<?xml version="1.0" encoding="utf-8" ?>
<RPStrings>
	<FirstScore>{time} - First into the score zone is {player}!</FirstScore>
	
	<FirstBoost>{player} gets off to a roaring start as the first booster of the mission is ignited.</FirstBoost>
	
	<FirstDeath>It is a sorry state of affairs when {player} is the first to trash their {vehicle}.</FirstDeath>

	<FirstKill>High glory goes to {player} as the first kill of the mission is delivered unto {damager}!</FirstKill>
	
	<ShortestLap>The crowd is on their feet as {player} brings in the shortest lap of {lap_time} of the mission!</ShortestLap>
	
	<LightDamage>{time} - Sparks fly as {damager} lightly damages {player}'s vehicle.</LightDamage>
	<LightDamage>{time} - {damager} implements a light impact against {player}.</LightDamage>
	<LightDamage>{damager} provides a light spanking to {player}'s vehicle.</LightDamage>
	<LightDamage>{player} laughs defiantly as {damager} can only deliver light damage to {player}'s vehicle.</LightDamage>

	<ModerateDamage>{time} - Sparks fly as {damager} moderately damages {player}'s vehicle.</ModerateDamage>
	<ModerateDamage>{player} still has a chance as {damager} delivers a moderate blow to {player}'s vehicle.</ModerateDamage>
	<ModerateDamage>{damager} provides a moderate spanking to {player}'s vehicle.</ModerateDamage>
	<ModerateDamage>{time} - {damager} implements a moderate impact against {player}.</ModerateDamage>

	<HeavyDamage>{time} - Sparks fly as {damager} heavily damages {player}'s vehicle.</HeavyDamage>
	<HeavyDamage>{player} lets out a sob of disgust as {damager} nearly dismembers {player}'s vehicle.</HeavyDamage>
	<HeavyDamage>{damager} provides a heavy handed spanking to {player}'s vehicle.</HeavyDamage>
	<HeavyDamage>{time} - {damager} implements a heavy impact against {player}.</HeavyDamage>

	<Kill>{time} - {damager} delivers righteous kill to {player}.</Kill>
	<Kill>{damager} rules as sheer death panic is brought down upon {player}.</Kill>
	<Kill>{time} - {damager} delivers peace, love, rest to {player}.</Kill>
	<Kill>The burning wreckage of {player}'s vehicle twists in the Martian wind as {damager} smiles joyously.</Kill>

	<SelfKill>Tragedy strikes {player}'s {vehicle} as the clumsy pilot ejects to safety.</SelfKill>
	<SelfKill>{time} - Smoke roils from the {vehicle} as {player} learns a hard piloting lesson.</SelfKill>
	<SelfKill>{player} destroys the {vehicle} and bails out.</SelfKill>
	<SelfKill>{time} - {player} takes a risk which ends with the {vehicle} in flames.</SelfKill>

	<Score>{time} - {player}'s ears are still ringing from the score zone buzzer.</Score>
	<Score>{time} - {player} maneuvers into the score zone.</Score>
	<Score>{time} - {player} scores!</Score>
	<Score>{time} - {player} adds another notch, entering the score zone.</Score>

	<Boost>{time} - A righteous booster is deployed by {player}.</Boost>
	<Boost>{player}'s {vehicle} shows awesome booster power.</Boost>
	<Boost>{time} - {player} is not babysitting on a booster.</Boost>
	<Boost>{time} - {player}'s {vehicle} is cruising on a full booster thrust.</Boost>

	<Recap>...and at the end of the mission it's: {winners} followed by {looser}.</Recap>
</RPStrings>