- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
//----------------------------------------------------------------------------
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// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
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//----------------------------------------------------------------------------
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#ifndef WORKSHOP_INVOKED
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#include <windows.h>
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#endif
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#include "notify.h"
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#include <owl\owlapp.rc> // default owl app icon
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IDM_COMMANDS MENU
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{
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POPUP "&Test"
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{
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MENUITEM "&Notifications", CM_TEST
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}
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}
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IDD_TEST DIALOG 25, 48, 262, 88
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STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_THICKFRAME
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CAPTION "Notification Tester"
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FONT 8, "MS Sans Serif"
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{
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PUSHBUTTON "&Beep", ID_BUTTON, 23, 42, 48, 14
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CTEXT "0", ID_STATIC, 36, 21, 19, 11
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CONTROL "", -1, "static", SS_BLACKFRAME | WS_CHILD | WS_VISIBLE, 6, 15, 83, 48
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LTEXT "Beep!", -1, 6, 6, 76, 8
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PUSHBUTTON "OK", IDOK, 111, 72, 48, 14
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CONTROL "", -1, "static", SS_BLACKFRAME | WS_CHILD | WS_VISIBLE, 96, 15, 162, 48
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LTEXT "Press the buttons!", -1, 96, 6, 60, 8
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PUSHBUTTON "Button&1", ID_BUTTON1, 99, 30, 36, 14
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PUSHBUTTON "Button&2", ID_BUTTON2, 138, 30, 36, 14
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PUSHBUTTON "Button&3", ID_BUTTON3, 180, 30, 36, 14
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PUSHBUTTON "Button&4", ID_BUTTON4, 219, 30, 36, 14
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}
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