emulator/render-bridge/first-3d-frame.png: the arena from the pod -- sky, horizon, ground, the arena structures along the skyline -- at ~31fps on the VelociRender bridge. The whole chain now works in our build: MakeVideoRenderer -> BTL4VideoRenderer over DPLRenderer -> board boot -> Renderer::LoadMission -> DPLReadEnvironment for the art paths -> 40/40 arena objects loaded -> mission launch -> per-frame submission over the wire. The mistake worth remembering: the run was never stalled after InitializePlayerLink. I called that from a 150-second sample and it was just too short. CheckLoadMessageHandler reposts every second and will not advance until the min-priority event queue drains, and with the video renderer in the mission that takes minutes. A BT_LAUNCH_LOG trace showed the queue draining and then both RunMissionMessageHandler calls, the plasma display, and the first sensor tick -- matching the shipped binary line for line. The renderer deliberately holds a blank screen until RunningMission (L4VIDEO.CPP:5100), so 'black' was the app still loading, not a rendering bug. Zero unbuildable entities, zero geometry failures. The frame is static only because the mech is parked with no input, and the camera in the bridge title is the bridge's own viewer, not the game's eyepoint. Also banked the launch-gate trace (BT_LAUNCH_LOG) behind an env var. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1812 lines
46 KiB
C++
1812 lines
46 KiB
C++
# if !defined(MUNGA_HPP)
|
|
# include <munga.hpp>
|
|
# endif
|
|
# if !defined(REGISTRY_HPP)
|
|
# include <registry.hpp>
|
|
# endif
|
|
# if !defined(RENDERER_HPP)
|
|
# include <renderer.hpp>
|
|
# endif
|
|
# if !defined(CONTROLS_HPP)
|
|
# include <controls.hpp>
|
|
# endif
|
|
# if !defined(UPDATE_HPP)
|
|
# include <update.hpp>
|
|
# endif
|
|
# if !defined(MISSION_HPP)
|
|
# include <mission.hpp>
|
|
# endif
|
|
# if !defined(PLAYER_HPP)
|
|
# include <player.hpp>
|
|
# endif
|
|
# if !defined(DIRECTOR_HPP)
|
|
# include <director.hpp>
|
|
# endif
|
|
# if !defined(APPMGR_HPP)
|
|
# include <appmgr.hpp>
|
|
# endif
|
|
# if !defined(AUDREND_HPP)
|
|
# include <audrend.hpp>
|
|
# endif
|
|
# if !defined(VIDREND_HPP)
|
|
# include <vidrend.hpp>
|
|
# endif
|
|
# if !defined(GAUGREND_HPP)
|
|
# include <gaugrend.hpp>
|
|
# endif
|
|
# if !defined(HOSTMGR_HPP)
|
|
# include <hostmgr.hpp>
|
|
# endif
|
|
# if !defined(INTEREST_HPP)
|
|
# include <interest.hpp>
|
|
# endif
|
|
# if !defined(NTTMGR_HPP)
|
|
# include <nttmgr.hpp>
|
|
# endif
|
|
# if !defined(APPTASK_HPP)
|
|
# include <apptask.hpp>
|
|
# endif
|
|
# if !defined(CONSOLE_HPP)
|
|
# include <console.hpp>
|
|
# endif
|
|
# if !defined(APPMSG_HPP)
|
|
# include <appmsg.hpp>
|
|
# endif
|
|
# if !defined(EVTSTAT_HPP)
|
|
# include <evtstat.hpp>
|
|
# endif
|
|
|
|
#if defined(TRACE_FOREGROUND_PROCESSING)
|
|
BitTrace Foreground_Processing("Foreground Processing");
|
|
#endif
|
|
|
|
#if defined(TRACE_UPDATE_MANAGER)
|
|
BitTrace Update_Manager("Update Manager");
|
|
#endif
|
|
|
|
#if defined(TRACE_RENDERER_MANAGER)
|
|
BitTrace Renderer_Manager("Renderer Manager");
|
|
#endif
|
|
|
|
Application *application = NULL;
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|
int Exit_Code = 0;
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|
Logical Application::suppressGauges = False;
|
|
|
|
//#############################################################################
|
|
//########################### Application ###############################
|
|
//#############################################################################
|
|
|
|
//#############################################################################
|
|
// Message Support
|
|
//
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|
const Receiver::HandlerEntry
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|
Application::MessageHandlerEntries[]=
|
|
{
|
|
MESSAGE_ENTRY(Application, StateQuery),
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|
MESSAGE_ENTRY(Application, CheckLoad),
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|
MESSAGE_ENTRY(Application, RunMission),
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|
MESSAGE_ENTRY(Application, StopMission),
|
|
MESSAGE_ENTRY(Application, ResumeMission),
|
|
MESSAGE_ENTRY(Application, SuspendMission),
|
|
MESSAGE_ENTRY(Application, KeyCommand),
|
|
MESSAGE_ENTRY(Application, LoadMission),
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|
MESSAGE_ENTRY(Application, AbortMission)
|
|
};
|
|
|
|
Application::MessageHandlerSet
|
|
Application::MessageHandlers(ELEMENTS(Application::MessageHandlerEntries), Application::MessageHandlerEntries, NetworkClient::MessageHandlers);
|
|
|
|
//#############################################################################
|
|
// Virtual Data support
|
|
//
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|
Derivation
|
|
Application::ClassDerivations(NetworkClient::ClassDerivations, "Application");
|
|
|
|
Application::SharedData
|
|
Application::DefaultData(
|
|
Application::ClassDerivations,
|
|
Application::MessageHandlers
|
|
);
|
|
|
|
//
|
|
//#############################################################################
|
|
// TestInstance
|
|
//#############################################################################
|
|
//
|
|
Logical
|
|
Application::TestInstance() const
|
|
{
|
|
if (!IsDerivedFrom(ClassDerivations))
|
|
{
|
|
return False;
|
|
}
|
|
Check(&applicationState);
|
|
if (eventQueue)
|
|
{
|
|
Check(eventQueue);
|
|
}
|
|
if (networkManager)
|
|
{
|
|
Check(networkManager);
|
|
}
|
|
if (entityManager)
|
|
{
|
|
Check(entityManager);
|
|
}
|
|
if (registry)
|
|
{
|
|
Check(registry);
|
|
}
|
|
if (hostManager)
