Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
105 lines
3.9 KiB
C++
105 lines
3.9 KiB
C++
//==========================================================================//
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// File: BTMODE.CPP //
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// Project: MUNGA Brick: Controls Manager //
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// Contents: Interface specification for BT LBE4 Controls //
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//--------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ----------------------------------------------------------//
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// 02/13/96 CPB Built from CONTROLS.CPP //
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//--------------------------------------------------------------------------//
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// Copyright (C) 1994-1996, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//==========================================================================//
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#include <btl4.hpp>
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#pragma hdrstop
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#if !defined(BTL4MODE_HPP)
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# include <btl4mode.hpp>
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#endif
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#if defined(DEBUG)
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# define Test_Tell(n) DEBUG_STREAM << n
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#else
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# define Test_Tell(n)
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#endif
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struct ModeLookup
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{
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const char *name;
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ModeMask modeMask;
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};
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static ModeLookup
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mode_lookup[] =
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{
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{"ModeMFD1Quad", BTL4ModeManager::ModeMFD1Quad},
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{"ModeMFD1Eng1", BTL4ModeManager::ModeMFD1Eng1},
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{"ModeMFD1Eng2", BTL4ModeManager::ModeMFD1Eng2},
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{"ModeMFD1Eng3", BTL4ModeManager::ModeMFD1Eng3},
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{"ModeMFD1Eng4", BTL4ModeManager::ModeMFD1Eng4},
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{"ModeMFD2Quad", BTL4ModeManager::ModeMFD2Quad},
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{"ModeMFD2Eng1", BTL4ModeManager::ModeMFD2Eng1},
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{"ModeMFD2Eng2", BTL4ModeManager::ModeMFD2Eng2},
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{"ModeMFD2Eng3", BTL4ModeManager::ModeMFD2Eng3},
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{"ModeMFD2Eng4", BTL4ModeManager::ModeMFD2Eng4},
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{"ModeMFD3Quad", BTL4ModeManager::ModeMFD3Quad},
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{"ModeMFD3Eng1", BTL4ModeManager::ModeMFD3Eng1},
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{"ModeMFD3Eng2", BTL4ModeManager::ModeMFD3Eng2},
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{"ModeMFD3Eng3", BTL4ModeManager::ModeMFD3Eng3},
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{"ModeMFD3Eng4", BTL4ModeManager::ModeMFD3Eng4},
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{"ModeMapping", BTL4ModeManager::ModeMapping},
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{"ModeNonMapping", BTL4ModeManager::ModeNonMapping},
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{"ModeIntercom", BTL4ModeManager::ModeIntercom},
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{"ModeSecondaryDamage", BTL4ModeManager::ModeSecondaryDamage},
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{"ModeSecondaryCritical", BTL4ModeManager::ModeSecondaryCritical},
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{"ModeSecondaryHeat", BTL4ModeManager::ModeSecondaryHeat},
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{"ModeEject", BTL4ModeManager::ModeEject},
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{"ModePlasmaDisplay", BTL4ModeManager::ModePlasmaDisplay},
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{"ModeInitial", BTL4ModeManager::ModeInitial},
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{"ModeNonConfig", BTL4ModeManager::ModeNonConfig},
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{"ModeMFD1NonQuad", BTL4ModeManager::ModeMFD1NonQuad},
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{"ModeMFD1All", BTL4ModeManager::ModeMFD1All},
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{"ModeMFD2NonQuad", BTL4ModeManager::ModeMFD2NonQuad},
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{"ModeMFD2All", BTL4ModeManager::ModeMFD2All},
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{"ModeMFD3NonQuad", BTL4ModeManager::ModeMFD3NonQuad},
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{"ModeMFD3All", BTL4ModeManager::ModeMFD3All},
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{"ModeSecondaryAll", BTL4ModeManager::ModeSecondaryAll},
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{ NULL, (ModeMask)0}
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};
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Logical
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BTL4ModeManager::ModeStringLookup(
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const char *name,
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ModeMask *returned_value
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)
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{
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Check(this);
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Check_Pointer(name);
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Check_Pointer(returned_value);
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//----------------------------------------
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// Search table for match
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//----------------------------------------
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ModeLookup
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*lookup;
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for(lookup=mode_lookup; lookup->name!=NULL; ++lookup)
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{
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if (stricmp(name, lookup->name) == 0)
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{
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*returned_value = lookup->modeMask;
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Check_Fpu();
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return True;
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}
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}
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//----------------------------------------
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// Not found here, check next level down.
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//----------------------------------------
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Check_Fpu();
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return ModeManager::ModeStringLookup(name, returned_value);
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}
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