Three clean eliminations on the live-RIO fault, all on the ack-fixed emulator: not the ack heuristic (reproduces after the fix), not the debug logging (pod_render_quiet faults identically with no BT_* env), and not the failed test-mode handshake (the quiet run's init PASSED and it faulted anyway). The Thrustmaster isolator -- L4CONTROLS=THRUSTMASTER so the game never opens the RIO while vRIO keeps streaming into serial1 -- was blocked by its own discovery: TM mode dies at boot in ControlsInstanceDirectOf<int>::Update+0x6, mov eax,[eax+0x1c] with EAX=0, at guest 00485E1A. That address resolves cleanly in our map and the loader names BTL4REC.EXE CODE 0x75E1A directly: a real defect in our controls wiring for the non-RIO path, and its own reconstruction brick. Standing facts for the hunt: our exe + live vRIO = fault in ~30-40s; shipped exe + the same stream on the same emulator = fine (two baselines). The ISR and LBE4ControlsManager are archive code; ours in the per-event path are the mapper (MECHMPPR) and the event/receiver plumbing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
83 lines
2.7 KiB
Plaintext
83 lines
2.7 KiB
Plaintext
# pod_render_tm.conf -- pod_render_quiet with THRUSTMASTER controls.
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#
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# The RIO fault isolator: L4CONTROLS=THRUSTMASTER,KEYBOARD means the game
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# never initializes the RIO or installs its serial ISR, while vRIO still
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# streams into serial1. Fault gone -> the trigger is the game's RIO
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# serial path. Fault stays -> the emulator's serial delivery corrupts
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# the DPMI host regardless of the guest's ISR.
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#
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[sdl]
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output=opengl
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# higher,higher not highest: HIGH_PRIORITY_CLASS starved the host desktop;
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# with the retry patches a rare dropout self-recovers (see gauge_rio.conf).
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priority=higher,higher
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[dosbox]
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memsize=32
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machine=svga_s3
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[cpu]
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core=dynamic
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cputype=pentium
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cycles=max
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[sblaster]
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sbtype=sb16
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sbbase=220
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irq=5
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dma=1
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hdma=5
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[mixer]
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# match the EMU8000s' native rate (no resample) and buffer ~60ms so brief
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# emulation-thread stalls (RIO retry recovery) don't audibly chop
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rate=44100
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blocksize=1024
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prebuffer=60
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[serial]
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# RIO on COM1 with the low-latency options (rxpollus/rxburst) so the board's
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# few-ms ACK deadline is met; plasma display on COM2 (real pod has both).
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# VWE fork namedpipe backend (com0com/realport retired -- COM1/COM2 gone):
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# DOSBox = pipe client (retry), vRIO/vPLASMA apps = servers; an unconnected
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# pipe behaves as an unplugged cable so the mission still runs. serialnamedpipe.h
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serial1=namedpipe pipe:vrio rxpollus:100 rxburst:16
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serial2=namedpipe pipe:vplasma
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# live UNBUFFERED game output: DOS char devices are not buffered, so
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# redirecting stdout to COM3 lands every line immediately. A normal
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# '> file' redirect stays 0 bytes until the process exits, which hides
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# all progress on a run that does NOT crash.
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serial3=file file:C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
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[autoexec]
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mount c "C:\VWE\TeslaRel410\ALPHA_1"
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c:
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cd \REL410\BT
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set VIDEOFORMAT=svga
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rem production pod card init (PARAMETR.BAT:181-186): DIAGNOSE + AWEUTIL per
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rem card -- AWEUTIL /S does the EMU8000 bring-up and DRAM detect the HMI SOS
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rem driver relies on; skipping it left the cards uninitialized (silent).
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rem aweutil /s SKIPPED for now: it verifies the AWE32 GM ROM, which the
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rem emulated cards lack (hangs in a retry loop) -- restore once the ROM is
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rem dumped from a real card. diagnose /s kept (passes, sets mixer config).
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set BLASTER=A220 I5 D1 H5 P330 T6
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c:\sb16\diagnose /s
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set BLASTER=A240 I7 D3 H6 P300 T6
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c:\sb16\diagnose /s
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set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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rem arena1 city mission (TESTARN.EGG: map=arena1, time=day) with the RIO
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rem attached; stdout redirected so mission-load progress survives kills.
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set BT_FORCE_THROTTLE=0.6
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set BT_FORCE_TURN=0.25
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat t s n p
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32rtm.exe -x
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BTL4REC.EXE -egg testarn.egg > COM3
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echo GAME-RC=%errorlevel% >> RC.TXT
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32rtm.exe -u
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echo ALPHA1-RUN-DONE
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pause
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