# TeslaConsole

Reconstructed C# source for the original **TeslaConsole.exe** — the operator
console that drives the cockpit pods (the counterpart to `TeslaLauncherService`
/ `TeslaLauncherAgent`).

## Provenance

This source was recovered by decompiling the original managed assembly with
[ILSpy](https://github.com/icsharpcode/ILSpy) (`ilspycmd` 7.2). The original
`TeslaConsole.exe` is a **.NET Framework 2.0** WinForms application
(`assets/Tesla Console/TeslaConsole.exe`, dated 2012). The reconstructed project
here is retargeted to **.NET Framework 4.8** so it builds with current tooling;
it is otherwise a faithful decompilation, not a rewrite.

> Decompiled code is functionally equivalent to the original but not
> character-for-character identical to the lost sources. Local variable names,
> some control flow, and compiler-generated members differ. Treat this as a
> recovered baseline, not pristine source.

## Dependencies

The console references these assemblies. Most are vendored as binaries under
`lib/` (copied from `assets/Tesla Console/`):

| Assembly | Origin |
|----------|--------|
| `WeifenLuo.WinFormsUI.Docking.dll` | Third-party docking UI (open source, see `assets/Tesla Console/WeifenLuo.txt`) |
| `TeslaConsoleLaunchLib.dll` | Wire types / launch protocol — **now built from source** (see below) |
| `TeslaSecureConfiguration.dll` | First-boot secure config protocol — **now built from source** (see below) |
| `Munga Net.dll` | Managed C# client for the Red Planet game's Munga protocol (TCP 1501); manual binary serialization, no BinaryFormatter (proprietary, vendored) |
| `BitmapLibrary.dll` | Plasma-display bitmap rendering (proprietary, vendored) |

> The Red Planet game itself is C++ and lives in its own repo (`c:\vwe\rp411` /
> `gitea.mysticmachines.com/VWE/RP411.git`). That source defines the Munga protocol
> but is **not** a drop-in for the managed `Munga Net.dll` above, so it is not
> vendored here.

Two of these are no longer vendored binaries — they are built from source and
shared across the suite:

- `TeslaConsoleLaunchLib` ← `../Contract/Tesla.Contract.csproj`, a net48 project: the
  single source of truth for the Console↔Launcher RPC contract (wire types, the
  `PodManagerConnection` client, and the framed-JSON `PodRpc` protocol), shared with the
  Launcher Service. The assembly keeps the
  `TeslaConsoleLaunchLib` name so the original-exe baseline still resolves in the
  differential tests; the wire no longer embeds assembly names (see RPC note below).
- `TeslaSecureConfiguration` ← `../SecureConfig/Tesla.SecureConfig.csproj` (net48),
  the first-boot provisioning protocol (UDP beacons, OFB crypto, RSA key exchange).

The original `TeslaSecureConfiguration.dll` is retained under `lib/` as the baseline
for the byte-identical crypto guard (`SecureConfigCompatTests`). The remaining
vendored assemblies (`Munga Net`, `BitmapLibrary`) are .NET 2.0 managed and could be
decompiled to source the same way if full-source builds are needed.

### Console ↔ Launcher RPC (no BinaryFormatter)

The pod-management channel (TCP 53290) runs **length-prefixed System.Text.Json**
frames over the existing OFB-encrypted stream — see `Contract/PodRpcProtocol.cs`,
shared verbatim by both ends. This replaced the original `BinaryFormatter` +
serialized-`MethodBase` scheme (a remote-code-execution sink, and what had pinned the
Launcher to an old runtime); dispatch is now by method-name string. The Launcher
Service/Agent target **net48**, same as the Console. Note the Console still uses
`BinaryFormatter` for *local* disk persistence (`Site` config, mission results) — that
is local file I/O on net48, not the network surface, and is intentionally left alone.

## Layout

This folder is **self-contained** — it can be lifted out into its own repository
and still build and run.

```
TeslaConsole/
  *.cs, TeslaConsole.*/    decompiled source (by namespace)
  *.resx, app.ico          embedded resources + icon
  TeslaConsole.csproj      net48 project
  RedPlanet/               runtime content (RPConfig.xml, RPStrings.xml) — copied to output
  images/                  source art (pod art / maps / vehicles) — reference only
  installer_banner.bmp     installer artwork — reference only
  lib/                     referenced binaries + WeifenLuo license
  original/                original TeslaConsole.exe + .InstallState — reference baseline
```

## Building

Requirements: .NET SDK (6.0+) — the `Microsoft.NETFramework.ReferenceAssemblies`
NuGet package supplies the net48 reference assemblies, so a standalone Framework
targeting pack is **not** required.

```
dotnet build TeslaConsole.csproj -c Release
```

Output: `bin/Release/net48/TeslaConsole.exe` (with `RedPlanet/` and all
dependency DLLs copied alongside it).

## Runtime content

- `RedPlanet\RPConfig.xml`, `RedPlanet\RPStrings.xml` are loaded relative to the
  exe and are copied to the build output automatically.
- `Plasma Images\*.bmp` (under `%ProgramData%`) is an **optional** override set;
  when absent the console renders plasma-display text procedurally, so it is not
  required to build or run.

## Notes

- The `.resx` resources embed BinaryFormatter-serialized bitmaps. The project
  sets `GenerateResourceUsePreserializedResources` and references
  `System.Resources.Extensions` so these build under the modern SDK.
- Namespaces: `TeslaConsole` (UI + pod management), `TeslaConsole.RedPlanet`
  (the Red Planet game scenario/mission model), `TeslaConsole.Properties`
  (settings + resources).
