BTGame pane + shell de-hardcode for multi-game pods (BT port phase 3)

BTGame mirrors RPGame - same GameStateData/state-machine/NetworkScan engine
driving each pod's MungaGame (take ownership, stream egg on WaitingForEgg,
Run/Abort/Stop, countdown) - with the BT differences: ApplicationID.BTL4, a
pilots grid carrying Mech/Camo/Patch/Badge/Experience, an Advanced Damage
checkbox in place of RP's Score Compression, and the Mech* in-match messages
recorded via BTMissionRecorder into BTMissionResults (.btm, gzip +
BinaryFormatter like .rpm; scores are 1000-based like RP). Free For All and
No Return share the pane; the mode selects the pilots' role. BTDefaults
persists per-mode operator defaults to BTDefaults.btd (no dialog yet).
RPGame's dead decompile members (sStopToIdleStates, IsAllPodsAppState) were
not carried over.

TeslaConsoleForm no longer assumes RP: the "AppID != 0 -> Pod Not Running RP"
check becomes a GameTag map (RPL4 -> RP, BTL4 -> BT, otherwise Unknown Pod
Application) feeding the per-game status strings, and the Games menu gains
BattleTech: Free For All / No Return.

Deferred to phase 4: mech/arena art, BT defaults dialog, BT score-sheet
print document, Apps.xml BT411 product, live-pod verification.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-07 22:29:20 -05:00
co-authored by Claude Fable 5
parent 9148ce2cca
commit 36166a95b0
11 changed files with 2345 additions and 5 deletions
@@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
namespace TeslaConsole.BattleTech;
/// <summary>
/// A mech took damage (<c>MechDamagedMessage</c>). Carries the Red Planet
/// damage fields plus BT's damage-matrix extras: which zone was hit, whether it
/// was destroyed, and the weapon that did it.
/// </summary>
[Serializable]
internal class BTDamagedEvent : BTMissionEvent
{
public readonly BTPlayer Damager;
public readonly int DamageLoss;
public readonly int PointsTransfered;
public readonly int DamageZoneIndex;
public readonly bool DamageZoneDestroyed;
public readonly int WeaponIndex;
public override IEnumerable<BTPlayer> InvolvedPilots => new BTPlayer[2] { ReportingPilot, Damager };
public BTDamagedEvent(BTPlayer reportingPilot, TimeSpan missionTime, BTPlayer damager, int damageLoss, int pointsTransfered, int damageZoneIndex, bool damageZoneDestroyed, int weaponIndex)
: base(reportingPilot, missionTime)
{
Damager = damager;
DamageLoss = damageLoss;
PointsTransfered = pointsTransfered;
DamageZoneIndex = damageZoneIndex;
DamageZoneDestroyed = damageZoneDestroyed;
WeaponIndex = weaponIndex;
}
private BTDamagedEvent()
{
}
}
@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
namespace TeslaConsole.BattleTech;
/// <summary>
/// A mech died without a killer to credit — overheating, terrain, or
/// self-destruction (<c>MechDeathWithoutHonorMessage</c>).
/// </summary>
[Serializable]
internal class BTDeathWithoutHonorEvent : BTMissionEvent
{
public override IEnumerable<BTPlayer> InvolvedPilots => new BTPlayer[1] { ReportingPilot };
public BTDeathWithoutHonorEvent(BTPlayer reportingPilot, TimeSpan missionTime)
: base(reportingPilot, missionTime)
{
}
private BTDeathWithoutHonorEvent()
{
}
}
@@ -0,0 +1,347 @@
using System;
using System.IO;
using System.Windows.Forms;
using System.Xml;
namespace TeslaConsole.BattleTech;
/// <summary>
/// Operator defaults for the two BattleTech game modes, persisted to
/// BTDefaults.btd in the common app-data directory (mirrors
/// <c>RPDefaults</c>/.rpd). Both modes share one defaults shape — they differ
/// only by role, which comes from the mode, not from a default. There is no
/// defaults dialog yet (RPDefaultsDialog's counterpart is a later phase); the
/// file is import/export round-trippable in the meantime.
