<?xml version="1.0" encoding="utf-8" ?>
<!--
  BattleTech data catalog for TeslaConsole (mirror of RedPlanet\RPConfig.xml).

  Reconstructed from the Mac Console 4.10 `Console.ini` BattleTech tree
  (Adventure::Solo::BattleTech -> Location -> Scenario -> Time/Weather/
  Experience/Vehicle/Emblem/DropZone/Camo/Patch) and the two console-generated
  golden eggs (410console/battletech-port/reference/cavern.egg, TESTARN.EGG).

  Wire (egg) mapping of the console fields:
    scenario  -> [mission] scenario=   (BOTH Free For All and No Return send "freeforall")
    map       -> [mission] map=
    time      -> [mission] time=
    weather   -> [mission] weather=     (temperature is a property of the weather entry)
    experience-> participant experience=
    vehicle   -> participant vehicle=   (the mech)
    color     -> participant color=     (this is the CAMO list)
    patch     -> participant patch=     (a color-name list, distinct from camo)
    badge     -> participant badge=     (the faction EMBLEM)
    role      -> participant role=Role::<key>, plus a [Role::<key>] model=<model> block

  Free For All and No Return differ ONLY by the pilot role (Default vs NoReturn);
  both emit scenario=freeforall on the wire. Image assets are added in a later
  phase (the image= attribute is optional; a missing one just shows the name).

  Map-specific restrictions from the Mac ini that this flat model does NOT yet
  enforce (candidates for a later refinement): Cavern is night-only; Ravines has
  no "clear" weather (fog/soup only); Polar Missile Base uses 4 drop zones.
-->
<BattleTech>
  <freeforall name="Free For All">

    <!-- Pilot skill. key = egg value; name = operator-facing label (Mac STR# 307). -->
    <experience key="novice"   name="Standard" />
    <experience key="standard" name="Veteran" />
    <experience key="veteran"  name="Expert" />

    <!-- color= : mech camo (Mac BT::Standard::Camo::* tags). -->
    <color key="Grey"    name="Grey" />
    <color key="White"   name="White" />
    <color key="Black"   name="Black" />
    <color key="Brown"   name="Brown" />
    <color key="Crimson" name="Crimson" />
    <color key="Green"   name="Green" />
    <color key="Tan"     name="Tan" />

    <!-- patch= : team/badge color (Mac BT::Standard::Badge* tags). -->
    <patch key="Red"    name="Red" />
    <patch key="Yellow" name="Yellow" />
    <patch key="Blue"   name="Blue" />
    <patch key="Green"  name="Green" />
    <patch key="Grey"   name="Grey" />
    <patch key="Violet" name="Violet" />
    <patch key="White"  name="White" />
    <patch key="Black"  name="Black" />

    <!-- badge= : faction emblem (Mac BT::5DropZone::* emblem tags / STR# 3006). -->
    <badge key="VGL"     name="VGL" />
    <badge key="Davion"  name="Davion" />
    <badge key="Kurita"  name="Kurita" />
    <badge key="Liao"    name="Liao" />
    <badge key="Marik"   name="Marik" />
    <badge key="Steiner" name="Steiner" />
    <badge key="None"    name="None" />

    <!-- role= : Free For All uses Default, No Return uses NoReturn. model= is the
         egg value. The Mac ini tag is "noreturn" and the game's BTL4.RES role
         resources are named dfltrole/NoReturn; the 4.10 console emitted a broken
         "noretun" (a dropped character) in every egg on the production box, which
         cannot resolve against the RES, so the correct spelling is used here. -->
    <role key="Default"  model="dfltrole" name="Default" />
    <role key="NoReturn" model="noreturn" name="No Return" />

  </freeforall>

  <!-- Arenas. key = egg map value (Mac tag=); name = Mac STR# 3000 label. -->
  <map key="arena1" name="Abandoned Arena" />
  <map key="arena2" name="Destroyed Arena" />
  <map key="polar3" name="Polar Missile Base" />
  <map key="polar4" name="Helicopter Base" />
  <map key="rav"    name="Ravines" />
  <map key="grass"  name="Savannah" />
  <map key="dbase"  name="Badlands" />
  <map key="cavern" name="Cavern" />

  <!-- Mechs. key = egg vehicle value (Mac tag=); name = Mac STR# 3002 label. -->
  <vehicle key="blkhawk" name="Blackhawk" />
  <vehicle key="loki"    name="Loki" />
  <vehicle key="bhk1"    name="Nova" />
  <vehicle key="madcat"  name="Mad Cat" />
  <vehicle key="owens"   name="Owens" />
  <vehicle key="thor"    name="Thor" />
  <vehicle key="vulture" name="Vulture" />
  <vehicle key="avatar"  name="Avatar" />
  <vehicle key="sunder"  name="Sunder" />
  <vehicle key="mad1"    name="Timber Wolf" />
  <vehicle key="ava1"    name="Satyr" />
  <vehicle key="lok1"    name="Hellbringer" />
  <vehicle key="thr1"    name="Summoner" />
  <vehicle key="vul1"    name="Maddog" />
  <vehicle key="own1"    name="Kotori" />
  <vehicle key="snd1"    name="Denkou" />
  <vehicle key="lok2"    name="Mischief" />
  <vehicle key="mad2"    name="Zanin Neko" />

  <!-- Time of day (Mac STR# 301 / BT TimeList). -->
  <time key="morning" name="Morning" />
  <time key="day"     name="Day" />
  <time key="evening" name="Evening" />
  <time key="night"   name="Night" />

  <!-- Weather. temperature is carried on the weather entry (both known BT weathers
       report 27 in the Mac ini); it becomes the egg [mission] temperature=. -->
  <weather key="clear" name="Clear"      temperature="27" />
  <weather key="fog"   name="Light Fog"  temperature="27" />
  <weather key="soup"  name="Heavy Fog"  temperature="27" />

</BattleTech>
