undefined_0x17
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lamp=TeslaRelay1
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lamp=PanicButton
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lamp=IcomAmpEnableRelay
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lamp=IcomIncRelay
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lamp=IcomPTTRelay
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lamp=undefined_0x3D
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lamp=FloorEntry
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