Add vPOD: a virtual pod / game-client stand-in for testing the consoles
vPOD impersonates a Tesla game client (rpl4opt.exe / btl4.exe) so the Red Planet and BattleTech operator consoles can be exercised without real cockpit hardware. New net48 WinForms project under Console\vPOD: - MungaPodServer: the server half of the Munga control protocol (TCP 1501). The vendored MungaSocket is client-only, so this reimplements the identical framing ([16-byte header][12-byte base + body], dispatched by ClientID+MessageID) for the listening side, reusing the vendored message classes' WriteTo/BinaryReader serialization. - PodSimulator: the ApplicationState machine driven by the console's messages - answers StateQuery, reassembles the streamed egg and acknowledges it, and walks WaitingForEgg -> LoadingMission -> WaitingForLaunch -> RunningMission and back on Run/Stop/Abort/Suspend/Resume. - VPodForm: live display of listening/connection status, the colour-coded ApplicationState, an egg viewer (fields + summary), and a newest-first protocol log. A Red Planet / BattleTech toggle changes which ApplicationID the pod reports, live, so one vPOD stands in for either game. - PodArguments: parses the real client's launch flags (-net/-app/-lc/-mr/ -host/-res). Deployable from Manage Site -> Install Product: a catalog product in RedPlanet\Apps.xml (Game Client / Live Camera / Mission Review entries) plus pack.ps1, which builds dist\vPOD.zip laying out vPOD\vPOD.exe for the launcher to extract to C:\Games\vPOD. CatalogTests updated to 5 products / 11 entries with the four vPOD entry assertions (88/88 pass). TeslaConsole.csproj excludes vPOD\** from its **/*.cs glob; the project is added to the solution. Verified end-to-end over real TCP: a console-role client using the vendored MungaSocket drives connect -> WaitingForEgg -> stream egg -> (ack) -> WaitingForLaunch -> Run -> RunningMission -> Stop -> WaitingForEgg, with vPOD reporting the correct state at each step. MungaGame (what the console's game windows use) is a thin wrapper over MungaSocket, so this exercises the exact wire behaviour. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -25,8 +25,8 @@ namespace TeslaConsole.DiffTests
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=> _fx.Recovered.Run("CatalogEntry", new[] { _catalog, launchKey, w, h });
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[Fact]
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public void Catalog_Has_Four_Products_And_Eight_Entries()
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=> Assert.Equal("products=4;entries=8",
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public void Catalog_Has_Five_Products_And_Eleven_Entries()
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=> Assert.Equal("products=5;entries=11",
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_fx.Recovered.Run("CatalogSummary", new[] { _catalog }));
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[Fact]
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@@ -100,5 +100,31 @@ namespace TeslaConsole.DiffTests
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=> Assert.Equal(
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@"BattleTech 4.11 MR|2e9b8628-9c20-42fb-b070-e9c38d521082|C:\Games\BT411\btl4.exe|-net 1501 -mr|C:\Games\BT411|True",
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Entry("2E9B8628-9C20-42FB-B070-E9C38D521082"));
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// vPOD (Virtual Pod) — the game-client stand-in for testing the consoles.
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[Fact]
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public void VPod_GameClient_Matches_Expected()
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=> Assert.Equal(
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@"vPOD|0041c870-6e5e-4f3b-9782-f94f2f76f21d|C:\Games\vPOD\vPOD.exe|-net 1501|C:\Games\vPOD|True",
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Entry("0041C870-6E5E-4F3B-9782-F94F2F76F21D"));
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[Fact]
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public void VPod_GameClient_With_Resolution_Matches_Expected()
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=> Assert.Equal(
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@"vPOD|0041c870-6e5e-4f3b-9782-f94f2f76f21d|C:\Games\vPOD\vPOD.exe|-net 1501 -res 1024 768|C:\Games\vPOD|True",
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Entry("0041C870-6E5E-4F3B-9782-F94F2F76F21D", "1024", "768"));
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[Fact]
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public void VPod_LiveCamera_Matches_Expected()
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=> Assert.Equal(
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@"vPOD LC|ea0d4129-8950-428d-8399-e6a77d2d566a|C:\Games\vPOD\vPOD.exe|-net 1501 -lc|C:\Games\vPOD|True",
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Entry("EA0D4129-8950-428D-8399-E6A77D2D566A"));
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[Fact]
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public void VPod_MissionReview_Matches_Expected()
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=> Assert.Equal(
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@"vPOD MR|fc7ce34e-f4fe-4218-84cd-b13a6fa58e57|C:\Games\vPOD\vPOD.exe|-net 1501 -mr|C:\Games\vPOD|True",
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Entry("FC7CE34E-F4FE-4218-84CD-B13A6FA58E57"));
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}
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}
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