|
|
{
|
|
Check(hostManager);
|
|
}
|
|
if (interestManager)
|
|
{
|
|
Check(interestManager);
|
|
}
|
|
if (updateManager)
|
|
{
|
|
Check(updateManager);
|
|
}
|
|
if (rendererManager)
|
|
{
|
|
Check(rendererManager);
|
|
}
|
|
if (controlsManager)
|
|
{
|
|
Check(controlsManager);
|
|
}
|
|
if (intercomManager)
|
|
{
|
|
Check(intercomManager);
|
|
}
|
|
if (resourceFile)
|
|
{
|
|
Check(resourceFile);
|
|
}
|
|
if (viewpointEntity)
|
|
{
|
|
Check(viewpointEntity);
|
|
}
|
|
if (currentMission)
|
|
{
|
|
Check(currentMission);
|
|
}
|
|
if (backgroundTasks)
|
|
{
|
|
Check(backgroundTasks);
|
|
}
|
|
if (audioRenderer)
|
|
{
|
|
Check(audioRenderer);
|
|
}
|
|
if (videoRenderer)
|
|
{
|
|
Check(videoRenderer);
|
|
}
|
|
if (gaugeRenderer)
|
|
{
|
|
Check(gaugeRenderer);
|
|
}
|
|
return True;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// Application
|
|
//#############################################################################
|
|
//
|
|
Application::Application(
|
|
ResourceFile *resource_file,
|
|
ApplicationID application_ID,
|
|
ClassID class_ID,
|
|
SharedData &shared_data
|
|
):
|
|
NetworkClient(class_ID, shared_data, ApplicationClientID),
|
|
applicationState(ApplicationStateCount)
|
|
{
|
|
Check(&shared_data);
|
|
Check(resource_file);
|
|
|
|
applicationID = application_ID;
|
|
|
|
//
|
|
// Create the event queue
|
|
//
|
|
eventQueue = GeneralEventQueue::Make(
|
|
EVENT_PRIORITIES_COUNT,
|
|
"MUNGA Event Count"
|
|
);
|
|
Check(eventQueue);
|
|
|
|
//
|
|
// Remember the resource file
|
|
//
|
|
resourceFile = resource_file;
|
|
missionPlayer = NULL;
|
|
|
|
//
|
|
// NULL managers not yet created
|
|
//
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|
networkManager = NULL;
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|
registry = NULL;
|
|
controlsManager = NULL;
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|
intercomManager = NULL;
|
|
backgroundTasks = NULL;
|
|
interestManager = NULL;
|
|
audioRenderer = NULL;
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|
videoRenderer = NULL;
|
|
gaugeRenderer = NULL;
|
|
|
|
//
|
|
// NULL pointers to other objects not yet created
|
|
//
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|
viewpointEntity = NULL;
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|
currentMission = NULL;
|
|
|
|
//
|
|
// Create base level managers
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|
//
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|
entityManager = new EntityManager;
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|
Register_Object(entityManager);
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|
hostManager = new HostManager;
|
|
Register_Object(hostManager);
|
|
updateManager = new UpdateManager;
|
|
Register_Object(updateManager);
|
|
rendererManager = new RendererManager;
|
|
Register_Object(rendererManager);
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|
backgroundTasks = new BackgroundTasks;
|
|
Register_Object(backgroundTasks);
|
|
|
|
//
|
|
// Set up game state
|
|
//
|
|
executeFrames = False;
|
|
applicationState.SetState(InitializingState);
|
|
currentMission = NULL;
|
|
secondsRemainingInGame = 0.0f;
|
|
spoolFile = NULL;
|
|
routePacketFinished = False;
|
|
lastCreationMessage = Now();
|
|
|
|
//
|
|
// HACK - Init analysis bits
|
|
//
|
|
#if defined(TRACE_ON)
|
|
trace_manager.ResetTraces();
|
|
#endif
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// GetApplicationManager
|
|
//#############################################################################
|
|
//
|
|
ApplicationManager*
|
|
Application::GetApplicationManager()
|
|
{
|
|
PlugIteratorOf<ApplicationManager*> manager_link(this);
|
|
ApplicationManager *mgr;
|
|
while ((mgr = manager_link.ReadAndNext()) != NULL)
|
|
{
|
|
if (mgr->GetClassID() == ApplicationManagerClassID)
|
|
{
|
|
return mgr;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Scalar
|
|
Application::GetApplicationLoopFrameRate()
|
|
{
|
|
ApplicationManager *mgr = GetApplicationManager();
|
|
Check(mgr);
|
|
return mgr->GetFrameRate();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// Initialize
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::Initialize()
|
|
{
|
|
Check(this);
|
|
|
|
//
|
|
//----------------------------
|
|
// Create the interest Manager
|
|
//----------------------------
|
|
//
|
|
interestManager = MakeInterestManager();
|
|
Register_Object(interestManager);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Create the network manager
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
networkManager = MakeNetworkManager();
|
|
Register_Object(networkManager);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Create the registry, load static object streams
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
registry = MakeRegistry();
|
|
if (registry)
|
|
{
|
|
Register_Object(registry);
|
|
registry->LoadStaticObjectStreamResource();
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Create the mode manager
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
modeManager = MakeModeManager();
|
|
Register_Object(modeManager);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Create the controls manager
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
controlsManager = MakeControlsManager();
|
|
Register_Object(controlsManager);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Create the intercom manager
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
intercomManager = MakeIntercomManager();
|
|
Register_Object(intercomManager);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Add background tasks
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