/// </summary>
internal static class BTDefaults
{
public class BattleDefaults
{
private readonly string mNodeName;
private bool mAdvancedDamage = true;
private TimeSpan mMissionLength = new TimeSpan(0, 10, 0);
private string mMapKey;
private string mVehicleKey;
private string mTimeOfDayKey;
private string mWeatherKey;
private string mExperienceKey;
private string mCamoKey;
private string mPatchKey;
private string mEmblemKey;
private int mLaunchDelay = 15;
public bool AdvancedDamage
{
get
{
return mAdvancedDamage;
}
set
{
mAdvancedDamage = value;
}
}
public TimeSpan MissionLength
{
get
{
return mMissionLength;
}
set
{
mMissionLength = value;
}
}
public string MapKey
{
get
{
return mMapKey;
}
set
{
mMapKey = value;
}
}
public string VehicleKey
{
get
{
return mVehicleKey;
}
set
{
mVehicleKey = value;
}
}
public string TimeOfDayKey
{
get
{
return mTimeOfDayKey;
}
set
{
mTimeOfDayKey = value;
}
}
public string WeatherKey
{
get
{
return mWeatherKey;
}
set
{
mWeatherKey = value;
}
}
public string ExperienceKey
{
get
{
return mExperienceKey;
}
set
{
mExperienceKey = value;
}
}
public string CamoKey
{
get
{
return mCamoKey;
}
set
{
mCamoKey = value;
}
}
public string PatchKey
{
get
{
return mPatchKey;
}
set
{
mPatchKey = value;
}
}
public string EmblemKey
{
get
{
return mEmblemKey;
}
set
{
mEmblemKey = value;
}
}
public int LaunchDelay
{
get
{
return mLaunchDelay;
}
set
{
mLaunchDelay = value;
}
}
internal BattleDefaults(string nodeName)
{
mNodeName = nodeName;
}
public void Save(XmlNode parrentNode)
{
XmlNode xmlNode = parrentNode.AppendChild(parrentNode.OwnerDocument.CreateElement(mNodeName));
xmlNode.AppendChild(xmlNode.OwnerDocument.CreateElement("AdvancedDamage")).InnerText = mAdvancedDamage.ToString();
xmlNode.AppendChild(xmlNode.OwnerDocument.CreateElement("MissionLength")).InnerText = mMissionLength.ToString();
SaveKey(xmlNode, "MapKey", mMapKey);
SaveKey(xmlNode, "VehicleKey", mVehicleKey);
SaveKey(xmlNode, "TimeOfDayKey", mTimeOfDayKey);
SaveKey(xmlNode, "WeatherKey", mWeatherKey);
SaveKey(xmlNode, "ExperienceKey", mExperienceKey);
SaveKey(xmlNode, "CamoKey", mCamoKey);
SaveKey(xmlNode, "PatchKey", mPatchKey);
SaveKey(xmlNode, "EmblemKey", mEmblemKey);
xmlNode.AppendChild(xmlNode.OwnerDocument.CreateElement("LaunchDelay")).InnerText = mLaunchDelay.ToString();
}
private static void SaveKey(XmlNode parentNode, string elementName, string value)
{
if (!string.IsNullOrEmpty(value))
{
parentNode.AppendChild(parentNode.OwnerDocument.CreateElement(elementName)).InnerText = value;
}
}
public void Parse(XmlNode scenarioNode)
{
foreach (XmlNode childNode in scenarioNode.ChildNodes)
{
switch (childNode.Name)
{
case "AdvancedDamage":
{
if (bool.TryParse(childNode.InnerText, out var result2))
{
mAdvancedDamage = result2;
}
break;
}
case "MissionLength":
{
if (TimeSpan.TryParse(childNode.InnerText, out var result3))
{
mMissionLength = result3;
}
break;
}
case "MapKey":
ParseKey(childNode, ref mMapKey);
break;
case "VehicleKey":
ParseKey(childNode, ref mVehicleKey);
break;
case "TimeOfDayKey":
ParseKey(childNode, ref mTimeOfDayKey);
break;
case "WeatherKey":
ParseKey(childNode, ref mWeatherKey);
break;
case "ExperienceKey":
ParseKey(childNode, ref mExperienceKey);
break;
case "CamoKey":
ParseKey(childNode, ref mCamoKey);
break;
case "PatchKey":
ParseKey(childNode, ref mPatchKey);
break;
case "EmblemKey":
ParseKey(childNode, ref mEmblemKey);
break;
case "LaunchDelay":
{
if (int.TryParse(childNode.InnerText, out var result))
{
mLaunchDelay = result;
}
break;
}
}
}
}
