Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
42 lines
1.3 KiB
Batchfile
42 lines
1.3 KiB
Batchfile
@echo off
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rem ------------------------------------------------------------------
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rem L4EYES=x y z pitch yaw roll [relative]
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rem ------------------------------------------------------------------
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set L4EYES=
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rem set L4EYES=0 2 10 0 0 0 r
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rem (side view:)
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rem set L4EYES=25 2 -10 2 95 0 r
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rem (rear view:)
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rem set L4EYES=5 5 20 -5 5 0 r
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rem (lepton scoresheet:)
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rem set L4EYES=3.5 1.8 -3.6 -24 132 0 r
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rem (dragon scoresheet:)
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rem set L4EYES=6 1.8 -5.6 -20 132 0 r
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set L4EYES=0 -4 -12.5 20 180 0 r
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rem (lepton class front)
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rem set L4EYES=0 0 -6 0 180 0 r
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rem (lepton class side)
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rem set L4EYES=6 0 0 0 90 0 r
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rem (lepton class top)
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rem set L4EYES=0 6 0 -90 90 0 r
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rem (bug class front)
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rem set L4EYES=0 0 -7 0 180 0 r
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rem (bug class side)
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rem set L4EYES=7 0 0 0 90 0 r
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rem (bug class top)
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rem set L4EYES=0 7 0 -90 90 0 r
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rem set L4EYES=6 0 0 0 90 0 r
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rem (mule class front)
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rem set L4EYES=0 0 -12.5 0 180 0 r
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rem (mule class side)
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rem set L4EYES=12.5 0 0 0 90 0 r
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rem (mule class top)
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rem set L4EYES=0 12.5 0 -90 90 0 r
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rem (tran view:)
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rem set L4EYES=0 9 -9 -45 180 0 r
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rem (Front View Camera)
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rem set L4EYES=0 0 -15 5 0 0 r
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rem ------------------------------------------------------------------
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call rpprep.bat %1 %2 %3 %4 %5 %6 %7 %8 %9
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menu.bat short
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