LoadBackgroundTasks();
|
|
executeFrames = True;
|
|
applicationState.SetState(WaitingForEgg);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Create the audio renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Verify(audioRenderer == NULL);
|
|
if ((audioRenderer = MakeAudioRenderer()) != NULL)
|
|
{
|
|
Register_Object(audioRenderer);
|
|
audioRenderer->Initialize();
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Create the video renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Verify(videoRenderer == NULL);
|
|
if ((videoRenderer = MakeVideoRenderer()) != NULL)
|
|
{
|
|
Register_Object(videoRenderer);
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Create the gauge renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Verify(gaugeRenderer == NULL);
|
|
|
|
if ((gaugeRenderer = MakeGaugeRenderer()) != NULL)
|
|
{
|
|
Register_Object(gaugeRenderer);
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// LoadBackgroundTasks
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::LoadBackgroundTasks()
|
|
{
|
|
Check(this);
|
|
|
|
ApplicationTask *application_task;
|
|
|
|
application_task = new RoutePacketTask;
|
|
Register_Object(application_task);
|
|
backgroundTasks->AddTask(application_task);
|
|
|
|
application_task = new ProcessEventTask;
|
|
Register_Object(application_task);
|
|
backgroundTasks->AddTask(application_task);
|
|
|
|
application_task = new AudioRendererTask;
|
|
Register_Object(application_task);
|
|
backgroundTasks->AddTask(application_task);
|
|
|
|
application_task = new GaugeRendererTask;
|
|
Register_Object(application_task);
|
|
backgroundTasks->AddTask(application_task);
|
|
|
|
application_task = new NetworkManagerTask;
|
|
Register_Object(application_task);
|
|
backgroundTasks->AddTask(application_task);
|
|
|
|
application_task = new CompleteCyclesTask;
|
|
Register_Object(application_task);
|
|
backgroundTasks->AddTask(application_task);
|
|
|
|
application_task = new FryDeathRowTask;
|
|
Register_Object(application_task);
|
|
backgroundTasks->AddTask(application_task);
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeInterestManager
|
|
//#############################################################################
|
|
//
|
|
InterestManager*
|
|
Application::MakeInterestManager()
|
|
{
|
|
return new InterestManager;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeNetworkManager
|
|
//#############################################################################
|
|
//
|
|
NetworkManager*
|
|
Application::MakeNetworkManager()
|
|
{
|
|
return new NetworkManager(NetworkManager::DefaultData);
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeRegistry
|
|
//#############################################################################
|
|
//
|
|
Registry*
|
|
Application::MakeRegistry()
|
|
{
|
|
Fail("Application::MakeRegistry - Should never reach here");
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeModeManager
|
|
//#############################################################################
|
|
//
|
|
ModeManager*
|
|
Application::MakeModeManager()
|
|
{
|
|
Fail("Application::MakeModeManager - Should never reach here");
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeControlsManager
|
|
//#############################################################################
|
|
//
|
|
ControlsManager*
|
|
Application::MakeControlsManager()
|
|
{
|
|
Fail("Application::MakeControlsManager - Should never reach here");
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeIntercomManager
|
|
//#############################################################################
|
|
//
|
|
IcomManager*
|
|
Application::MakeIntercomManager()
|
|
{
|
|
Fail("Application::MakeIntercomManager - Should never reach here");
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// ExecuteForeground
|
|
//#############################################################################
|
|
//
|
|
Logical
|
|
Application::ExecuteForeground(
|
|
Time start_of_frame,
|
|
Scalar frame_duration
|
|
)
|
|
{
|
|
SET_FOREGROUND_PROCESSING();
|
|
|
|
Check(this);
|
|
Verify(application == this);
|
|
|
|
if (!executeFrames)
|
|
{
|
|
CLEAR_FOREGROUND_PROCESSING();
|
|
return executeFrames;
|
|
}
|
|
|
|
Time
|
|
frame_ticks;
|
|
frame_ticks = frame_duration;
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Controls Manager
|
|
//
|
|
// Poll all devices, update all control variables.
|
|
//
|
|
// This is executed before the update manager so that the
|
|
// models have valid control values. It is not necessary for
|
|
// the controls to operate at the frame rate of this loop. If
|
|
// the controls manager can run run at a lower rate it can
|
|
// throttle itself internally.
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Check(controlsManager);
|
|
Time startControls = Now();
|
|
controlsManager->Execute();
|
|
Time endControls = Now();
|
|
|
|
if (GetApplicationState() == WaitingForEgg)
|
|
{
|
|
CLEAR_FOREGROUND_PROCESSING();
|
|
return executeFrames;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Update Manager
|
|
//
|
|
// Execute replicants.
|
|
// Execute master entities if they are interesting here or
|
|
// elsewhere.
|
|
// Inform interest manager of possible interest zone change.
|
|
// If the master entity has provided and update message then
|
|
// send it to replicants.
|
|
//
|
|
// This is executed before the interest manager so that the
|
|
// interest manager can merge all interest zone changes before
|
|
// broadcasting interest arena deltas and building interesting
|
|
// entity lists.
|
|
//
|
|
// This is executed before the renderers so that the watchers
|
|
// have executed on the model and are ready for use by the
|
|
// renderers.