private static void ParseKey(XmlNode node, ref string field)
{
if (!string.IsNullOrEmpty(node.InnerText))
{
field = node.InnerText;
}
}
}
public const string FreeForAllNode = "FreeForAllDefaults";
public const string NoReturnNode = "NoReturnDefaults";
private static readonly string sDefaultsFilePath;
private static readonly BattleDefaults sFreeForAll;
private static readonly BattleDefaults sNoReturn;
public static BattleDefaults FreeForAll => sFreeForAll;
public static BattleDefaults NoReturn => sNoReturn;
static BTDefaults()
{
sDefaultsFilePath = Path.Combine(Program.GetCommonAppDataDirectory(), "BTDefaults.btd");
sFreeForAll = new BattleDefaults("FreeForAllDefaults");
sNoReturn = new BattleDefaults("NoReturnDefaults");
if (File.Exists(sDefaultsFilePath))
{
try
{
Import(sDefaultsFilePath);
}
catch (Exception)
{
MessageBox.Show("The BattleTech defaults file appears to be corrupt. Please delete it or export a new one to replace it.", "Error Loading BattleTech Defaults!", MessageBoxButtons.OK);
}
}
}
public static void Import(string fileName)
{
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.Load(fileName);
foreach (XmlNode childNode in xmlDocument.DocumentElement.ChildNodes)
{
switch (childNode.Name)
{
case "FreeForAllDefaults":
sFreeForAll.Parse(childNode);
break;
case "NoReturnDefaults":
sNoReturn.Parse(childNode);
break;
}
}
}
public static void Save()
{
try
{
Export(sDefaultsFilePath);
}
catch (Exception)
{
MessageBox.Show("The BattleTech defaults file could not be saved. These defaults will only be remembered until the application is closed.", "Error Saving BattleTech Defaults!", MessageBoxButtons.OK);
}
}
public static void Export(string filePath)
{
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.AppendChild(xmlDocument.CreateElement("BTDefaults"));
sFreeForAll.Save(xmlDocument.DocumentElement);
sNoReturn.Save(xmlDocument.DocumentElement);
string directoryName = Path.GetDirectoryName(filePath);
if (!Directory.Exists(directoryName))
{
Directory.CreateDirectory(directoryName);
}
xmlDocument.Save(filePath);
}
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
namespace TeslaConsole.BattleTech;
/// <summary>A mech was destroyed (<c>MechKilledMessage</c>).</summary>
[Serializable]
internal class BTKilledEvent : BTMissionEvent
{
public readonly BTPlayer Killer;
public override IEnumerable<BTPlayer> InvolvedPilots => new BTPlayer[2] { ReportingPilot, Killer };
public BTKilledEvent(BTPlayer reportingPilot, TimeSpan missionTime, BTPlayer killer)
: base(reportingPilot, missionTime)
{
Killer = killer;
}
private BTKilledEvent()
{
}
}
@@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
namespace TeslaConsole.BattleTech;
/// <summary>
/// Base class for a recorded in-match BattleTech event. Mirrors the Red Planet
/// <c>MissionEvent</c>, typed over <see cref="BTPlayer" />.
/// </summary>
[Serializable]
internal abstract class BTMissionEvent
{
public readonly TimeSpan GameTime;
public readonly BTPlayer ReportingPilot;
public abstract IEnumerable<BTPlayer> InvolvedPilots { get; }
public BTMissionEvent(BTPlayer reportingPilot, TimeSpan missionTime)
{
ReportingPilot = reportingPilot;
GameTime = missionTime;
}
protected BTMissionEvent()
{
}
}
@@ -0,0 +1,99 @@
using System;
namespace TeslaConsole.BattleTech;
/// <summary>
/// Records the in-match Munga event messages of one BattleTech mission into a
/// <see cref="BTMissionResults" />. Mirrors <c>RPMissionRecorder</c>; the event
/// set follows the BT messages in Munga Net.dll (Mech* / EndMission).
