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TeslaRel410/restoration/source410/BT/MECHMPPR.HPP
T
CydandClaude Fable 5 3141e9fda4 BT410 5.3.129: shot-up muscles slow the mech -- the mobility scan lands and the mobilityScale [T1] retires
The master perf's opening scan maxes the myomer chain's speedEffect into
the mobility scale and applies it straight to the pilot's command cells:
the throttle is multiplied by it, and a scale inside the 1e-4 deadzone
zeroes the turn outright -- a mech with dead muscles cannot even pivot.
It is the same cell the duck driver already read as "the legs still work",
so that gate stops being a constant.

THE CHAIN IDENTITY IS NOW PROVEN RATHER THAN INFERRED.  My 5.3.122 note
pinned mech+0x7ac to Myomers "by adjacency to the string pool", which
nearly went wrong: the very cell the scan reads, +0x31c, is a MechWeapon
trigger over in the weapon TU.  The decisive evidence is arithmetic --
the Myomers cap-raise reads seekVoltage at +0x330 indexed by
maxSeekVoltageIndex at +0x32c, and walking our own member order backwards
from there lands speedEffect exactly on +0x31c.

The ctor's myomer sweep also carries the other half: walking the chain is
what sets the "I computed my own top speed" flag, so a mech WITH myomers
broadcasts its cap and one without adopts the streamed value.

Safe by construction against the obvious hazard: the mapper reassigns its
demands from scratch in InterpretControls, which ticks before the mech's
performance, so multiplying its cell in place cannot compound frame to
frame.

Soak: [mobility] scale 1 over 1 myomers on an undamaged bhk1 -- throttle
unscaled, drive unchanged, zero faults.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-10 00:56:55 -05:00