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
SET_UPDATE_MANAGER();
|
|
|
|
Time startUpdate = Now();
|
|
Check(updateManager);
|
|
updateManager->Execute(start_of_frame);
|
|
Time endUpdate = Now();
|
|
|
|
CLEAR_UPDATE_MANAGER();
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Interest Manager
|
|
//
|
|
// Update the net interest arena.
|
|
// Calculate which interest zones should be released and which
|
|
// interest zones should be loaded
|
|
// Send a becoming uninteresting and becoming interesting
|
|
// message to the entity.
|
|
// Broadcast the interest arena change
|
|
//
|
|
// The renderer manager call, update interest origins will
|
|
// update only those interest origins required by the renderers
|
|
// executing this frame.
|
|
//
|
|
// This is executed before the renderer manager so that when
|
|
// the renderers execute they execute upon interest lists that
|
|
// are valid as of the end of a model/update frame.
|
|
//
|
|
// In theory the interest manager does not have to run every
|
|
// frame. If throttled less, this would cause fuzz at interest
|
|
// zone borders, which may or may not be acceptable depending
|
|
// on the size of the interest arena.
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Time startInterest = Now();
|
|
Check(rendererManager);
|
|
rendererManager->UpdateInterestOrigins(start_of_frame);
|
|
Check(interestManager);
|
|
interestManager->Execute();
|
|
Time endInterest = Now();
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Renderer Manager
|
|
//
|
|
// Execute renderers.
|
|
// Get interest list from interest manager.
|
|
// Poll watchers.
|
|
//
|
|
// It is not necessary for all renderers to operate at the frame
|
|
// rate of this loop. If a renderer can run at a lower rate it
|
|
// does so via the renderer manager which will govern if a
|
|
// renderer executes this frame.
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
SET_RENDERER_MANAGER();
|
|
Time startRender = Now();
|
|
Check(rendererManager);
|
|
rendererManager->Execute(start_of_frame, frame_ticks, frame_ticks);
|
|
Time endRender = Now();
|
|
CLEAR_RENDERER_MANAGER();
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Intercom Manager
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Time startIntercom = Now();
|
|
Check(intercomManager);
|
|
intercomManager->Execute();
|
|
Time endIntercom = Now();
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Execution statistics
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (GetApplicationState() == RunningMission)
|
|
{
|
|
secondsRemainingInGame =
|
|
currentMission->GetGameLength() - (Now() - gameStarted);
|
|
}
|
|
routePacketFinished = False;
|
|
|
|
CLEAR_FOREGROUND_PROCESSING();
|
|
|
|
return executeFrames && !Exit_Code;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// ExecuteBackgroundTask
|
|
//#############################################################################
|
|
//
|
|
#define QUIET_TIME_OUT 3.0f
|
|
void
|
|
Application::ExecuteBackgroundTask()
|
|
{
|
|
Check(this);
|
|
|
|
//
|
|
//------------------------------------------------------------------------
|
|
// If we are processing the map's creation messages, don't allow any other
|
|
// processing to happen until nothing appears for the timeout period
|
|
//------------------------------------------------------------------------
|
|
//
|
|
if (GetApplicationState() == CreatingMission)
|
|
{
|
|
Check(networkManager);
|
|
|
|
if (networkManager->RoutePacket())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ProcessOneEvent(DefaultEventPriority))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ProcessOneEvent(LowEventPriority))
|
|
{
|
|
lastCreationMessage = Now();
|
|
}
|
|
else
|
|
{
|
|
Scalar wait = Now() - lastCreationMessage;
|
|
if (wait > QUIET_TIME_OUT)
|
|
{
|
|
applicationState.SetState(LoadingMission);
|
|
networkManager->Marker("MUNGA MARKER - Starting renderer load...\n");
|
|
networkManager->Mode(NetworkManager::UnreliableMode);
|
|
#if defined(LAB_ONLY)
|
|
DEBUG_STREAM << "Starting renderer load...\n" << flush;
|
|
#endif
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
//
|
|
// If there exists a high priority event, execute it
|
|
//
|
|
if (ProcessOneEvent(HighEventPriority))
|
|
{
|
|
return;
|
|
}
|
|
|
|
//
|
|
// if
|
|
// we are not finished routing packets this frames or
|
|
// we are not running the game
|
|
// then
|
|
// attempt to route a network packet
|
|
// we are finished routing packets for this frame
|
|
//
|
|
if (
|
|
!routePacketFinished ||
|
|
applicationState.GetState() != RunningMission
|
|
)
|
|
{
|
|
Check(networkManager);
|
|
if (networkManager->RoutePacket())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
routePacketFinished = True;
|
|
|
|
//
|
|
// Execute lower priority tasks
|
|
//
|
|
Check(backgroundTasks);
|
|
backgroundTasks->Execute();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// Stop
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::Stop()
|
|
{
|
|
Check(this);
|
|
|
|
//
|
|
// Dump analysis sample
|
|
//
|
|
#if defined(USE_TIME_ANALYSIS)
|
|
DEBUG_STREAM << "\nGame timing statistics:\n" << flush;
|
|
trace_manager.SnapshotTimingAnalysis(True);
|
|
#endif
|
|
#if defined(USE_TRACE_LOG)
|
|
trace_manager.SaveTraceLog("trace.log");
|
|
#endif
|
|
#if defined(USE_EVENT_STATISTICS)
|
|
event_statistics_manager.Report();
|
|
#endif
|
|
|
|
//
|
|
// Set state variables to end game status
|
|
//
|
|
executeFrames = False;
|
|
DEBUG_STREAM << flush << flush;
|
|
applicationState.SetState(StoppingMission);
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// Shutdown
|
|
//#############################################################################
|
|
//
|
|
Logical
|
|
Application::Shutdown(int remainingApps)
|
|
{
|
|
Check(this);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Shutdown gauge renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (gaugeRenderer != NULL)
|
|
{
|
|
Check(gaugeRenderer);
|
|
gaugeRenderer->Shutdown();
|
|
gaugeRenderer->UnlinkFromEntity();
|
|
}
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Shutdown video renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (videoRenderer != NULL)
|
|
{
|
|
Check(videoRenderer);
|
|
videoRenderer->Shutdown();
|
|
videoRenderer->UnlinkFromEntity();
|
|
}
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Shutdown audio renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (audioRenderer != NULL)
|
|
{
|
|
Check(audioRenderer);
|
|
