The VPX responder device now drives production BattleTech v4.10 through the full transputer/i860 boot, far past the Phase 1 wall: - iserver boot handshake solved: feeds 3 well-formed 'version' (tag 42) iserver requests, satisfying startup_handshake()'s 3 transactions. - i860 download solved: parses the outbound framed renderer messages (vr_860args/code/data/bss) and absorbs them, staying byte-aligned. - echo-action reply model validated against board source (VRENDER/VR_REMOT.C reply() echoes the received action); device tracks and echoes the last outbound action generally. Remaining sub-protocol identified and characterized: after i860 boot the host switches to a FIFO fast path (OUTSW.ASM: 0x40 tag + REP OUTSW 16-bit words to FIFO port 0x154/0x155, gated by ok_to_fifo at 0x160). The current build stops at velocirender_sync because the device only implements the slow byte path. PHASE2-PROGRESS.md documents the exact next steps (FIFO transport + render loop -> Phase 3 OpenGL backend). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
VPX device — DOSBox-X integration
Our original source for the emulated Division VPX link adapter. Kept here under
version control because the DOSBox-X source tree itself
(emulator/src/, ~490 MB) is git-ignored.
vpxlog.cpp— Phase 1 logging device. Impersonates the INMOS C012 link adapter at I/O base0x150, answers status reads so the game keeps transmitting, and logs every access to$VPXLOG. (Phase 2 will grow this into a responding transputer-monitor + i860-loader + frame-stream renderer, or fork into a separatevpx.cpp.)
Applying to a DOSBox-X source checkout
Tested against DOSBox-X v2026.06.02, MSYS2 mingw64.
- Copy the device in:
cp emulator/vpx-device/vpxlog.cpp emulator/src/src/hardware/vpxlog.cpp - Add it to the hardware build — in
src/src/hardware/Makefile.am, appendvpxlog.cpptolibhardware_a_SOURCES(we inserted it afterglide.cpp). - Call the init — in
src/src/gui/sdlmain.cpp, declarevoid VPXLOG_Init();next to the other*_Init()prototypes and callVPXLOG_Init();right afterGLIDE_Init();in the machine bring-up sequence. - Build:
Output:
cd emulator/src ./build-mingw-sdl2 --enable-debug=heavysrc/src/dosbox-x.exe.
Running
set VPXLOG=C:\VWE\TeslaRel410\emulator\vpxlog.txt
emulator\src\src\dosbox-x.exe -conf emulator\capture.conf
python emulator\analyze_capture.py
With VPXLOG unset the device is inert and the build behaves like stock
DOSBox-X.