/// </summary>
internal class BTMissionRecorder
{
private BTMissionResults mMissionResults;
private bool mStartSet;
public BTMissionRecorder(BTMission mission)
{
mMissionResults = new BTMissionResults(mission);
}
public void SetMissionStart()
{
if (mStartSet)
{
throw new InvalidOperationException();
}
mMissionResults.mMissionStart = DateTime.Now;
mStartSet = true;
}
private void ValidatePlayer(BTPlayer player, string param)
{
if (player == null)
{
throw new ArgumentNullException(param);
}
foreach (BTPlayer player2 in mMissionResults.Mission.Players)
{
if (player2 == player)
{
return;
}
}
throw new ArgumentException(param);
}
private TimeSpan GetMissionTime()
{
if (!mStartSet)
{
return TimeSpan.Zero;
}
return DateTime.Now - mMissionResults.mMissionStart;
}
public void PlayerKilled(BTPlayer reportingPlayer, BTPlayer killer)
{
ValidatePlayer(reportingPlayer, "reportingPlayer");
ValidatePlayer(killer, "killer");
TimeSpan missionTime = GetMissionTime();
mMissionResults.mEvents.Add(new BTKilledEvent(reportingPlayer, missionTime, killer));
}
public void PlayerDeathWithoutHonor(BTPlayer reportingPlayer)
{
ValidatePlayer(reportingPlayer, "reportingPlayer");
TimeSpan missionTime = GetMissionTime();
mMissionResults.mEvents.Add(new BTDeathWithoutHonorEvent(reportingPlayer, missionTime));
}
public void PlayerScoreUpdate(BTPlayer reportingPlayer, int score)
{
ValidatePlayer(reportingPlayer, "reportingPlayer");
TimeSpan missionTime = GetMissionTime();
mMissionResults.mEvents.Add(new BTScoreUpdateEvent(reportingPlayer, missionTime, score));
}
public void PlayerDamaged(BTPlayer reportingPlayer, BTPlayer damager, int damageLoss, int pointsTransfered, int damageZoneIndex, bool damageZoneDestroyed, int weaponIndex)
{
ValidatePlayer(reportingPlayer, "reportingPlayer");
ValidatePlayer(damager, "damager");
TimeSpan missionTime = GetMissionTime();
mMissionResults.mEvents.Add(new BTDamagedEvent(reportingPlayer, missionTime, damager, damageLoss, pointsTransfered, damageZoneIndex, damageZoneDestroyed, weaponIndex));
}
public void PlayerFinalScore(BTPlayer reportingPlayer, int finalScore)
{
ValidatePlayer(reportingPlayer, "reportingPlayer");
mMissionResults.mFinalScores.Add(reportingPlayer, finalScore);
}
public BTMissionResults EndMission(TimeSpan missionLength)
{
mMissionResults.mActuallMissionTime = missionLength;
BTMissionResults result = mMissionResults;
mMissionResults = null;
return result;
}
}
@@ -0,0 +1,107 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Runtime.Serialization.Formatters.Binary;
namespace TeslaConsole.BattleTech;
/// <summary>
/// The recorded outcome of one BattleTech mission, saved as a gzip'd
/// BinaryFormatter blob (.btm) exactly like the RP .rpm mechanism. Mirrors
/// <c>RPMissionResults</c> minus the football branches; the score-sheet print
/// document (RPPrintDocument's counterpart) is deferred until a real BT match
/// has been recorded to design it against.
/// </summary>
[Serializable]
internal class BTMissionResults
{
private BTMission mMission;
internal DateTime mMissionStart;
internal TimeSpan mActuallMissionTime;
internal readonly List<BTMissionEvent> mEvents = new List<BTMissionEvent>();
internal readonly Dictionary<BTPlayer, int> mFinalScores = new Dictionary<BTPlayer, int>();
public BTMission Mission => mMission;
public DateTime MissionStart => mMissionStart;
public TimeSpan ActuallMissionTime => mActuallMissionTime;
public IEnumerable<BTMissionEvent> Events => mEvents;
internal BTMissionResults(BTMission mission)
{
mMission = mission;
}
public static string GetBTMissionsDirectory()
{
string text = Path.Combine(Program.GetCommonAppDataDirectory(), "BT Missions");
if (!Directory.Exists(text))
{
Directory.CreateDirectory(text);
}
return text;
}
public static BTMissionResults Load(string file)
{
using GZipStream gZipStream = new GZipStream(File.OpenRead(file), CompressionMode.Decompress);
BinaryFormatter binaryFormatter = new BinaryFormatter();
BTMissionResults result = (BTMissionResults)binaryFormatter.Deserialize(gZipStream);
gZipStream.Close();
return result;
}
public void Save()