audioRenderer->Shutdown();
|
|
audioRenderer->UnlinkFromEntity();
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Delete the viewpoint entity
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (viewpointEntity != NULL)
|
|
{
|
|
Unregister_Object(viewpointEntity);
|
|
delete viewpointEntity;
|
|
viewpointEntity = NULL;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Shutdown the interest manager
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Check(interestManager);
|
|
interestManager->Shutdown();
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Shutdown the host manager
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Check(hostManager);
|
|
hostManager->Shutdown();
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Shutdown the network manager
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Check(networkManager);
|
|
networkManager->Shutdown();
|
|
|
|
//
|
|
//--------------------------------------------------
|
|
// Delete the current mission if it has been created
|
|
//--------------------------------------------------
|
|
//
|
|
if (currentMission)
|
|
{
|
|
Unregister_Object(currentMission);
|
|
delete currentMission;
|
|
currentMission = NULL;
|
|
}
|
|
|
|
//
|
|
//---------------------------------
|
|
// Allow the process to start again
|
|
//---------------------------------
|
|
//
|
|
executeFrames = True;
|
|
applicationState.SetState(WaitingForEgg);
|
|
#if 0
|
|
return !Exit_Code;
|
|
#else
|
|
return False;
|
|
#endif
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// Terminate
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::Terminate()
|
|
{
|
|
Check(this);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Delete the gauge renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (gaugeRenderer != NULL)
|
|
{
|
|
Unregister_Object(gaugeRenderer);
|
|
delete gaugeRenderer;
|
|
gaugeRenderer = NULL;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Delete the video renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (videoRenderer != NULL)
|
|
{
|
|
Unregister_Object(videoRenderer);
|
|
delete videoRenderer;
|
|
videoRenderer = NULL;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Delete the audio renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (audioRenderer != NULL)
|
|
{
|
|
Unregister_Object(audioRenderer);
|
|
delete audioRenderer;
|
|
audioRenderer = NULL;
|
|
}
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// Delete the intercom manager
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
if (intercomManager != NULL)
|
|
{
|
|
Unregister_Object(intercomManager);
|
|
delete intercomManager;
|
|
intercomManager = NULL;
|
|
}
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// Delete the controls manager
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
if (controlsManager != NULL)
|
|
{
|
|
Unregister_Object(controlsManager);
|
|
delete controlsManager;
|
|
controlsManager = NULL;
|
|
}
|
|
|
|
//
|
|
//------------------------
|
|
// Delete the mode manager
|
|
//------------------------
|
|
//
|
|
if (modeManager)
|
|
{
|
|
Unregister_Object(modeManager);
|
|
delete modeManager;
|
|
modeManager = NULL;
|
|
}
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// Delete the registry
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
if (registry != NULL)
|
|
{
|
|
Unregister_Object(registry);
|
|
delete registry;
|
|
registry = NULL;
|
|
}
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// Delete the network manager
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
if (networkManager != NULL)
|
|
{
|
|
Unregister_Object(networkManager);
|
|
delete networkManager;
|
|
networkManager = NULL;
|
|
}
|
|
|
|
//
|
|
//----------------------------
|
|
// Delete the interest manager
|
|
//----------------------------
|
|
//
|
|
if (interestManager != NULL)
|
|
{
|
|
Unregister_Object(interestManager);
|
|
delete interestManager;
|
|
interestManager = NULL;
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// ~Application
|
|
//#############################################################################
|
|
//
|
|
Application::~Application()
|
|
{
|
|
//
|
|
// Verify that these managers have been deleted
|
|
//
|
|
Verify(interestManager == NULL);
|
|
Verify(networkManager == NULL);
|
|
Verify(registry == NULL);
|
|
Verify(controlsManager == NULL);
|
|
Verify(intercomManager == NULL);
|
|
Verify(audioRenderer == NULL);
|
|
Verify(videoRenderer == NULL);
|
|
Verify(gaugeRenderer == NULL);
|
|
|
|
//
|
|
// Verify that the mission has been deleted
|
|
//
|
|
Verify(currentMission == NULL);
|
|
|
|
//
|
|
// Verify that the viewpoint entity has been deleted
|
|
//
|
|
Verify(viewpointEntity == NULL);
|
|
|
|
//
|
|
// Destroy these managers
|
|
//
|
|
Unregister_Object(backgroundTasks);
|
|
delete backgroundTasks;
|
|
backgroundTasks = NULL;
|
|
|
|
Unregister_Object(rendererManager);
|
|
delete rendererManager;
|
|
rendererManager = NULL;
|
|
|
|
Unregister_Object(updateManager);
|
|
delete updateManager;
|
|
updateManager = NULL;
|
|
|
|
Unregister_Object(hostManager);
|
|
delete hostManager;
|
|
hostManager = NULL;
|
|
|
|
Unregister_Object(entityManager);
|
|
delete entityManager;
|
|
entityManager = NULL;
|
|
|
|
resourceFile = NULL;
|
|
|
|
//
|
|
// Destroy the event queue
|
|
// HACK - the event queue is transparently created as an array,
|
|
// therefore must be deleted as one
|
|
//
|
|
Unregister_Object(eventQueue);
|
|
delete[] eventQueue;
|
|
eventQueue = NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// StateQueryMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::StateQueryMessageHandler(
|
|
#if DEBUG_LEVEL>0
|
|
StateQueryMessage *message
|
|
#else
|
|
StateQueryMessage *
|
|
#endif
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
Verify(message->messageID == StateQueryMessageID);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Send the console our application state
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Host *console_host;
|
|
|
|
Check(GetHostManager());
|
|
if ((console_host = GetHostManager()->GetConsoleHost()) != NULL)
|
|
{
|
|
Check(console_host);
|
|
|
|
unsigned int appState = applicationState.GetState();
|
|
|
|
ConsoleApplicationStateResponseMessage
|
|
response_message(
|
|
0, // GetHostManager()->GetLocalHostID(),
|
|
applicationState.GetState(),
|
|
GetApplicationID()
|
|
);
|
|
|
|
SendMessage(
|
|
console_host->GetHostID(),
|
|
ConsoleClientID,
|
|
&response_message
|
|
);
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CreateMission
