Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
10 lines
177 B
C++
10 lines
177 B
C++
#if !defined(BTL4VER_HPP)
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# define BTL4VER_HPP
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# define MAJOR_DATA_VERSION 1
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# define RELEASE_VERSION 0
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# define MINOR_DATA_VERSION 6
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#endif
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