Files
TeslaRel410/BORLAND/BC45/SOURCE/OWL/COMPAT.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

110 lines
2.3 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows
// (C) Copyright 1992, 1994 by Borland International, All Rights Reserved
//
// Owl 1.0 compatibility structures & functions
//----------------------------------------------------------------------------
#include <owl/owlpch.h>
#include <owl/compat.h>
#include <owl/window.h>
TMessage _OWLFUNC
__GetTMessageWin(TWindow* win)
{
TMessage msg;
TCurrentEvent& currentEvent = win->GetCurrentEvent();
msg.Receiver = currentEvent.Win->HWindow;
msg.Message = (uint16)currentEvent.Message;
msg.WParam = (uint16)currentEvent.WParam;
msg.LParam = currentEvent.LParam;
return msg;
}
string
TXCompatibility::MapStatusCodeToString(int statusCode)
{
uint resId;
switch (statusCode) {
case EM_INVALIDCHILD:
resId = IDS_INVALIDCHILDWINDOW;
break;
case EM_INVALIDCLIENT:
resId = IDS_INVALIDCLIENTWINDOW;
break;
case EM_INVALIDMAINWINDOW:
resId = IDS_INVALIDMAINWINDOW;
break;
case EM_INVALIDMODULE:
resId = IDS_INVALIDMODULE;
break;
case EM_INVALIDWINDOW:
resId = IDS_INVALIDWINDOW;
break;
default:
resId = IDS_UNKNOWNERROR;
}
return ResourceIdToString(0, resId);
}
//
// Constructor for exception signalled by setting TModule.Status or
// TWindow.Status to one of the EM_XXX values.
//
TXCompatibility::TXCompatibility(int statusCode)
:
TXOwl(MapStatusCodeToString(statusCode)),
Status(statusCode)
{
}
TXCompatibility::TXCompatibility(const TXCompatibility& src)
:
TXOwl(src),
Status(src.Status)
{
}
TXCompatibility::~TXCompatibility()
{
}
TXCompatibility*
TXCompatibility::Clone()
{
return new TXCompatibility(*this);
}
int
TXCompatibility::Unhandled(TModule*, unsigned)
{
return Status;
}
void
TXCompatibility::Throw()
{
THROW( *this );
}
//
// Internal function used to update the state of a TStatus. Throw
// an exception if the updated status code is non-zero.
//
void
TStatus::Set(int statusCode)
{
if (StatusCode == 0) // don't overwrite previous error code
StatusCode = statusCode;
if (statusCode != 0) // if non-zero, throw exception
THROW( TXCompatibility(statusCode) );
}