249 lines
8.0 KiB
C++

//===========================================================================//
// File: mechmppr.hpp //
// Project: BattleTech //
// Contents: Implementation details for the mech controls mapper //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(MECHMPPR_HPP)
# define MECHMPPR_HPP
# if !defined(SUBSYSTM_HPP)
# include <subsystm.hpp>
# endif
# if !defined(CSTR_HPP)
# include <cstr.hpp>
# endif
# if !defined(CONTROLS_HPP)
# include <controls.hpp>
# endif
# if !defined(VECTOR2D_HPP)
# include <vector2d.hpp>
# endif
//##################### Forward Class Declarations #######################
class Mech;
//###########################################################################
//######################## MechControlsMapper ###########################
//###########################################################################
class MechControlsMapper:
public Subsystem
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// The duck button cell (binary mapper+0x25c) -- a device-poll write
// destination like the torso command cells; the master perf's duck
// driver reads it as the held-button gate. The streamed attribute
// binding id is still to be audited (BT_MAP_LOG) -- until a RES table
// binds it, BT_FORCE_DUCK drives it.
//
public:
int
DuckCommand()
{ Check(this); return duckCommand; }
int duckCommand;
//
// The ejection latch (binary mapper+0x258, right beside the duck
// cell): EjectPilot sets it 1 as the pilot punches out; the cockpit
// side reads it (consumer still to be identified).
//
int ejectLatch;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
static const IndexEntry AttributePointers[];
static AttributeIndexSet AttributeIndex;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Attribute IDs -- the control inputs the streamed mappings bind to.
// The chain ends at Subsystem::NextAttributeID == 2.
//
public:
enum {
MechControlsMapperPadFirstAttributeID = 2,
StickPositionAttributeID, // 3
ThrottlePositionAttributeID, // 4
PedalsPositionAttributeID, // 5
ReverseThrustAttributeID, // 6
SpeedDemandAttributeID, // 7
TurnDemandAttributeID, // 8
LookForwardAttributeID, // 9
LookLeftAttributeID, // a
LookRightAttributeID, // b
LookBehindAttributeID, // c
LookDownAttributeID, // d
TorsoUpAttributeID, // e
TorsoDownAttributeID, // f
TorsoLeftAttributeID, // 10
TorsoRightAttributeID, // 11
TorsoCenterAttributeID, // 12
ControlModeAttributeID, // 13
DisplayModeAttributeID, // 14
PilotArrayPageAttributeID, // 15
PilotArrayAttributeID, // 16
TargetRangeExponentAttributeID, // authored watcher
NextAttributeID
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Control modes
//
public:
enum ControlMode {
BasicMode = 0,
StandardMode,
VeteranMode
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Look states. A five-state machine off the pod's look buttons; on a state
// change InterpretControls calls Mech::CommitLookState, which re-aims the
// eyepoint from the model's authored look angles (and, once the weapon wave
// lands, re-arms the per-view weapon fire enables).
//
public:
enum LookState {
LookNone = 0,
LookLeftState,
LookRightState,
LookBehindState,
LookDownState
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
MechControlsMapper(
Mech *owner,
int subsystem_ID,
CString subsystem_name,
RegisteredClass::ClassID class_ID,
SharedData &shared_data = DefaultData
);
~MechControlsMapper();
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Per-frame control interpretation (the mapper's Performance): reads the
// engine-pushed raw input attributes (throttle / stick / pedals / buttons)
// and publishes the locomotion + aim demands the mech drive consumes.
//
public:
typedef void
(MechControlsMapper::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void
InterpretControls(Scalar time_slice);
Mech*
GetMech() { Check(this); return (Mech *)GetEntity(); }
Scalar
GetSpeedDemand() const { Check(this); return speedDemand; }
Scalar
GetTurnDemand() const { Check(this); return turnDemand; }
//
// The master perf writes the mobility scale straight into the
// mapper's command cells (binary @0x4a9d5d: throttle *= scale, and
// a scale inside the 1e-4 deadzone zeroes the turn outright -- a
// mech with dead myomers cannot even pivot). Applied here so the
// cells stay owned by the mapper.
//
void
ApplyMobilityScale(Scalar scale)
{
Check(this);
speedDemand *= scale;
if (scale <= 0.0001f && scale >= -0.0001f)
{
turnDemand = 0.0f;
}
}
//
// The LIMP machines write the demand cell DOWN to the damaged side's
// speed cap (binary GimpLegClipFinished @004a7970 preamble writes
// mapper+0x128 directly) -- a limping mech cannot command more speed
// than its limp figure carries.
//
void
SetSpeedDemand(Scalar demand)
{ Check(this); speedDemand = demand; }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local Data -- the published control inputs (the streamed mappings write
// these; InterpretControls, phase 5.3, reads them to drive the mech).
//
public:
//
// The POD ROSTER (binary mapper attributes PilotArrayPage/PilotArray,
// ids 15/16): the comm scoreboard's row source. Zero = no roster
// authored (a solo mission), which is why the shipped cockpit leaves
// that page blank.
//
int
GetPilotArray() const { Check(this); return pilotArray; }
int
GetPilotArrayPage() const { Check(this); return pilotArrayPage; }
protected:
ControlsJoystick stickPosition;
Scalar throttlePosition;
Scalar pedalsPosition;
ControlsButton reverseThrust;
Scalar speedDemand;
Scalar turnDemand;
ControlsButton lookForward;
ControlsButton lookLeft;
ControlsButton lookRight;
ControlsButton lookBehind;
ControlsButton lookDown;
ControlsButton torsoUp;
ControlsButton torsoDown;
ControlsButton torsoLeft;
ControlsButton torsoRight;
ControlsButton torsoCenter;
int controlMode;
int displayMode;
int pilotArrayPage;
int pilotArray;
int lookState;
int previousLookState;
//
// Takes one reserved word (Scalar and int are both 4 bytes here), so
// the class size and every existing offset stay exactly as they were.
//
Scalar targetRangeExponent; // authored watcher
int reserved[21];
};
#endif