<?xml version="1.0" encoding="utf-8" ?>
<!--
  BattleTech mission-highlight narrative strings (mirror of RedPlanet\RPStrings.xml).
  Placeholders: {time} = mm:ss game time, {player} = pilot name, {vehicle} = mech
  display name, {damager} = the other pilot involved.
-->
<BTStrings>
	<LightDamage>{time} - Armor plating flakes off as {damager} lightly damages {player}'s mech.</LightDamage>
	<LightDamage>{time} - {damager} lands a glancing hit on {player}.</LightDamage>
	<LightDamage>{player}'s armor shrugs off a light volley from {damager}.</LightDamage>
	<LightDamage>{player} laughs over the comm as {damager} can only scratch {player}'s paint.</LightDamage>

	<ModerateDamage>{time} - Armor buckles as {damager} moderately damages {player}'s mech.</ModerateDamage>
	<ModerateDamage>{player} is still in the fight as {damager} delivers a solid blow to {player}'s mech.</ModerateDamage>
	<ModerateDamage>{damager} carves a respectable chunk out of {player}'s armor.</ModerateDamage>
	<ModerateDamage>{time} - {damager} rocks {player}'s cockpit with a moderate impact.</ModerateDamage>

	<HeavyDamage>{time} - Molten armor sprays as {damager} heavily damages {player}'s mech.</HeavyDamage>
	<HeavyDamage>{player} fights the controls as {damager} nearly cores {player}'s mech.</HeavyDamage>
	<HeavyDamage>{damager} unloads a devastating alpha strike into {player}'s mech.</HeavyDamage>
	<HeavyDamage>{time} - Warning klaxons scream in {player}'s cockpit after a heavy impact from {damager}.</HeavyDamage>

	<Kill>{time} - {damager} delivers a righteous kill to {player}.</Kill>
	<Kill>{damager} stands victorious over the smoking wreckage of {player}'s {vehicle}.</Kill>
	<Kill>{time} - {damager} cores {player}'s reactor. Glory to the victor.</Kill>
	<Kill>The shattered remains of {player}'s {vehicle} litter the arena floor as {damager} salutes.</Kill>

	<DeathWithoutHonor>{time} - {player} dies without honor as the {vehicle} destroys itself.</DeathWithoutHonor>
	<DeathWithoutHonor>Shame falls upon {player}, whose {vehicle} is lost to no enemy's hand.</DeathWithoutHonor>
	<DeathWithoutHonor>{time} - {player}'s {vehicle} overheats catastrophically. A death without honor.</DeathWithoutHonor>
	<DeathWithoutHonor>{player} learns a hard lesson in mech management as the {vehicle} goes down on its own.</DeathWithoutHonor>

	<Recap>...and at the end of the mission it's: {winners} followed by {looser}.</Recap>
</BTStrings>
