Files
TeslaRel410/CODE/BT/BT/TESTBT.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

69 lines
1.5 KiB
C++

#if !defined(TESTBT_HPP)
# define TESTBT_HPP
# if !defined(APP_HPP)
# include <app.hpp>
# endif
# if !defined(APP_THP)
# include <app.thp>
# endif
# if !defined(MISSION_HPP)
# include <mission.hpp>
# endif
#define TEST_DEBUG
//##########################################################################
//###################### TestBTApplication ##########################
//##########################################################################
class TestBTApplication:
public TestApplication
{
public:
TestBTApplication(StreamableResourceFile *resource);
~TestBTApplication();
static Logical
ParseCommandLine(
int argc,
char *argv[],
CString *egg_notation_file_name
);
private:
Registry*
MakeRegistry();
Entity*
MakeViewpointEntity(Entity::MakeMessage *message);
};
//##########################################################################
//########################### TestBTMission ##########################
//##########################################################################
class TestBTMission:
public Mission
{
public:
TestBTMission(
NotationFile *notation_file,
StreamableResourceFile *resources
);
~TestBTMission();
Logical
TestInstance() const;
void
CreatePlayerMessage(
NotationFile *notation_file,
StreamableResourceFile *resources
);
};
#endif