{
string path = Path.Combine(GetBTMissionsDirectory(), mMissionStart.ToString("yyyy-MM-dd HH-mm-ss.ffff") + ".btm");
using GZipStream gZipStream = new GZipStream(File.OpenWrite(path), CompressionMode.Compress);
BinaryFormatter binaryFormatter = new BinaryFormatter();
binaryFormatter.Serialize(gZipStream, this);
gZipStream.Close();
}
public int GetScore(BTPlayer player)
{
return GetScore(player, TimeSpan.MaxValue);
}
public int GetScore(BTPlayer player, TimeSpan gameTime)
{
if (gameTime == TimeSpan.MaxValue && mFinalScores.ContainsKey(player))
{
return mFinalScores[player];
}
int result = 1000;
TimeSpan timeSpan = TimeSpan.MinValue;
foreach (BTMissionEvent mEvent in mEvents)
{
if (mEvent is BTScoreUpdateEvent && mEvent.ReportingPilot == player && mEvent.GameTime > timeSpan && mEvent.GameTime <= gameTime)
{
result = ((BTScoreUpdateEvent)mEvent).Score;
timeSpan = mEvent.GameTime;
}
}
return result;
}
public int GetFinalPlace(BTPlayer player)
{
int num = 1;
int score = GetScore(player, TimeSpan.MaxValue);
foreach (BTPlayer player2 in mMission.Players)
{
if (player2 != player && GetScore(player2, TimeSpan.MaxValue) > score)
{
num++;
}
}
return num;
}
}
+5 -1
View File
@@ -1,3 +1,4 @@
using System;
using System.Xml;
namespace TeslaConsole.BattleTech;
@@ -6,8 +7,11 @@ namespace TeslaConsole.BattleTech;
/// A BattleTech pilot role. Each participant references one role
/// (<c>role=Role::&lt;Key&gt;</c>); the egg then carries a matching
/// <c>[Role::&lt;Key&gt;] model=&lt;Model&gt;</c> block. Free For All uses the
/// Default role, No Return uses the NoReturn role.
/// Default role, No Return uses the NoReturn role. Serializable because it is
/// reachable from a saved <see cref="BTMissionResults" /> via the mission's
/// players (mirrors the .rpm save mechanism).
/// </summary>
[Serializable]
public class BTRole
{
private readonly string mKey;
@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
namespace TeslaConsole.BattleTech;
/// <summary>A pilot's running score changed (<c>MechScoreUpdateMessage</c>).</summary>
[Serializable]
internal class BTScoreUpdateEvent : BTMissionEvent
{
public readonly int Score;
public override IEnumerable<BTPlayer> InvolvedPilots => new BTPlayer[1] { ReportingPilot };
public BTScoreUpdateEvent(BTPlayer reportingPilot, TimeSpan missionTime, int score)
: base(reportingPilot, missionTime)
{
Score = score;
}
private BTScoreUpdateEvent()
{
}
}
+57 -4
View File
@@ -5,6 +5,7 @@ using System.Drawing.Drawing2D;
using System.Drawing.Printing;
using System.Windows.Forms;
using Munga.Net;
using TeslaConsole.BattleTech;
using TeslaConsole.RedPlanet;
using WeifenLuo.WinFormsUI.Docking;
@@ -38,6 +39,10 @@ public class TeslaConsoleForm : Form
private ToolStripMenuItem mRpMartianFootball;
private ToolStripMenuItem mBtFreeForAll;
private ToolStripMenuItem mBtNoReturn;
private ToolStripMenuItem mPlasmaFontTool;
private ToolStripMenuItem mRpMissionPrintPreview;
@@ -136,15 +141,16 @@ public class TeslaConsoleForm : Form
pod.MungaGame.SetStatus(ImageCache.PodQuestion16, "Waiting For State Update...");
break;
}
if (pod.MungaGame.AppID.Value != 0)
string gameTag = GameTag(pod.MungaGame.AppID.Value);
if (gameTag == null)
{
pod.MungaGame.SetStatus(ImageCache.PodBad16, "Pod Not Running RP");
pod.MungaGame.SetStatus(ImageCache.PodBad16, "Unknown Pod Application");
break;
}
switch (pod.MungaGame.AppState.Value)
{
case ApplicationState.InitializingState:
pod.MungaGame.SetStatus(ImageCache.PodQuestion16, "RP Initalizing");
pod.MungaGame.SetStatus(ImageCache.PodQuestion16, gameTag + " Initalizing");
break;
case ApplicationState.WaitingForEgg:
pod.MungaGame.SetStatus(ImageCache.PodOnline16, "Waiting For A Game");
@@ -202,6 +208,26 @@ public class TeslaConsoleForm : Form
}
}
/// <summary>
/// Short display tag for a pod's reported application, or null when the
/// console has no game module for it. RPL4 is Red Planet, BTL4 is
/// BattleTech; NDL4 (the never-released air-combat game) has no console
/// support. The "Initalizing" spelling in the status strings is preserved
/// from the original console.