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::CreateMission(NotationFile *egg_notation_file)
|
|
{
|
|
Check(this);
|
|
Check(egg_notation_file);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Create mission from egg notation file
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
currentMission = MakeMission(egg_notation_file, resourceFile);
|
|
Register_Object(currentMission);
|
|
secondsRemainingInGame = currentMission->GetGameLength();
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Now, start up the network connect process. The network must have at
|
|
// least established the local host before returning, so that the player
|
|
// data load can work
|
|
//----------------------------------------------------------------------
|
|
//
|
|
NetworkManager *net_mgr = GetNetworkManager();
|
|
Check(net_mgr);
|
|
net_mgr->StartConnecting(currentMission);
|
|
currentMission->SetPlayerData(egg_notation_file);
|
|
|
|
InterestManager *interest_mgr = GetInterestManager();
|
|
Check(interest_mgr);
|
|
interest_mgr->LoadInterestArenas(currentMission);
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeMission
|
|
//#############################################################################
|
|
//
|
|
Mission*
|
|
Application::MakeMission(
|
|
NotationFile*,
|
|
ResourceFile*
|
|
)
|
|
{
|
|
Fail("Application::MakeMisson - Should never reach here");
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// LoadMissionMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::LoadMissionMessageHandler(Message *)
|
|
{
|
|
Check(this);
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Load the interest manager
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
#ifdef USE_TIME_ANALYSIS
|
|
trace_manager.StartTimingAnalysis();
|
|
#endif
|
|
Check(interestManager);
|
|
interestManager->LoadMission(currentMission);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Make the player
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Registry* registry = GetRegistry();
|
|
Check(registry);
|
|
missionPlayer = registry->MakePlayer(currentMission);
|
|
Register_Object(missionPlayer);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Set application state to loading
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
applicationState.SetState(CreatingMission);
|
|
#if defined(LAB_ONLY)
|
|
DEBUG_STREAM << "Starting entity creation...\n" << flush;
|
|
#endif
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeAndLinkViewpointEntity
|
|
//#############################################################################
|
|
//
|
|
Entity*
|
|
Application::MakeAndLinkViewpointEntity(Entity::MakeMessage* message)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Create the viewpoint entity
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
#if DEBUG_LEVEL>0
|
|
HostManager *host = GetHostManager();
|
|
Check(host);
|
|
Verify(message->entityID.GetHostID() == host->GetLocalHostID());
|
|
#endif
|
|
|
|
Verify(viewpointEntity == NULL);
|
|
viewpointEntity = MakeViewpointEntity(message);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Post a message to check the status of the load
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
CheckLoadMessage check_load_message;
|
|
Post(DefaultEventPriority, this, &check_load_message);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Load audio renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (audioRenderer != NULL)
|
|
{
|
|
Check(audioRenderer);
|
|
audioRenderer->LinkToEntity(viewpointEntity);
|
|
audioRenderer->LoadMission(GetCurrentMission());
|
|
audioRenderer->SetRendererStatusToRunning();
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Load video renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (videoRenderer != NULL)
|
|
{
|
|
Check(videoRenderer);
|
|
videoRenderer->LinkToEntity(viewpointEntity);
|
|
videoRenderer->LoadMission(GetCurrentMission());
|
|
videoRenderer->SetRendererStatusToRunning();
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Load gauge renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (gaugeRenderer != NULL)
|
|
{
|
|
Check(gaugeRenderer);
|
|
gaugeRenderer->LinkToEntity(viewpointEntity);
|
|
gaugeRenderer->LoadMission(GetCurrentMission());
|
|
gaugeRenderer->SetRendererStatusToRunning();
|
|
}
|
|
|
|
return viewpointEntity;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeViewpointEntity
|
|
//#############################################################################
|
|
//
|
|
Entity*
|
|
Application::MakeViewpointEntity(Entity::MakeMessage*)
|
|
{
|
|
Fail("Application::MakeViewpointEntity - Should never reach here");
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeAudioRenderer
|
|
//#############################################################################
|
|
//
|
|
AudioRenderer*
|
|
Application::MakeAudioRenderer()
|
|
{
|
|
Fail("Application::MakeAudioRenderer - Should never reach here");
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeVideoRenderer
|
|
//#############################################################################
|
|
//
|
|
VideoRenderer*
|
|
Application::MakeVideoRenderer()
|
|
{
|
|
Fail("Application::MakeVideoRenderer - Should never reach here");
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeGaugeRenderer
|
|
//#############################################################################
|
|
//
|
|
GaugeRenderer*
|
|
Application::MakeGaugeRenderer()
|
|
{
|
|
Fail("Application::MakeGaugeRenderer - Should never reach here");
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CheckLoadMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::CheckLoadMessageHandler(
|
|
CheckLoadMessage *message
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
Verify(message->messageID == CheckLoadMessageID);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// If the application is already running then ignore this message
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
switch (applicationState.GetState())
|
|
{
|
|
case CreatingMission:
|
|
case LoadingMission:
|
|
case WaitingForLaunch:
|
|
//
|
|
// LAUNCH-GATE TRACE (env BT_LAUNCH_LOG): this handler reposts
|
|
// itself every second and will not advance until the low-priority
|
|
// event queue drains, so a queue that never empties parks the
|
|
// application at WaitingForLaunch forever -- no RunMissionMessage,
|
|
// no RunningMission, and the video renderer deliberately holds a
|
|
// BLANK SCREEN until then (L4VIDEO.CPP:5100).
