Files
TeslaRel410/CODE/BT/BT_L4/BTL4APP.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

89 lines
2.6 KiB
C++

//===========================================================================//
// File: rp4lbe4.hh //
// Project: MUNGA Brick: Red Planet LBE Application //
// Contents: //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// //
//---------------------------------------------------------------------------//
// Copyright (C) 1994, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(BTL4APP_HPP)
# define BTL4APP_HPP
# if !defined(BTL4MPPR_HPP)
# include <btl4mppr.hpp>
# endif
//##########################################################################
//###################### BTL4Application ##########################
//##########################################################################
//##########################################################################
//###################### RP4L4Application ############################
//##########################################################################
class BTL4Application:
public L4Application
{
public:
BTL4Application(
ResourceFile *resource_file,
ClassID class_ID=L4ApplicationClassID,
SharedData &shared_data=DefaultData
);
~BTL4Application();
static Derivation ClassDerivations;
static SharedData DefaultData;
private:
Registry*
MakeRegistry();
VideoRenderer*
MakeVideoRenderer();
AudioRenderer*
MakeAudioRenderer();
GaugeRenderer*
MakeGaugeRenderer();
ModeManager*
MakeModeManager();
ControlsManager*
MakeControlsManager();
Mission*
MakeMission(
NotationFile *notation_file,
ResourceFile *resources
);
Entity*
MakeViewpointEntity(Entity::MakeMessage *);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Message Support
//
private:
static const HandlerEntry MessageHandlerEntries[];
protected:
static MessageHandlerSet MessageHandlers;
void
RunMissionMessageHandler(RunMissionMessage *message);
void
StopMissionMessageHandler(StopMissionMessage *message);
};
#endif