Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
28 lines
1.4 KiB
Plaintext
28 lines
1.4 KiB
Plaintext
//===========================================================================//
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// File: affnmtrx.cc //
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// Project: MUNGA Brick: Math Library //
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// Contents: Implementation details for the Affine matrices //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 11/20/94 JMA Initial coding. //
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// 12/01/94 JMA Made compatible with SGI CC //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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//
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//###########################################################################
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//###########################################################################
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//
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Logical
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AffineMatrix::TestClass()
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{
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DEBUG_STREAM << "Starting AffineMatrix Test...\n";
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Tell(" AffineMatrix::TestClass() stubbed out!\n");
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return False;
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}
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