|
|
//
|
|
if (getenv("BT_LAUNCH_LOG"))
|
|
DEBUG_STREAM << "[launch] state=" << (int)applicationState.GetState()
|
|
<< " minPriorityEmpty="
|
|
<< (eventQueue->IsPriorityEmpty(MinEventPriority) ? 1 : 0)
|
|
<< "\n" << flush;
|
|
if (eventQueue->IsPriorityEmpty(MinEventPriority))
|
|
{
|
|
Host *console_host;
|
|
|
|
if (applicationState.GetState() == LoadingMission)
|
|
{
|
|
ResourceFile *res_file = GetResourceFile();
|
|
Check(res_file);
|
|
res_file->ReleaseUnlockedResources();
|
|
#if defined(LAB_ONLY)
|
|
DEBUG_STREAM << "Waiting for translocation!\n" << flush;
|
|
#endif
|
|
#if defined(USE_TIME_ANALYSIS)
|
|
DEBUG_STREAM << "Loading time usage:\n" << flush;
|
|
trace_manager.SnapshotTimingAnalysis(True);
|
|
#endif
|
|
}
|
|
applicationState.SetState(WaitingForLaunch);
|
|
Check(GetHostManager());
|
|
|
|
console_host = GetHostManager()->GetConsoleHost();
|
|
if (
|
|
(
|
|
(console_host == NULL) ||
|
|
(
|
|
console_host != NULL &&
|
|
console_host->GetConnectStatus() != Host::OnLineConnectionStatus
|
|
)
|
|
)
|
|
)
|
|
{
|
|
//
|
|
// In the absence of the console just post the message to run.
|
|
// An IN-PROCESS console (hosted network mission) has no
|
|
// connection to this pod but still owns the launch -- the
|
|
// gConsoleMarshalsLaunch flag holds us at WaitingForLaunch
|
|
// until every pod in the mesh is staged (BT412).
|
|
//
|
|
RunMissionMessage run_mission_message;
|
|
Post(DefaultEventPriority, this, &run_mission_message);
|
|
Tell("Sent ready message to ourselves\n");
|
|
}
|
|
}
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// Post this message again until the application is running
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
Time post_time;
|
|
|
|
post_time = Now();
|
|
#if DEBUG_LEVEL<3
|
|
post_time += 1.0f;
|
|
#else
|
|
post_time += 5.0;
|
|
#endif
|
|
|
|
Post(DefaultEventPriority, this, message, post_time);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// RunMissionMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::RunMissionMessageHandler(
|
|
#if DEBUG_LEVEL>0
|
|
RunMissionMessage *message
|
|
#else
|
|
RunMissionMessage *
|
|
#endif
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
Verify(message->messageID == RunMissionMessageID);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// If the application is already running then ignore this message
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
switch (GetApplicationState())
|
|
{
|
|
case RunningMission:
|
|
return;
|
|
|
|
case LaunchingMission:
|
|
//
|
|
// Start analysis sample
|
|
//
|
|
#if defined(USE_TRACE_LOG)
|
|
{
|
|
char *log_size_str = getenv("LOGSIZE");
|
|
if (log_size_str)
|
|
{
|
|
size_t log_size = atoi(log_size_str);
|
|
if (log_size > 0)
|
|
{
|
|
trace_manager.CreateTraceLog(log_size,True);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef USE_TIME_ANALYSIS
|
|
trace_manager.StartTimingAnalysis();
|
|
#endif
|
|
|
|
Tell("Application::RunMissionMessageHandler - running mission\n");
|
|
applicationState.SetState(RunningMission);
|
|
gameStarted = Now();
|
|
break;
|
|
|
|
case WaitingForLaunch:
|
|
{
|
|
Tell("Application::RunMissionMessageHandler - Translocation\n");
|
|
applicationState.SetState(LaunchingMission);
|
|
Player *player = GetMissionPlayer();
|
|
Check(player);
|
|
Player::MissionStartingMessage
|
|
launch(
|
|
Player::MissionStartingMessageID,
|
|
sizeof(Player::MissionStartingMessage)
|
|
);
|
|
player->Dispatch(&launch);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
Fail("Application::RunMissionMessageHandler - Not ready to run!\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// SuspendMissionMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::SuspendMissionMessageHandler(
|
|
#if DEBUG_LEVEL>0
|
|
SuspendMissionMessage *message
|
|
#else
|
|
SuspendMissionMessage *
|
|
#endif
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
Verify(message->messageID == SuspendMissionMessageID);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// The application should be either running or already suspended
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
switch (GetApplicationState())
|
|
{
|
|
case RunningMission:
|
|
{
|
|
Player::MissionEndingMessage
|
|
player_message(
|
|
Player::MissionEndingMessageID,
|
|
sizeof(Player::MissionEndingMessage)
|
|
);
|
|
Player *player;
|
|
|
|
Tell("Application::SuspendMissionMessageHandler - Suspending\n");
|
|
applicationState.SetState(SuspendingMission);
|
|
|
|
player = GetMissionPlayer();
|
|
Check(player);
|
|
player->Dispatch(&player_message);
|
|
}
|
|
break;
|
|
|
|
case SuspendingMission:
|
|
//
|
|
// Already suspended
|
|
//
|
|
break;
|
|
|
|
default:
