Files
TeslaRel410/BORLAND/BDE/DOC/IDAPITOK.TXT
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

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Highlighting IDAPI Code in BC 4.x
---------------------------------
Making use of the IDAPI.TOK color syntax highlighting file:
1. Copy the IDAPI.TOK file from the \BDE\DOC directory to the
\BC45\BIN direcrtory.
2. To change the TOK file which the IDE uses, choose the menu command
"Options | Environment" and under Topics choose Editor | File. If
the Editor has a + sign to the left, click on the + sign to expand
the Editor options below it.
3. In the Reserved Words window on the right the TOK files are listed.
Select the IDAPI.TOK file.
How to set up the color schemes:
Once the IDAPI.TOK file is selected, IDAPI functions still appear
in the default color scheme.
1. To change this, select "Options | Environment", and under Topics
choose "Syntax Highlighting | Customize" (click on it if necessary
to expand the options below it).
2. In the Element window scroll down and select "Client 1" to modify
the color of functions, and "Client 2" to modify the color of the
data types. The Foreground and Background default boxes are checked.
3. Choose from among the 16 colors in the Color window. Left click on a
color square to change the Forground Color to that color (a FG will
appear). Right click on a color square to change the Background Color
to that color (a BG will appear).
Notes:
You need to either exit the IDE or select another TOK file if you make
any changes to the TOK file after it has been loaded to see the changes.