using System;
using System.Collections.Generic;

namespace TeslaConsole.BattleTech;

/// <summary>
/// A mech died without a killer to credit — overheating, terrain, or
/// self-destruction (<c>MechDeathWithoutHonorMessage</c>).
/// </summary>
[Serializable]
internal class BTDeathWithoutHonorEvent : BTMissionEvent
{
	public override IEnumerable<BTPlayer> InvolvedPilots => new BTPlayer[1] { ReportingPilot };

	public BTDeathWithoutHonorEvent(BTPlayer reportingPilot, TimeSpan missionTime)
		: base(reportingPilot, missionTime)
	{
	}

	private BTDeathWithoutHonorEvent()
	{
	}
}