/// </summary>
private static string GameTag(ApplicationID appID)
{
switch (appID)
{
case ApplicationID.RPL4:
return "RP";
case ApplicationID.BTL4:
return "BT";
default:
return null;
}
}
private void redPlanetDeathRaceToolStripMenuItem_Click(object sender, EventArgs e)
{
CreateNewRPGame(footballMode: false);
@@ -219,6 +245,23 @@ public class TeslaConsoleForm : Form
rPGame.Show(mMainDockPanel, DockState.Document);
}
private void battleTechFreeForAllToolStripMenuItem_Click(object sender, EventArgs e)
{
CreateNewBTGame(noReturnMode: false);
}
private void battleTechNoReturnToolStripMenuItem_Click(object sender, EventArgs e)
{
CreateNewBTGame(noReturnMode: true);
}
private void CreateNewBTGame(bool noReturnMode)
{
BTGame bTGame = new BTGame(TeslaConsole.Site.Active, noReturnMode);
bTGame.MdiParent = this;
bTGame.Show(mMainDockPanel, DockState.Document);
}
private void plasmaEditorToolStripMenuItem_Click(object sender, EventArgs e)
{
new PlasmaEditor().Show();
@@ -409,6 +452,8 @@ public class TeslaConsoleForm : Form
this.mGamesMenu = new System.Windows.Forms.ToolStripMenuItem();
this.mRpDeathRace = new System.Windows.Forms.ToolStripMenuItem();
this.mRpMartianFootball = new System.Windows.Forms.ToolStripMenuItem();
this.mBtFreeForAll = new System.Windows.Forms.ToolStripMenuItem();
this.mBtNoReturn = new System.Windows.Forms.ToolStripMenuItem();
this.aboutToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.aboutToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
this.mExceptionsMenu = new System.Windows.Forms.ToolStripMenuItem();
@@ -540,7 +585,7 @@ public class TeslaConsoleForm : Form
this.enableCustomBitmapsToolStripMenuItem.Size = new System.Drawing.Size(220, 22);
this.enableCustomBitmapsToolStripMenuItem.Text = "Enable Custom Bitmaps";
this.enableCustomBitmapsToolStripMenuItem.Click += new System.EventHandler(enableCustomBitmapsToolStripMenuItem_Click);
this.mGamesMenu.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[2] { this.mRpDeathRace, this.mRpMartianFootball });
this.mGamesMenu.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[4] { this.mRpDeathRace, this.mRpMartianFootball, this.mBtFreeForAll, this.mBtNoReturn });
this.mGamesMenu.Name = "mGamesMenu";
this.mGamesMenu.Size = new System.Drawing.Size(55, 20);
this.mGamesMenu.Text = "Games";
@@ -552,6 +597,14 @@ public class TeslaConsoleForm : Form
this.mRpMartianFootball.Size = new System.Drawing.Size(223, 22);
this.mRpMartianFootball.Text = "Red Planet: Martian Football";
this.mRpMartianFootball.Click += new System.EventHandler(redPlanetMartianFootballToolStripMenuItem_Click);
this.mBtFreeForAll.Name = "mBtFreeForAll";
this.mBtFreeForAll.Size = new System.Drawing.Size(223, 22);
this.mBtFreeForAll.Text = "BattleTech: Free For All";
this.mBtFreeForAll.Click += new System.EventHandler(battleTechFreeForAllToolStripMenuItem_Click);
this.mBtNoReturn.Name = "mBtNoReturn";
this.mBtNoReturn.Size = new System.Drawing.Size(223, 22);
this.mBtNoReturn.Text = "BattleTech: No Return";
this.mBtNoReturn.Click += new System.EventHandler(battleTechNoReturnToolStripMenuItem_Click);
this.aboutToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[1] { this.aboutToolStripMenuItem1 });
this.aboutToolStripMenuItem.Name = "aboutToolStripMenuItem";
this.aboutToolStripMenuItem.Size = new System.Drawing.Size(52, 20);