|
|
//
|
|
// Any other state is an error
|
|
//
|
|
Fail("Application::SuspendMissionMessageHandler - Illegal state");
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// ResumeMissionMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::ResumeMissionMessageHandler(
|
|
#if DEBUG_LEVEL>0
|
|
ResumeMissionMessage *message
|
|
#else
|
|
ResumeMissionMessage *
|
|
#endif
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
Verify(message->messageID == ResumeMissionMessageID);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// The application should be in the suspended state or resuming
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
switch (GetApplicationState())
|
|
{
|
|
case SuspendingMission:
|
|
{
|
|
Player::MissionStartingMessage
|
|
launch(
|
|
Player::MissionStartingMessageID,
|
|
sizeof(Player::MissionStartingMessage)
|
|
);
|
|
Player *player;
|
|
|
|
Tell("Application::ResumeMissionMessageHandler - Resuming mission\n");
|
|
applicationState.SetState(ResumingMission);
|
|
player = GetMissionPlayer();
|
|
Check(player);
|
|
player->Dispatch(&launch);
|
|
}
|
|
break;
|
|
|
|
case ResumingMission:
|
|
Tell("Application::ResumeMissionMessageHandler - Running mission\n");
|
|
applicationState.SetState(RunningMission);
|
|
gameStarted = Now();
|
|
break;
|
|
|
|
default:
|
|
Fail("Application::ResumeMissionMessageHandler - Illegal state\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// StopMissionMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::StopMissionMessageHandler(
|
|
#if DEBUG_LEVEL>0
|
|
StopMissionMessage *message
|
|
#else
|
|
StopMissionMessage *
|
|
#endif
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
Verify(message->messageID == StopMissionMessageID);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// If the application is already stopping then ignore the message
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
switch (GetApplicationState())
|
|
{
|
|
case StoppingMission:
|
|
return;
|
|
|
|
case EndingMission:
|
|
case AbortingMission:
|
|
Stop();
|
|
break;
|
|
|
|
default:
|
|
{
|
|
applicationState.SetState(EndingMission);
|
|
Player *player = GetMissionPlayer();
|
|
if (player)
|
|
{
|
|
networkManager->Mode(NetworkManager::ReliableMode);
|
|
Check(player);
|
|
Player::MissionEndingMessage
|
|
launch(
|
|
Player::MissionEndingMessageID,
|
|
sizeof(Player::MissionEndingMessage)
|
|
);
|
|
player->Dispatch(&launch);
|
|
}
|
|
else
|
|
{
|
|
Stop();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// StopMissionMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::AbortMissionMessageHandler(
|
|
#if DEBUG_LEVEL>0
|
|
AbortMissionMessage *message
|
|
#else
|
|
AbortMissionMessage *
|
|
#endif
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
Verify(message->messageID == AbortMissionMessageID);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// If the application is already stopping then ignore the message
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
switch (GetApplicationState())
|
|
{
|
|
case StoppingMission:
|
|
return;
|
|
|
|
case EndingMission:
|
|
case AbortingMission:
|
|
Stop();
|
|
break;
|
|
|
|
default:
|
|
{
|
|
applicationState.SetState(AbortingMission);
|
|
Player *player = GetMissionPlayer();
|
|
if (player)
|
|
{
|
|
Check(player);
|
|
Player::MissionEndingMessage
|
|
launch(
|
|
Player::MissionEndingMessageID,
|
|
sizeof(Player::MissionEndingMessage)
|
|
);
|
|
player->Dispatch(&launch);
|
|
}
|
|
else
|
|
{
|
|
Stop();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// KeyCommandMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::KeyCommandMessageHandler(
|
|
ReceiverDataMessageOf<ControlsKey> *message
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
switch (message->dataContents)
|
|
{
|
|
case '&':
|
|
if (GetApplicationState() != StoppingMission)
|
|
{
|
|
Exit_Code = 1;
|
|
Stop();
|
|
DEBUG_STREAM << "Mission stopped by keystroke!\n" << flush;
|
|
if (GetApplicationState() == WaitingForEgg)
|
|
{
|
|
applicationState.SetState(EndingMission);
|
|
}
|
|
}
|
|
break;
|
|
|
|
#if defined(USE_TRACE_LOG)
|
|
case ' ':
|
|
trace_manager.MarkTraceLog();
|
|
break;
|
|
case '/':
|
|
trace_manager.ResumeTraceLogging();
|
|
break;
|
|
case '\\':
|
|
trace_manager.SuspendTraceLogging();
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~ Application__CheckLoadMessage ~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Application__CheckLoadMessage::Application__CheckLoadMessage():
|
|
NetworkClient::Message(
|
|
Application::CheckLoadMessageID,
|
|
sizeof(Application__CheckLoadMessage)
|
|
)
|
|
{
|
|
}
|
|
|
|
#ifdef TEST_CLASS
|
|
# include "app.tcp"
|
|
#endif
|