Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
137 lines
4.0 KiB
C++
137 lines
4.0 KiB
C++
//===========================================================================//
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// File: link.cc //
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// Project: MUNGA Brick: Connection Library //
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// Contents: Implementation details of base Link //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 09/28/94 ECH Initial coding. //
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// 10/20/94 JMA Fixed style stuff. //
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// 10/28/94 JMA Made compatible with SGI CC //
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// 11/03/94 ECH Made compatible with BC4.0 //
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// 12/12/94 ECH Changed release handling //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <munga.hpp>
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#pragma hdrstop
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#if !defined(LINK_HPP)
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#include <link.hpp>
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#endif
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#if !defined(PLUG_HPP)
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#include <plug.hpp>
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Link ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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//#############################################################################
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// Link
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//#############################################################################
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//
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Link::Link(
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Socket *socket,
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Plug *plug
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)
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{
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this->socket = socket;
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this->plug = plug;
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//
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//----------------------------------------------------
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// Add this new link to the plugs current set of links
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//----------------------------------------------------
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//
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AddToPlug(plug);
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}
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//
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//#############################################################################
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// ~Link
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//#############################################################################
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//
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Link::~Link()
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{
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//
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//-----------------------------------------------------
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// Remove this link from the plugs current set of links
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//-----------------------------------------------------
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//
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ReleaseFromPlug();
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}
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//
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//#############################################################################
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// TestInstance
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//#############################################################################
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//
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Logical
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Link::TestInstance() const
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{
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Check_Signature(socket);
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Check_Signature(plug);
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return True;
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}
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//
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//#############################################################################
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// ReleaseFromPlug
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//#############################################################################
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//
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void
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Link::ReleaseFromPlug()
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{
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//
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//-----------------------------------------------------
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// Remove this link from the plugs current set of links
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//-----------------------------------------------------
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//
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Check(plug);
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if (plug->linkHead == this)
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{
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plug->linkHead = nextLink;
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}
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if (prevLink != NULL)
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{
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Check(prevLink);
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prevLink->nextLink = nextLink;
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}
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if (nextLink != NULL)
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{
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Check(nextLink);
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nextLink->prevLink = prevLink;
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}
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prevLink = nextLink = NULL;
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}
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//
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//#############################################################################
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// AddToPlug
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//#############################################################################
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//
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void
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Link::AddToPlug(Plug *plug)
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{
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Verify(plug);
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Verify_And_Dump(!Is_Signature_Bad(plug),Is_Signature_Bad(plug));\
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Verify((plug)->TestInstance());
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Verify(Fpu_Ok());
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Check_All_Signatures();
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// Check(plug);
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if ((nextLink = plug->linkHead) != NULL)
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{
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Check(nextLink);
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nextLink->prevLink = this;
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}
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this->prevLink = NULL;
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plug->linkHead = this;
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}
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